/* Copyright (c) 2015-2019 The Khronos Group Inc. * Copyright (c) 2015-2019 Valve Corporation * Copyright (c) 2015-2019 LunarG, Inc. * Copyright (C) 2015-2019 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Author: Courtney Goeltzenleuchter <courtneygo@google.com> * Author: Tobin Ehlis <tobine@google.com> * Author: Chris Forbes <chrisf@ijw.co.nz> * Author: Mark Lobodzinski <mark@lunarg.com> * Author: Dave Houlton <daveh@lunarg.com> */ #pragma once #include "core_validation_error_enums.h" #include "core_validation_types.h" #include "descriptor_sets.h" #include "shader_validation.h" #include "gpu_validation.h" #include "vk_layer_logging.h" #include "vulkan/vk_layer.h" #include "vk_typemap_helper.h" #include "vk_layer_data.h" #include <atomic> #include <functional> #include <memory> #include <unordered_map> #include <unordered_set> #include <vector> #include <list> #include <deque> enum SyncScope { kSyncScopeInternal, kSyncScopeExternalTemporary, kSyncScopeExternalPermanent, }; enum FENCE_STATE { FENCE_UNSIGNALED, FENCE_INFLIGHT, FENCE_RETIRED }; class FENCE_NODE { public: VkFence fence; VkFenceCreateInfo createInfo; std::pair<VkQueue, uint64_t> signaler; FENCE_STATE state; SyncScope scope; // Default constructor FENCE_NODE() : state(FENCE_UNSIGNALED), scope(kSyncScopeInternal) {} }; class SEMAPHORE_NODE : public BASE_NODE { public: std::pair<VkQueue, uint64_t> signaler; bool signaled; SyncScope scope; }; class EVENT_STATE : public BASE_NODE { public: int write_in_use; bool needsSignaled; VkPipelineStageFlags stageMask; }; class QUEUE_STATE { public: VkQueue queue; uint32_t queueFamilyIndex; std::unordered_map<VkEvent, VkPipelineStageFlags> eventToStageMap; std::unordered_map<QueryObject, bool> queryToStateMap; // 0 is unavailable, 1 is available uint64_t seq; std::deque<CB_SUBMISSION> submissions; }; class QUERY_POOL_NODE : public BASE_NODE { public: VkQueryPoolCreateInfo createInfo; }; struct PHYSICAL_DEVICE_STATE { // Track the call state and array sizes for various query functions CALL_STATE vkGetPhysicalDeviceQueueFamilyPropertiesState = UNCALLED; CALL_STATE vkGetPhysicalDeviceLayerPropertiesState = UNCALLED; CALL_STATE vkGetPhysicalDeviceExtensionPropertiesState = UNCALLED; CALL_STATE vkGetPhysicalDeviceFeaturesState = UNCALLED; CALL_STATE vkGetPhysicalDeviceSurfaceCapabilitiesKHRState = UNCALLED; CALL_STATE vkGetPhysicalDeviceSurfacePresentModesKHRState = UNCALLED; CALL_STATE vkGetPhysicalDeviceSurfaceFormatsKHRState = UNCALLED; CALL_STATE vkGetPhysicalDeviceDisplayPlanePropertiesKHRState = UNCALLED; safe_VkPhysicalDeviceFeatures2 features2 = {}; VkPhysicalDevice phys_device = VK_NULL_HANDLE; uint32_t queue_family_count = 0; std::vector<VkQueueFamilyProperties> queue_family_properties; VkSurfaceCapabilitiesKHR surfaceCapabilities = {}; std::vector<VkPresentModeKHR> present_modes; std::vector<VkSurfaceFormatKHR> surface_formats; uint32_t display_plane_property_count = 0; }; // This structure is used to save data across the CreateGraphicsPipelines down-chain API call struct create_graphics_pipeline_api_state { std::vector<safe_VkGraphicsPipelineCreateInfo> gpu_create_infos; std::vector<std::unique_ptr<PIPELINE_STATE>> pipe_state; const VkGraphicsPipelineCreateInfo* pCreateInfos; }; // This structure is used modify parameters for the CreatePipelineLayout down-chain API call struct create_pipeline_layout_api_state { std::vector<VkDescriptorSetLayout> new_layouts; VkPipelineLayoutCreateInfo modified_create_info; }; // This structure is used modify and pass parameters for the CreateShaderModule down-chain API call struct create_shader_module_api_state { uint32_t unique_shader_id; VkShaderModuleCreateInfo instrumented_create_info; std::vector<unsigned int> instrumented_pgm; }; struct GpuQueue { VkPhysicalDevice gpu; uint32_t queue_family_index; }; struct SubresourceRangeErrorCodes { const char *base_mip_err, *mip_count_err, *base_layer_err, *layer_count_err; }; inline bool operator==(GpuQueue const& lhs, GpuQueue const& rhs) { return (lhs.gpu == rhs.gpu && lhs.queue_family_index == rhs.queue_family_index); } namespace std { template <> struct hash<GpuQueue> { size_t operator()(GpuQueue gq) const throw() { return hash<uint64_t>()((uint64_t)(gq.gpu)) ^ hash<uint32_t>()(gq.queue_family_index); } }; } // namespace std struct SURFACE_STATE { VkSurfaceKHR surface = VK_NULL_HANDLE; SWAPCHAIN_NODE* swapchain = nullptr; std::unordered_map<GpuQueue, bool> gpu_queue_support; SURFACE_STATE() {} SURFACE_STATE(VkSurfaceKHR surface) : surface(surface) {} }; using std::unordered_map; class CoreChecks : public ValidationObject { public: std::unordered_set<VkQueue> queues; // All queues under given device unordered_map<VkSampler, std::unique_ptr<SAMPLER_STATE>> samplerMap; unordered_map<VkImageView, std::unique_ptr<IMAGE_VIEW_STATE>> imageViewMap; unordered_map<VkImage, std::unique_ptr<IMAGE_STATE>> imageMap; unordered_map<VkBufferView, std::unique_ptr<BUFFER_VIEW_STATE>> bufferViewMap; unordered_map<VkBuffer, std::unique_ptr<BUFFER_STATE>> bufferMap; unordered_map<VkPipeline, std::unique_ptr<PIPELINE_STATE>> pipelineMap; unordered_map<VkCommandPool, COMMAND_POOL_NODE> commandPoolMap; unordered_map<VkDescriptorPool, DESCRIPTOR_POOL_STATE*> descriptorPoolMap; unordered_map<VkDescriptorSet, cvdescriptorset::DescriptorSet*> setMap; unordered_map<VkDescriptorSetLayout, std::shared_ptr<cvdescriptorset::DescriptorSetLayout>> descriptorSetLayoutMap; unordered_map<VkPipelineLayout, PIPELINE_LAYOUT_NODE> pipelineLayoutMap; unordered_map<VkDeviceMemory, std::unique_ptr<DEVICE_MEM_INFO>> memObjMap; unordered_map<VkFence, FENCE_NODE> fenceMap; unordered_map<VkQueue, QUEUE_STATE> queueMap; unordered_map<VkEvent, EVENT_STATE> eventMap; unordered_map<QueryObject, bool> queryToStateMap; unordered_map<VkQueryPool, QUERY_POOL_NODE> queryPoolMap; unordered_map<VkSemaphore, SEMAPHORE_NODE> semaphoreMap; unordered_map<VkCommandBuffer, GLOBAL_CB_NODE*> commandBufferMap; unordered_map<VkFramebuffer, std::unique_ptr<FRAMEBUFFER_STATE>> frameBufferMap; unordered_map<VkImage, std::vector<ImageSubresourcePair>> imageSubresourceMap; unordered_map<ImageSubresourcePair, IMAGE_LAYOUT_NODE> imageLayoutMap; unordered_map<VkRenderPass, std::shared_ptr<RENDER_PASS_STATE>> renderPassMap; unordered_map<VkShaderModule, std::unique_ptr<shader_module>> shaderModuleMap; unordered_map<VkDescriptorUpdateTemplateKHR, std::unique_ptr<TEMPLATE_STATE>> desc_template_map; unordered_map<VkSwapchainKHR, std::unique_ptr<SWAPCHAIN_NODE>> swapchainMap; unordered_map<VkSamplerYcbcrConversion, uint64_t> ycbcr_conversion_ahb_fmt_map; std::unordered_set<uint64_t> ahb_ext_formats_set; GlobalQFOTransferBarrierMap<VkImageMemoryBarrier> qfo_release_image_barrier_map; GlobalQFOTransferBarrierMap<VkBufferMemoryBarrier> qfo_release_buffer_barrier_map; // Map for queue family index to queue count unordered_map<uint32_t, uint32_t> queue_family_index_map; // Used for instance versions of this object unordered_map<VkPhysicalDevice, PHYSICAL_DEVICE_STATE> physical_device_map; // Link to the device's physical-device data PHYSICAL_DEVICE_STATE* physical_device_state; unordered_map<VkSurfaceKHR, SURFACE_STATE> surface_map; // Link for derived device objects back to their parent instance object CoreChecks* instance_state; // Temporary object pointers layer_data* device_data = this; layer_data* instance_data = this; layer_data* dev_data = this; std::unordered_map<void*, layer_data*> layer_data_map; std::unordered_map<void*, layer_data*> instance_layer_data_map; dispatch_key get_dispatch_key(const void* object) { return nullptr; } template <typename DATA_T> DATA_T* GetLayerDataPtr(void* data_key, std::unordered_map<void*, DATA_T*>& layer_data_map) { return this; } DeviceFeatures enabled_features = {}; // Device specific data VkPhysicalDeviceMemoryProperties phys_dev_mem_props = {}; VkPhysicalDeviceProperties phys_dev_props = {}; // Device extension properties -- storing properties gathered from VkPhysicalDeviceProperties2KHR::pNext chain struct DeviceExtensionProperties { uint32_t max_push_descriptors; // from VkPhysicalDevicePushDescriptorPropertiesKHR::maxPushDescriptors VkPhysicalDeviceDescriptorIndexingPropertiesEXT descriptor_indexing_props; VkPhysicalDeviceShadingRateImagePropertiesNV shading_rate_image_props; VkPhysicalDeviceMeshShaderPropertiesNV mesh_shader_props; VkPhysicalDeviceInlineUniformBlockPropertiesEXT inline_uniform_block_props; VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT vtx_attrib_divisor_props; VkPhysicalDeviceDepthStencilResolvePropertiesKHR depth_stencil_resolve_props; }; DeviceExtensionProperties phys_dev_ext_props = {}; bool external_sync_warning = false; uint32_t api_version = 0; GpuValidationState gpu_validation_state = {}; uint32_t physical_device_count; // Class Declarations for helper functions cvdescriptorset::DescriptorSet* GetSetNode(VkDescriptorSet); DESCRIPTOR_POOL_STATE* GetDescriptorPoolState(const VkDescriptorPool); BUFFER_STATE* GetBufferState(VkBuffer); IMAGE_STATE* GetImageState(VkImage); DEVICE_MEM_INFO* GetMemObjInfo(VkDeviceMemory); BUFFER_VIEW_STATE* GetBufferViewState(VkBufferView); SAMPLER_STATE* GetSamplerState(VkSampler); IMAGE_VIEW_STATE* GetAttachmentImageViewState(FRAMEBUFFER_STATE* framebuffer, uint32_t index); IMAGE_VIEW_STATE* GetImageViewState(VkImageView); SWAPCHAIN_NODE* GetSwapchainNode(VkSwapchainKHR); GLOBAL_CB_NODE* GetCBNode(const VkCommandBuffer cb); PIPELINE_STATE* GetPipelineState(VkPipeline pipeline); RENDER_PASS_STATE* GetRenderPassState(VkRenderPass renderpass); std::shared_ptr<RENDER_PASS_STATE> GetRenderPassStateSharedPtr(VkRenderPass renderpass); FRAMEBUFFER_STATE* GetFramebufferState(VkFramebuffer framebuffer); COMMAND_POOL_NODE* GetCommandPoolNode(VkCommandPool pool); shader_module const* GetShaderModuleState(VkShaderModule module); const DeviceFeatures* GetEnabledFeatures(); FENCE_NODE* GetFenceNode(VkFence fence); EVENT_STATE* GetEventNode(VkEvent event); QUERY_POOL_NODE* GetQueryPoolNode(VkQueryPool query_pool); QUEUE_STATE* GetQueueState(VkQueue queue); SEMAPHORE_NODE* GetSemaphoreNode(VkSemaphore semaphore); PHYSICAL_DEVICE_STATE* GetPhysicalDeviceState(VkPhysicalDevice phys); PHYSICAL_DEVICE_STATE* GetPhysicalDeviceState(); SURFACE_STATE* GetSurfaceState(VkSurfaceKHR surface); BINDABLE* GetObjectMemBinding(uint64_t handle, VulkanObjectType type); bool VerifyQueueStateToSeq(layer_data* dev_data, QUEUE_STATE* initial_queue, uint64_t initial_seq); void ClearCmdBufAndMemReferences(layer_data* dev_data, GLOBAL_CB_NODE* cb_node); void ClearMemoryObjectBinding(uint64_t handle, VulkanObjectType type, VkDeviceMemory mem); void ResetCommandBufferState(layer_data* dev_data, const VkCommandBuffer cb); void SetMemBinding(layer_data* dev_data, VkDeviceMemory mem, BINDABLE* mem_binding, VkDeviceSize memory_offset, uint64_t handle, VulkanObjectType type); bool ValidateSetMemBinding(layer_data* dev_data, VkDeviceMemory mem, uint64_t handle, VulkanObjectType type, const char* apiName); bool SetSparseMemBinding(layer_data* dev_data, MEM_BINDING binding, uint64_t handle, VulkanObjectType type); bool ValidateDeviceQueueFamily(layer_data* device_data, uint32_t queue_family, const char* cmd_name, const char* parameter_name, const char* error_code, bool optional); BASE_NODE* GetStateStructPtrFromObject(layer_data* dev_data, VK_OBJECT object_struct); void RemoveCommandBufferBinding(layer_data* dev_data, VK_OBJECT const* object, GLOBAL_CB_NODE* cb_node); bool ValidateBindBufferMemory(layer_data* device_data, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize memoryOffset, const char* api_name); void RecordGetBufferMemoryRequirementsState(layer_data* device_data, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements); void UpdateBindBufferMemoryState(layer_data* device_data, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize memoryOffset); PIPELINE_LAYOUT_NODE const* GetPipelineLayout(layer_data const* dev_data, VkPipelineLayout pipeLayout); const TEMPLATE_STATE* GetDescriptorTemplateState(const layer_data* dev_data, VkDescriptorUpdateTemplateKHR descriptor_update_template); bool ValidateGetImageMemoryRequirements2(layer_data* dev_data, const VkImageMemoryRequirementsInfo2* pInfo); void RecordGetImageMemoryRequiementsState(layer_data* device_data, VkImage image, VkMemoryRequirements* pMemoryRequirements); void FreeCommandBufferStates(layer_data* dev_data, COMMAND_POOL_NODE* pool_state, const uint32_t command_buffer_count, const VkCommandBuffer* command_buffers); bool CheckCommandBuffersInFlight(layer_data* dev_data, COMMAND_POOL_NODE* pPool, const char* action, const char* error_code); bool CheckCommandBufferInFlight(layer_data* dev_data, const GLOBAL_CB_NODE* cb_node, const char* action, const char* error_code); bool VerifyQueueStateToFence(layer_data* dev_data, VkFence fence); void DecrementBoundResources(layer_data* dev_data, GLOBAL_CB_NODE const* cb_node); bool VerifyWaitFenceState(layer_data* dev_data, VkFence fence, const char* apiCall); void RetireFence(layer_data* dev_data, VkFence fence); void StoreMemRanges(layer_data* dev_data, VkDeviceMemory mem, VkDeviceSize offset, VkDeviceSize size); bool ValidateIdleDescriptorSet(const layer_data* dev_data, VkDescriptorSet set, const char* func_str); void InitializeAndTrackMemory(layer_data* dev_data, VkDeviceMemory mem, VkDeviceSize offset, VkDeviceSize size, void** ppData); bool ValidatePipelineLocked(layer_data* dev_data, std::vector<std::unique_ptr<PIPELINE_STATE>> const& pPipelines, int pipelineIndex); bool ValidatePipelineUnlocked(layer_data* dev_data, std::vector<std::unique_ptr<PIPELINE_STATE>> const& pPipelines, int pipelineIndex); void FreeDescriptorSet(layer_data* dev_data, cvdescriptorset::DescriptorSet* descriptor_set); void DeletePools(layer_data* dev_data); bool ValidImageBufferQueue(layer_data* dev_data, GLOBAL_CB_NODE* cb_node, const VK_OBJECT* object, VkQueue queue, uint32_t count, const uint32_t* indices); bool ValidateFenceForSubmit(layer_data* dev_data, FENCE_NODE* pFence); void AddMemObjInfo(layer_data* dev_data, void* object, const VkDeviceMemory mem, const VkMemoryAllocateInfo* pAllocateInfo); bool ValidateStatus(layer_data* dev_data, GLOBAL_CB_NODE* pNode, CBStatusFlags status_mask, VkFlags msg_flags, const char* fail_msg, const char* msg_code); bool ValidateDrawStateFlags(layer_data* dev_data, GLOBAL_CB_NODE* pCB, const PIPELINE_STATE* pPipe, bool indexed, const char* msg_code); bool LogInvalidAttachmentMessage(layer_data const* dev_data, const char* type1_string, const RENDER_PASS_STATE* rp1_state, const char* type2_string, const RENDER_PASS_STATE* rp2_state, uint32_t primary_attach, uint32_t secondary_attach, const char* msg, const char* caller, const char* error_code); bool ValidateAttachmentCompatibility(layer_data const* dev_data, const char* type1_string, const RENDER_PASS_STATE* rp1_state, const char* type2_string, const RENDER_PASS_STATE* rp2_state, uint32_t primary_attach, uint32_t secondary_attach, const char* caller, const char* error_code); bool ValidateSubpassCompatibility(layer_data const* dev_data, const char* type1_string, const RENDER_PASS_STATE* rp1_state, const char* type2_string, const RENDER_PASS_STATE* rp2_state, const int subpass, const char* caller, const char* error_code); bool ValidateRenderPassCompatibility(layer_data const* dev_data, const char* type1_string, const RENDER_PASS_STATE* rp1_state, const char* type2_string, const RENDER_PASS_STATE* rp2_state, const char* caller, const char* error_code); void UpdateDrawState(layer_data* dev_data, GLOBAL_CB_NODE* cb_state, const VkPipelineBindPoint bind_point); bool ReportInvalidCommandBuffer(layer_data* dev_data, const GLOBAL_CB_NODE* cb_state, const char* call_source); void InitGpuValidation(layer_data* instance_data); bool ValidatePipelineVertexDivisors(layer_data* dev_data, std::vector<std::unique_ptr<PIPELINE_STATE>> const& pipe_state_vec, const uint32_t count, const VkGraphicsPipelineCreateInfo* pipe_cis); void AddFramebufferBinding(layer_data* dev_data, GLOBAL_CB_NODE* cb_state, FRAMEBUFFER_STATE* fb_state); bool ValidateImageBarrierImage(layer_data* device_data, const char* funcName, GLOBAL_CB_NODE const* cb_state, VkFramebuffer framebuffer, uint32_t active_subpass, const safe_VkSubpassDescription2KHR& sub_desc, uint64_t rp_handle, uint32_t img_index, const VkImageMemoryBarrier& img_barrier); void RecordCmdBeginRenderPassState(layer_data* device_data, VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassContents contents); bool ValidateCmdBeginRenderPass(layer_data* device_data, VkCommandBuffer commandBuffer, RenderPassCreateVersion rp_version, const VkRenderPassBeginInfo* pRenderPassBegin); bool ValidateDependencies(layer_data* dev_data, FRAMEBUFFER_STATE const* framebuffer, RENDER_PASS_STATE const* renderPass); bool ValidateBarriers(layer_data* device_data, const char* funcName, GLOBAL_CB_NODE* cb_state, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask, uint32_t memBarrierCount, const VkMemoryBarrier* pMemBarriers, uint32_t bufferBarrierCount, const VkBufferMemoryBarrier* pBufferMemBarriers, uint32_t imageMemBarrierCount, const VkImageMemoryBarrier* pImageMemBarriers); bool ValidateCreateSwapchain(layer_data* device_data, const char* func_name, VkSwapchainCreateInfoKHR const* pCreateInfo, SURFACE_STATE* surface_state, SWAPCHAIN_NODE* old_swapchain_state); void RecordCmdPushDescriptorSetState(layer_data* device_data, GLOBAL_CB_NODE* cb_state, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites); bool ValidatePipelineBindPoint(layer_data* device_data, GLOBAL_CB_NODE* cb_state, VkPipelineBindPoint bind_point, const char* func_name, const std::map<VkPipelineBindPoint, std::string>& bind_errors); bool ValidateMemoryIsMapped(layer_data* dev_data, const char* funcName, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges); bool ValidateAndCopyNoncoherentMemoryToDriver(layer_data* dev_data, uint32_t mem_range_count, const VkMappedMemoryRange* mem_ranges); void CopyNoncoherentMemoryFromDriver(layer_data* dev_data, uint32_t mem_range_count, const VkMappedMemoryRange* mem_ranges); bool ValidateMappedMemoryRangeDeviceLimits(layer_data* dev_data, const char* func_name, uint32_t mem_range_count, const VkMappedMemoryRange* mem_ranges); BarrierOperationsType ComputeBarrierOperationsType(layer_data* device_data, GLOBAL_CB_NODE* cb_state, uint32_t buffer_barrier_count, const VkBufferMemoryBarrier* buffer_barriers, uint32_t image_barrier_count, const VkImageMemoryBarrier* image_barriers); bool ValidateStageMasksAgainstQueueCapabilities(layer_data* dev_data, GLOBAL_CB_NODE const* cb_state, VkPipelineStageFlags source_stage_mask, VkPipelineStageFlags dest_stage_mask, BarrierOperationsType barrier_op_type, const char* function, const char* error_code); bool SetEventStageMask(VkQueue queue, VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); bool ValidateRenderPassImageBarriers(layer_data* device_data, const char* funcName, GLOBAL_CB_NODE* cb_state, uint32_t active_subpass, const safe_VkSubpassDescription2KHR& sub_desc, uint64_t rp_handle, const safe_VkSubpassDependency2KHR* dependencies, const std::vector<uint32_t>& self_dependencies, uint32_t image_mem_barrier_count, const VkImageMemoryBarrier* image_barriers); bool ValidateSecondaryCommandBufferState(layer_data* dev_data, GLOBAL_CB_NODE* pCB, GLOBAL_CB_NODE* pSubCB); bool ValidateFramebuffer(layer_data* dev_data, VkCommandBuffer primaryBuffer, const GLOBAL_CB_NODE* pCB, VkCommandBuffer secondaryBuffer, const GLOBAL_CB_NODE* pSubCB, const char* caller); bool ValidateDescriptorUpdateTemplate(const char* func_name, layer_data* device_data, const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo); bool ValidateCreateSamplerYcbcrConversion(const layer_data* device_data, const char* func_name, const VkSamplerYcbcrConversionCreateInfo* create_info); void RecordCreateSamplerYcbcrConversionState(layer_data* device_data, const VkSamplerYcbcrConversionCreateInfo* create_info, VkSamplerYcbcrConversion ycbcr_conversion); bool ValidateImportFence(layer_data* device_data, VkFence fence, const char* caller_name); void RecordImportFenceState(layer_data* device_data, VkFence fence, VkExternalFenceHandleTypeFlagBitsKHR handle_type, VkFenceImportFlagsKHR flags); void RecordGetExternalFenceState(layer_data* device_data, VkFence fence, VkExternalFenceHandleTypeFlagBitsKHR handle_type); bool ValidateAcquireNextImage(layer_data* device_data, VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex, const char* func_name); void RecordAcquireNextImageState(layer_data* device_data, VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex); bool VerifyRenderAreaBounds(const layer_data* dev_data, const VkRenderPassBeginInfo* pRenderPassBegin); bool ValidatePrimaryCommandBuffer(const layer_data* dev_data, const GLOBAL_CB_NODE* pCB, char const* cmd_name, const char* error_code); void RecordCmdNextSubpass(layer_data* device_data, VkCommandBuffer commandBuffer, VkSubpassContents contents); bool ValidateCmdEndRenderPass(layer_data* device_data, RenderPassCreateVersion rp_version, VkCommandBuffer commandBuffer); void RecordCmdEndRenderPassState(layer_data* device_data, VkCommandBuffer commandBuffer); bool ValidateFramebufferCreateInfo(layer_data* dev_data, const VkFramebufferCreateInfo* pCreateInfo); bool MatchUsage(layer_data* dev_data, uint32_t count, const VkAttachmentReference2KHR* attachments, const VkFramebufferCreateInfo* fbci, VkImageUsageFlagBits usage_flag, const char* error_code); bool CheckDependencyExists(const layer_data* dev_data, const uint32_t subpass, const std::vector<uint32_t>& dependent_subpasses, const std::vector<DAGNode>& subpass_to_node, bool& skip); bool CheckPreserved(const layer_data* dev_data, const VkRenderPassCreateInfo2KHR* pCreateInfo, const int index, const uint32_t attachment, const std::vector<DAGNode>& subpass_to_node, int depth, bool& skip); bool ValidateBindImageMemory(layer_data* device_data, VkImage image, VkDeviceMemory mem, VkDeviceSize memoryOffset, const char* api_name); void UpdateBindImageMemoryState(layer_data* device_data, VkImage image, VkDeviceMemory mem, VkDeviceSize memoryOffset); void RecordGetPhysicalDeviceDisplayPlanePropertiesState(instance_layer_data* instance_data, VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, void* pProperties); bool ValidateGetPhysicalDeviceDisplayPlanePropertiesKHRQuery(instance_layer_data* instance_data, VkPhysicalDevice physicalDevice, uint32_t planeIndex, const char* api_name); bool ValidateQuery(VkQueue queue, GLOBAL_CB_NODE* pCB, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); bool IsQueryInvalid(layer_data* dev_data, QUEUE_STATE* queue_data, VkQueryPool queryPool, uint32_t queryIndex); bool ValidateImportSemaphore(layer_data* device_data, VkSemaphore semaphore, const char* caller_name); void RecordImportSemaphoreState(layer_data* device_data, VkSemaphore semaphore, VkExternalSemaphoreHandleTypeFlagBitsKHR handle_type, VkSemaphoreImportFlagsKHR flags); void RecordGetExternalSemaphoreState(layer_data* device_data, VkSemaphore semaphore, VkExternalSemaphoreHandleTypeFlagBitsKHR handle_type); bool SetQueryState(VkQueue queue, VkCommandBuffer commandBuffer, QueryObject object, bool value); bool ValidateCmdDrawType(layer_data* dev_data, VkCommandBuffer cmd_buffer, bool indexed, VkPipelineBindPoint bind_point, CMD_TYPE cmd_type, const char* caller, VkQueueFlags queue_flags, const char* queue_flag_code, const char* renderpass_msg_code, const char* pipebound_msg_code, const char* dynamic_state_msg_code); void UpdateStateCmdDrawDispatchType(layer_data* dev_data, GLOBAL_CB_NODE* cb_state, VkPipelineBindPoint bind_point); void UpdateStateCmdDrawType(layer_data* dev_data, GLOBAL_CB_NODE* cb_state, VkPipelineBindPoint bind_point); bool ValidateCmdNextSubpass(layer_data* device_data, RenderPassCreateVersion rp_version, VkCommandBuffer commandBuffer); bool RangesIntersect(layer_data const* dev_data, MEMORY_RANGE const* range1, VkDeviceSize offset, VkDeviceSize end); bool RangesIntersect(layer_data const* dev_data, MEMORY_RANGE const* range1, MEMORY_RANGE const* range2, bool* skip, bool skip_checks); bool ValidateInsertMemoryRange(layer_data const* dev_data, uint64_t handle, DEVICE_MEM_INFO* mem_info, VkDeviceSize memoryOffset, VkMemoryRequirements memRequirements, bool is_image, bool is_linear, const char* api_name); void InsertMemoryRange(layer_data const* dev_data, uint64_t handle, DEVICE_MEM_INFO* mem_info, VkDeviceSize memoryOffset, VkMemoryRequirements memRequirements, bool is_image, bool is_linear); bool ValidateInsertImageMemoryRange(layer_data const* dev_data, VkImage image, DEVICE_MEM_INFO* mem_info, VkDeviceSize mem_offset, VkMemoryRequirements mem_reqs, bool is_linear, const char* api_name); void InsertImageMemoryRange(layer_data const* dev_data, VkImage image, DEVICE_MEM_INFO* mem_info, VkDeviceSize mem_offset, VkMemoryRequirements mem_reqs, bool is_linear); bool ValidateInsertBufferMemoryRange(layer_data const* dev_data, VkBuffer buffer, DEVICE_MEM_INFO* mem_info, VkDeviceSize mem_offset, VkMemoryRequirements mem_reqs, const char* api_name); void InsertBufferMemoryRange(layer_data const* dev_data, VkBuffer buffer, DEVICE_MEM_INFO* mem_info, VkDeviceSize mem_offset, VkMemoryRequirements mem_reqs); bool ValidateMemoryTypes(const layer_data* dev_data, const DEVICE_MEM_INFO* mem_info, const uint32_t memory_type_bits, const char* funcName, const char* msgCode); bool ValidateCommandBufferState(layer_data* dev_data, GLOBAL_CB_NODE* cb_state, const char* call_source, int current_submit_count, const char* vu_id); bool ValidateCommandBufferSimultaneousUse(layer_data* dev_data, GLOBAL_CB_NODE* pCB, int current_submit_count); bool ValidateGetDeviceQueue(layer_data* device_data, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue, const char* valid_qfi_vuid, const char* qfi_in_range_vuid); void RecordGetDeviceQueueState(layer_data* device_data, uint32_t queue_family_index, VkQueue queue); bool ValidateRenderpassAttachmentUsage(const layer_data* dev_data, RenderPassCreateVersion rp_version, const VkRenderPassCreateInfo2KHR* pCreateInfo); bool AddAttachmentUse(const layer_data* dev_data, RenderPassCreateVersion rp_version, uint32_t subpass, std::vector<uint8_t>& attachment_uses, std::vector<VkImageLayout>& attachment_layouts, uint32_t attachment, uint8_t new_use, VkImageLayout new_layout); bool ValidateAttachmentIndex(const layer_data* dev_data, RenderPassCreateVersion rp_version, uint32_t attachment, uint32_t attachment_count, const char* type); bool ValidateCreateRenderPass(layer_data* dev_data, VkDevice device, RenderPassCreateVersion rp_version, const VkRenderPassCreateInfo2KHR* pCreateInfo, RENDER_PASS_STATE* render_pass); bool ValidateRenderPassPipelineBarriers(layer_data* device_data, const char* funcName, GLOBAL_CB_NODE* cb_state, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask, VkDependencyFlags dependency_flags, uint32_t mem_barrier_count, const VkMemoryBarrier* mem_barriers, uint32_t buffer_mem_barrier_count, const VkBufferMemoryBarrier* buffer_mem_barriers, uint32_t image_mem_barrier_count, const VkImageMemoryBarrier* image_barriers); bool CheckStageMaskQueueCompatibility(layer_data* dev_data, VkCommandBuffer command_buffer, VkPipelineStageFlags stage_mask, VkQueueFlags queue_flags, const char* function, const char* src_or_dest, const char* error_code); void RecordUpdateDescriptorSetWithTemplateState(layer_data* device_data, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const void* pData); bool ValidateUpdateDescriptorSetWithTemplate(layer_data* device_data, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const void* pData); bool ValidateMemoryIsBoundToBuffer(const layer_data*, const BUFFER_STATE*, const char*, const char*); bool ValidateMemoryIsBoundToImage(const layer_data*, const IMAGE_STATE*, const char*, const char*); void AddCommandBufferBindingSampler(GLOBAL_CB_NODE*, SAMPLER_STATE*); void AddCommandBufferBindingImage(const layer_data*, GLOBAL_CB_NODE*, IMAGE_STATE*); void AddCommandBufferBindingImageView(const layer_data*, GLOBAL_CB_NODE*, IMAGE_VIEW_STATE*); void AddCommandBufferBindingBuffer(const layer_data*, GLOBAL_CB_NODE*, BUFFER_STATE*); void AddCommandBufferBindingBufferView(const layer_data*, GLOBAL_CB_NODE*, BUFFER_VIEW_STATE*); bool ValidateObjectNotInUse(const layer_data* dev_data, BASE_NODE* obj_node, VK_OBJECT obj_struct, const char* caller_name, const char* error_code); void InvalidateCommandBuffers(const layer_data* dev_data, std::unordered_set<GLOBAL_CB_NODE*> const& cb_nodes, VK_OBJECT obj); void RemoveImageMemoryRange(uint64_t handle, DEVICE_MEM_INFO* mem_info); void RemoveBufferMemoryRange(uint64_t handle, DEVICE_MEM_INFO* mem_info); void ClearMemoryObjectBindings(uint64_t handle, VulkanObjectType type); bool ValidateCmdQueueFlags(layer_data* dev_data, const GLOBAL_CB_NODE* cb_node, const char* caller_name, VkQueueFlags flags, const char* error_code); bool InsideRenderPass(const layer_data* my_data, const GLOBAL_CB_NODE* pCB, const char* apiName, const char* msgCode); bool OutsideRenderPass(const layer_data* my_data, GLOBAL_CB_NODE* pCB, const char* apiName, const char* msgCode); void SetLayout(layer_data* device_data, GLOBAL_CB_NODE* pCB, ImageSubresourcePair imgpair, const VkImageLayout& layout); void SetLayout(layer_data* device_data, GLOBAL_CB_NODE* pCB, ImageSubresourcePair imgpair, const IMAGE_CMD_BUF_LAYOUT_NODE& node); void SetLayout(std::unordered_map<ImageSubresourcePair, IMAGE_LAYOUT_NODE>& imageLayoutMap, ImageSubresourcePair imgpair, VkImageLayout layout); bool ValidateImageSampleCount(layer_data* dev_data, IMAGE_STATE* image_state, VkSampleCountFlagBits sample_count, const char* location, const std::string& msgCode); bool ValidateCmdSubpassState(const layer_data* dev_data, const GLOBAL_CB_NODE* pCB, const CMD_TYPE cmd_type); bool ValidateCmd(layer_data* dev_data, const GLOBAL_CB_NODE* cb_state, const CMD_TYPE cmd, const char* caller_name); // Prototypes for layer_data accessor functions. These should be in their own header file at some point VkFormatProperties GetPDFormatProperties(const VkFormat format); VkResult GetPDImageFormatProperties(const VkImageCreateInfo*, VkImageFormatProperties*); VkResult GetPDImageFormatProperties2(const VkPhysicalDeviceImageFormatInfo2*, VkImageFormatProperties2*); const debug_report_data* GetReportData(); const VkLayerDispatchTable* GetDispatchTable(); const VkPhysicalDeviceProperties* GetPDProperties(); const VkPhysicalDeviceMemoryProperties* GetPhysicalDeviceMemoryProperties(); const CHECK_DISABLED* GetDisables(); const CHECK_ENABLED* GetEnables(); std::unordered_map<VkImage, std::unique_ptr<IMAGE_STATE>>* GetImageMap(); std::unordered_map<VkImage, std::vector<ImageSubresourcePair>>* GetImageSubresourceMap(); std::unordered_map<ImageSubresourcePair, IMAGE_LAYOUT_NODE>* GetImageLayoutMap(); std::unordered_map<VkBuffer, std::unique_ptr<BUFFER_STATE>>* GetBufferMap(); std::unordered_map<VkBufferView, std::unique_ptr<BUFFER_VIEW_STATE>>* GetBufferViewMap(); std::unordered_map<VkImageView, std::unique_ptr<IMAGE_VIEW_STATE>>* GetImageViewMap(); std::unordered_map<VkSamplerYcbcrConversion, uint64_t>* GetYcbcrConversionFormatMap(); std::unordered_set<uint64_t>* GetAHBExternalFormatsSet(); const DeviceExtensions* GetDeviceExtensions(); GpuValidationState* GetGpuValidationState(); VkDevice GetDevice(); uint32_t GetApiVersion(); GlobalQFOTransferBarrierMap<VkImageMemoryBarrier>& GetGlobalQFOReleaseBarrierMap( const QFOTransferBarrier<VkImageMemoryBarrier>::Tag& type_tag); GlobalQFOTransferBarrierMap<VkBufferMemoryBarrier>& GetGlobalQFOReleaseBarrierMap( const QFOTransferBarrier<VkBufferMemoryBarrier>::Tag& type_tag); template <typename Barrier> void RecordQueuedQFOTransferBarriers(layer_data* device_data, GLOBAL_CB_NODE* cb_state); template <typename Barrier> bool ValidateQueuedQFOTransferBarriers(layer_data* device_data, GLOBAL_CB_NODE* cb_state, QFOTransferCBScoreboards<Barrier>* scoreboards); bool ValidateQueuedQFOTransfers(layer_data* device_data, GLOBAL_CB_NODE* cb_state, QFOTransferCBScoreboards<VkImageMemoryBarrier>* qfo_image_scoreboards, QFOTransferCBScoreboards<VkBufferMemoryBarrier>* qfo_buffer_scoreboards); template <typename BarrierRecord, typename Scoreboard> bool ValidateAndUpdateQFOScoreboard(const debug_report_data* report_data, const GLOBAL_CB_NODE* cb_state, const char* operation, const BarrierRecord& barrier, Scoreboard* scoreboard); template <typename Barrier> void RecordQFOTransferBarriers(layer_data* device_data, GLOBAL_CB_NODE* cb_state, uint32_t barrier_count, const Barrier* barriers); void RecordBarriersQFOTransfers(layer_data* device_data, GLOBAL_CB_NODE* cb_state, uint32_t bufferBarrierCount, const VkBufferMemoryBarrier* pBufferMemBarriers, uint32_t imageMemBarrierCount, const VkImageMemoryBarrier* pImageMemBarriers); template <typename Barrier> bool ValidateQFOTransferBarrierUniqueness(layer_data* device_data, const char* func_name, GLOBAL_CB_NODE* cb_state, uint32_t barrier_count, const Barrier* barriers); bool IsReleaseOp(GLOBAL_CB_NODE* cb_state, VkImageMemoryBarrier const* barrier); bool ValidateBarriersQFOTransferUniqueness(layer_data* device_data, const char* func_name, GLOBAL_CB_NODE* cb_state, uint32_t bufferBarrierCount, const VkBufferMemoryBarrier* pBufferMemBarriers, uint32_t imageMemBarrierCount, const VkImageMemoryBarrier* pImageMemBarriers); bool ValidatePrimaryCommandBufferState(layer_data* dev_data, GLOBAL_CB_NODE* pCB, int current_submit_count, QFOTransferCBScoreboards<VkImageMemoryBarrier>* qfo_image_scoreboards, QFOTransferCBScoreboards<VkBufferMemoryBarrier>* qfo_buffer_scoreboards); bool ValidatePipelineDrawtimeState(layer_data const* dev_data, LAST_BOUND_STATE const& state, const GLOBAL_CB_NODE* pCB, CMD_TYPE cmd_type, PIPELINE_STATE const* pPipeline, const char* caller); bool ValidateCmdBufDrawState(layer_data* dev_data, GLOBAL_CB_NODE* cb_node, CMD_TYPE cmd_type, const bool indexed, const VkPipelineBindPoint bind_point, const char* function, const char* pipe_err_code, const char* state_err_code); void IncrementBoundObjects(layer_data* dev_data, GLOBAL_CB_NODE const* cb_node); void IncrementResources(layer_data* dev_data, GLOBAL_CB_NODE* cb_node); bool ValidateEventStageMask(VkQueue queue, GLOBAL_CB_NODE* pCB, uint32_t eventCount, size_t firstEventIndex, VkPipelineStageFlags sourceStageMask); void RetireWorkOnQueue(layer_data* dev_data, QUEUE_STATE* pQueue, uint64_t seq); bool ValidateResources(layer_data* dev_data, GLOBAL_CB_NODE* cb_node); bool ValidateQueueFamilyIndices(layer_data* dev_data, GLOBAL_CB_NODE* pCB, VkQueue queue); VkResult CoreLayerCreateValidationCacheEXT(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache); void CoreLayerDestroyValidationCacheEXT(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator); VkResult CoreLayerMergeValidationCachesEXT(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches); VkResult CoreLayerGetValidationCacheDataEXT(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData); // Descriptor Set Validation Functions bool ValidateUpdateDescriptorSetsWithTemplateKHR(layer_data* device_data, VkDescriptorSet descriptorSet, const TEMPLATE_STATE* template_state, const void* pData); void PerformUpdateDescriptorSetsWithTemplateKHR(layer_data* device_data, VkDescriptorSet descriptorSet, const TEMPLATE_STATE* template_state, const void* pData); void UpdateAllocateDescriptorSetsData(const layer_data* dev_data, const VkDescriptorSetAllocateInfo*, cvdescriptorset::AllocateDescriptorSetsData*); bool ValidateAllocateDescriptorSets(const layer_data*, const VkDescriptorSetAllocateInfo*, const cvdescriptorset::AllocateDescriptorSetsData*); void PerformAllocateDescriptorSets(const VkDescriptorSetAllocateInfo*, const VkDescriptorSet*, const cvdescriptorset::AllocateDescriptorSetsData*, std::unordered_map<VkDescriptorPool, DESCRIPTOR_POOL_STATE*>*, std::unordered_map<VkDescriptorSet, cvdescriptorset::DescriptorSet*>*, layer_data*); bool ValidateUpdateDescriptorSets(const debug_report_data* report_data, const layer_data* dev_data, uint32_t write_count, const VkWriteDescriptorSet* p_wds, uint32_t copy_count, const VkCopyDescriptorSet* p_cds, const char* func_name); // Stuff from shader_validation bool ValidateAndCapturePipelineShaderState(layer_data* dev_data, PIPELINE_STATE* pPipeline); bool ValidateComputePipeline(layer_data* dev_data, PIPELINE_STATE* pPipeline); bool ValidateRayTracingPipelineNV(layer_data* dev_data, PIPELINE_STATE* pipeline); bool PreCallValidateCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule); void PreCallRecordCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule, void* csm_state); void PostCallRecordCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule, VkResult result, void* csm_state); bool ValidatePipelineShaderStage(layer_data* dev_data, VkPipelineShaderStageCreateInfo const* pStage, PIPELINE_STATE* pipeline, shader_module const** out_module, spirv_inst_iter* out_entrypoint, bool check_point_size); bool ValidatePointListShaderState(const layer_data* dev_data, const PIPELINE_STATE* pipeline, shader_module const* src, spirv_inst_iter entrypoint, VkShaderStageFlagBits stage); bool ValidateShaderCapabilities(layer_data* dev_data, shader_module const* src, VkShaderStageFlagBits stage, bool has_writable_descriptor); bool ValidateShaderStageInputOutputLimits(layer_data* dev_data, shader_module const* src, VkPipelineShaderStageCreateInfo const* pStage, PIPELINE_STATE* pipeline); // Gpu Validation Functions void GpuPreCallRecordCreateDevice(VkPhysicalDevice gpu, std::unique_ptr<safe_VkDeviceCreateInfo>& modified_create_info, VkPhysicalDeviceFeatures* supported_features); void GpuPostCallRecordCreateDevice(layer_data* dev_data); void GpuPreCallRecordDestroyDevice(layer_data* dev_data); void GpuPreCallRecordFreeCommandBuffers(layer_data* dev_data, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); bool GpuPreCallCreateShaderModule(layer_data* dev_data, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule, uint32_t* unique_shader_id, VkShaderModuleCreateInfo* instrumented_create_info, std::vector<unsigned int>* instrumented_pgm); bool GpuPreCallCreatePipelineLayout(layer_data* device_data, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout, std::vector<VkDescriptorSetLayout>* new_layouts, VkPipelineLayoutCreateInfo* modified_create_info); void GpuPostCallCreatePipelineLayout(layer_data* device_data, VkResult result); void GpuPostCallQueueSubmit(layer_data* dev_data, VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); void GpuPreCallValidateCmdWaitEvents(layer_data* dev_data, VkPipelineStageFlags sourceStageMask); std::vector<safe_VkGraphicsPipelineCreateInfo> GpuPreCallRecordCreateGraphicsPipelines( layer_data* dev_data, VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines, std::vector<std::unique_ptr<PIPELINE_STATE>>& pipe_state); void GpuPostCallRecordCreateGraphicsPipelines(layer_data* dev_data, const uint32_t count, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); void GpuPreCallRecordDestroyPipeline(layer_data* dev_data, const VkPipeline pipeline); void GpuAllocateValidationResources(layer_data* dev_data, const VkCommandBuffer cmd_buffer, VkPipelineBindPoint bind_point); void AnalyzeAndReportError(const layer_data* dev_data, GLOBAL_CB_NODE* cb_node, VkQueue queue, uint32_t draw_index, uint32_t* const debug_output_buffer); void ProcessInstrumentationBuffer(const layer_data* dev_data, VkQueue queue, GLOBAL_CB_NODE* cb_node); void SubmitBarrier(layer_data* dev_data, VkQueue queue); bool GpuInstrumentShader(layer_data* dev_data, const VkShaderModuleCreateInfo* pCreateInfo, std::vector<unsigned int>& new_pgm, uint32_t* unique_shader_id); void ReportSetupProblem(const layer_data* dev_data, VkDebugReportObjectTypeEXT object_type, uint64_t object_handle, const char* const specific_message); // Buffer Validation Functions template <class OBJECT, class LAYOUT> void SetLayout(layer_data* device_data, OBJECT* pObject, VkImage image, VkImageSubresource range, const LAYOUT& layout); template <class OBJECT, class LAYOUT> void SetLayout(layer_data* device_data, OBJECT* pObject, ImageSubresourcePair imgpair, const LAYOUT& layout, VkImageAspectFlags aspectMask); // Remove the pending QFO release records from the global set // Note that the type of the handle argument constrained to match Barrier type // The defaulted BarrierRecord argument allows use to declare the type once, but is not intended to be specified by the caller template <typename Barrier, typename BarrierRecord = QFOTransferBarrier<Barrier>> void EraseQFOReleaseBarriers(layer_data* device_data, const typename BarrierRecord::HandleType& handle) { GlobalQFOTransferBarrierMap<Barrier>& global_release_barriers = GetGlobalQFOReleaseBarrierMap(typename BarrierRecord::Tag()); global_release_barriers.erase(handle); } bool ValidateCopyImageTransferGranularityRequirements(layer_data* device_data, const GLOBAL_CB_NODE* cb_node, const IMAGE_STATE* src_img, const IMAGE_STATE* dst_img, const VkImageCopy* region, const uint32_t i, const char* function); bool ValidateIdleBuffer(layer_data* device_data, VkBuffer buffer); bool ValidateUsageFlags(const layer_data* device_data, VkFlags actual, VkFlags desired, VkBool32 strict, uint64_t obj_handle, VulkanObjectType obj_type, const char* msgCode, char const* func_name, char const* usage_str); bool ValidateImageSubresourceRange(const layer_data* device_data, const uint32_t image_mip_count, const uint32_t image_layer_count, const VkImageSubresourceRange& subresourceRange, const char* cmd_name, const char* param_name, const char* image_layer_count_var_name, const uint64_t image_handle, SubresourceRangeErrorCodes errorCodes); void SetImageLayout(layer_data* device_data, GLOBAL_CB_NODE* cb_node, const IMAGE_STATE* image_state, VkImageSubresourceRange image_subresource_range, const VkImageLayout& layout); void SetImageLayout(layer_data* device_data, GLOBAL_CB_NODE* cb_node, const IMAGE_STATE* image_state, VkImageSubresourceLayers image_subresource_layers, const VkImageLayout& layout); bool ValidateRenderPassLayoutAgainstFramebufferImageUsage(layer_data* device_data, RenderPassCreateVersion rp_version, VkImageLayout layout, VkImage image, VkImageView image_view, VkFramebuffer framebuffer, VkRenderPass renderpass, uint32_t attachment_index, const char* variable_name); bool ValidateBufferImageCopyData(const debug_report_data* report_data, uint32_t regionCount, const VkBufferImageCopy* pRegions, IMAGE_STATE* image_state, const char* function); bool ValidateBufferViewRange(const layer_data* device_data, const BUFFER_STATE* buffer_state, const VkBufferViewCreateInfo* pCreateInfo, const VkPhysicalDeviceLimits* device_limits); bool ValidateBufferViewBuffer(const layer_data* device_data, const BUFFER_STATE* buffer_state, const VkBufferViewCreateInfo* pCreateInfo); bool PreCallValidateCreateImage(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage); void PostCallRecordCreateImage(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage, VkResult result); void PreCallRecordDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator); bool ValidateImageAttributes(layer_data* device_data, IMAGE_STATE* image_state, VkImageSubresourceRange range); bool ValidateClearAttachmentExtent(layer_data* device_data, VkCommandBuffer command_buffer, uint32_t attachment_index, FRAMEBUFFER_STATE* framebuffer, uint32_t fb_attachment, const VkRect2D& render_area, uint32_t rect_count, const VkClearRect* clear_rects); bool ValidateImageCopyData(const layer_data* device_data, const debug_report_data* report_data, const uint32_t regionCount, const VkImageCopy* ic_regions, const IMAGE_STATE* src_state, const IMAGE_STATE* dst_state); bool VerifyClearImageLayout(layer_data* device_data, GLOBAL_CB_NODE* cb_node, IMAGE_STATE* image_state, VkImageSubresourceRange range, VkImageLayout dest_image_layout, const char* func_name); bool VerifyImageLayout(layer_data const* device_data, GLOBAL_CB_NODE const* cb_node, IMAGE_STATE* image_state, VkImageSubresourceLayers subLayers, VkImageLayout explicit_layout, VkImageLayout optimal_layout, const char* caller, const char* layout_invalid_msg_code, const char* layout_mismatch_msg_code, bool* error); bool CheckItgExtent(layer_data* device_data, const GLOBAL_CB_NODE* cb_node, const VkExtent3D* extent, const VkOffset3D* offset, const VkExtent3D* granularity, const VkExtent3D* subresource_extent, const VkImageType image_type, const uint32_t i, const char* function, const char* member, const char* vuid); bool CheckItgOffset(layer_data* device_data, const GLOBAL_CB_NODE* cb_node, const VkOffset3D* offset, const VkExtent3D* granularity, const uint32_t i, const char* function, const char* member, const char* vuid); VkExtent3D GetScaledItg(layer_data* device_data, const GLOBAL_CB_NODE* cb_node, const IMAGE_STATE* img); bool CopyImageMultiplaneValidation(const layer_data* dev_data, VkCommandBuffer command_buffer, const IMAGE_STATE* src_image_state, const IMAGE_STATE* dst_image_state, const VkImageCopy region); void RecordClearImageLayout(layer_data* dev_data, GLOBAL_CB_NODE* cb_node, VkImage image, VkImageSubresourceRange range, VkImageLayout dest_image_layout); bool PreCallValidateCmdClearColorImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); void PreCallRecordCmdClearColorImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); bool PreCallValidateCmdClearDepthStencilImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); void PreCallRecordCmdClearDepthStencilImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); bool FindLayoutVerifyNode(layer_data const* device_data, GLOBAL_CB_NODE const* pCB, ImageSubresourcePair imgpair, IMAGE_CMD_BUF_LAYOUT_NODE& node, const VkImageAspectFlags aspectMask); bool FindLayoutVerifyLayout(layer_data const* device_data, ImageSubresourcePair imgpair, VkImageLayout& layout, const VkImageAspectFlags aspectMask); bool FindCmdBufLayout(layer_data const* device_data, GLOBAL_CB_NODE const* pCB, VkImage image, VkImageSubresource range, IMAGE_CMD_BUF_LAYOUT_NODE& node); bool FindGlobalLayout(layer_data* device_data, ImageSubresourcePair imgpair, VkImageLayout& layout); bool FindLayouts(layer_data* device_data, VkImage image, std::vector<VkImageLayout>& layouts); bool FindLayout(layer_data* device_data, const std::unordered_map<ImageSubresourcePair, IMAGE_LAYOUT_NODE>& imageLayoutMap, ImageSubresourcePair imgpair, VkImageLayout& layout); bool FindLayout(const std::unordered_map<ImageSubresourcePair, IMAGE_LAYOUT_NODE>& imageLayoutMap, ImageSubresourcePair imgpair, VkImageLayout& layout, const VkImageAspectFlags aspectMask); void SetGlobalLayout(layer_data* device_data, ImageSubresourcePair imgpair, const VkImageLayout& layout); void SetImageViewLayout(layer_data* device_data, GLOBAL_CB_NODE* pCB, VkImageView imageView, const VkImageLayout& layout); void SetImageViewLayout(layer_data* device_data, GLOBAL_CB_NODE* cb_node, IMAGE_VIEW_STATE* view_state, const VkImageLayout& layout); bool VerifyFramebufferAndRenderPassLayouts(layer_data* dev_data, RenderPassCreateVersion rp_version, GLOBAL_CB_NODE* pCB, const VkRenderPassBeginInfo* pRenderPassBegin, const FRAMEBUFFER_STATE* framebuffer_state); void TransitionAttachmentRefLayout(layer_data* dev_data, GLOBAL_CB_NODE* pCB, FRAMEBUFFER_STATE* pFramebuffer, const safe_VkAttachmentReference2KHR& ref); void TransitionSubpassLayouts(layer_data*, GLOBAL_CB_NODE*, const RENDER_PASS_STATE*, const int, FRAMEBUFFER_STATE*); void TransitionBeginRenderPassLayouts(layer_data*, GLOBAL_CB_NODE*, const RENDER_PASS_STATE*, FRAMEBUFFER_STATE*); bool ValidateImageAspectLayout(layer_data* device_data, GLOBAL_CB_NODE const* pCB, const VkImageMemoryBarrier* mem_barrier, uint32_t level, uint32_t layer, VkImageAspectFlags aspect); void TransitionImageAspectLayout(layer_data* device_data, GLOBAL_CB_NODE* pCB, const VkImageMemoryBarrier* mem_barrier, uint32_t level, uint32_t layer, VkImageAspectFlags aspect_mask, VkImageAspectFlags aspect); bool ValidateBarrierLayoutToImageUsage(layer_data* device_data, const VkImageMemoryBarrier* img_barrier, bool new_not_old, VkImageUsageFlags usage, const char* func_name); bool ValidateBarriersToImages(layer_data* device_data, GLOBAL_CB_NODE const* cb_state, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers, const char* func_name); void RecordQueuedQFOTransfers(layer_data* dev_data, GLOBAL_CB_NODE* pCB); void EraseQFOImageRelaseBarriers(layer_data* device_data, const VkImage& image); void TransitionImageLayouts(layer_data* device_data, GLOBAL_CB_NODE* cb_state, uint32_t memBarrierCount, const VkImageMemoryBarrier* pImgMemBarriers); void TransitionFinalSubpassLayouts(layer_data* dev_data, GLOBAL_CB_NODE* pCB, const VkRenderPassBeginInfo* pRenderPassBegin, FRAMEBUFFER_STATE* framebuffer_state); bool PreCallValidateCmdCopyImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); bool PreCallValidateCmdClearAttachments(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects); bool PreCallValidateCmdResolveImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); void PreCallRecordCmdResolveImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); bool PreCallValidateCmdBlitImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); void PreCallRecordCmdBlitImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); bool ValidateCmdBufImageLayouts(layer_data* device_data, GLOBAL_CB_NODE* pCB, std::unordered_map<ImageSubresourcePair, IMAGE_LAYOUT_NODE> const& globalImageLayoutMap, std::unordered_map<ImageSubresourcePair, IMAGE_LAYOUT_NODE>& overlayLayoutMap); void UpdateCmdBufImageLayouts(layer_data* device_data, GLOBAL_CB_NODE* pCB); bool ValidateMaskBitsFromLayouts(layer_data* device_data, VkCommandBuffer cmdBuffer, const VkAccessFlags& accessMask, const VkImageLayout& layout, const char* type); bool ValidateLayoutVsAttachmentDescription(const debug_report_data* report_data, RenderPassCreateVersion rp_version, const VkImageLayout first_layout, const uint32_t attachment, const VkAttachmentDescription2KHR& attachment_description); bool ValidateLayouts(layer_data* dev_data, RenderPassCreateVersion rp_version, VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo); bool ValidateMapImageLayouts(layer_data* dev_data, VkDevice device, DEVICE_MEM_INFO const* mem_info, VkDeviceSize offset, VkDeviceSize end_offset); bool ValidateImageUsageFlags(layer_data* dev_data, IMAGE_STATE const* image_state, VkFlags desired, bool strict, const char* msgCode, char const* func_name, char const* usage_string); bool ValidateImageFormatFeatureFlags(layer_data* dev_data, IMAGE_STATE const* image_state, VkFormatFeatureFlags desired, char const* func_name, const char* linear_vuid, const char* optimal_vuid); bool ValidateImageSubresourceLayers(layer_data* dev_data, const GLOBAL_CB_NODE* cb_node, const VkImageSubresourceLayers* subresource_layers, char const* func_name, char const* member, uint32_t i); bool ValidateBufferUsageFlags(const layer_data* dev_data, BUFFER_STATE const* buffer_state, VkFlags desired, bool strict, const char* msgCode, char const* func_name, char const* usage_string); bool PreCallValidateCreateBuffer(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer); void PostCallRecordCreateBuffer(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer, VkResult result); bool PreCallValidateCreateBufferView(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView); void PostCallRecordCreateBufferView(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView, VkResult result); bool ValidateImageAspectMask(const layer_data* device_data, VkImage image, VkFormat format, VkImageAspectFlags aspect_mask, const char* func_name, const char* vuid = "VUID-VkImageSubresource-aspectMask-parameter"); bool ValidateCreateImageViewSubresourceRange(const layer_data* device_data, const IMAGE_STATE* image_state, bool is_imageview_2d_type, const VkImageSubresourceRange& subresourceRange); bool ValidateCmdClearColorSubresourceRange(const layer_data* device_data, const IMAGE_STATE* image_state, const VkImageSubresourceRange& subresourceRange, const char* param_name); bool ValidateCmdClearDepthSubresourceRange(const layer_data* device_data, const IMAGE_STATE* image_state, const VkImageSubresourceRange& subresourceRange, const char* param_name); bool ValidateImageBarrierSubresourceRange(const layer_data* device_data, const IMAGE_STATE* image_state, const VkImageSubresourceRange& subresourceRange, const char* cmd_name, const char* param_name); bool PreCallValidateCreateImageView(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView); void PostCallRecordCreateImageView(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView, VkResult result); bool ValidateCopyBufferImageTransferGranularityRequirements(layer_data* device_data, const GLOBAL_CB_NODE* cb_node, const IMAGE_STATE* img, const VkBufferImageCopy* region, const uint32_t i, const char* function, const char* vuid); bool ValidateImageMipLevel(layer_data* device_data, const GLOBAL_CB_NODE* cb_node, const IMAGE_STATE* img, uint32_t mip_level, const uint32_t i, const char* function, const char* member, const char* vuid); bool ValidateImageArrayLayerRange(layer_data* device_data, const GLOBAL_CB_NODE* cb_node, const IMAGE_STATE* img, const uint32_t base_layer, const uint32_t layer_count, const uint32_t i, const char* function, const char* member, const char* vuid); void PreCallRecordCmdCopyImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); bool PreCallValidateCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); void PreCallRecordCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); bool PreCallValidateDestroyImageView(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyImageView(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroyBufferView(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyBufferView(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator); bool PreCallValidateCmdFillBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); void PreCallRecordCmdFillBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); bool PreCallValidateCmdCopyImageToBuffer(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); void PreCallRecordCmdCopyImageToBuffer(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); bool PreCallValidateCmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); void PreCallRecordCmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); bool PreCallValidateGetImageSubresourceLayout(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout); bool ValidateCreateImageANDROID(layer_data* device_data, const debug_report_data* report_data, const VkImageCreateInfo* create_info); void RecordCreateImageANDROID(const VkImageCreateInfo* create_info, IMAGE_STATE* is_node); bool ValidateCreateImageViewANDROID(layer_data* device_data, const VkImageViewCreateInfo* create_info); bool ValidateGetImageSubresourceLayoutANDROID(layer_data* device_data, const VkImage image); bool ValidateQueueFamilies(layer_data* device_data, uint32_t queue_family_count, const uint32_t* queue_families, const char* cmd_name, const char* array_parameter_name, const char* unique_error_code, const char* valid_error_code, bool optional); bool ValidateAllocateMemoryANDROID(layer_data* dev_data, const VkMemoryAllocateInfo* alloc_info); bool ValidateGetImageMemoryRequirements2ANDROID(layer_data* dev_data, const VkImage image); bool ValidateCreateSamplerYcbcrConversionANDROID(const layer_data* dev_data, const VkSamplerYcbcrConversionCreateInfo* create_info); void RecordCreateSamplerYcbcrConversionANDROID(layer_data* dev_data, const VkSamplerYcbcrConversionCreateInfo* create_info, VkSamplerYcbcrConversion ycbcr_conversion); void RecordDestroySamplerYcbcrConversionANDROID(layer_data* dev_data, VkSamplerYcbcrConversion ycbcr_conversion); bool PreCallValidateCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines, void* cgpl_state); void PreCallRecordCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines, void* cgpl_state); void PostCallRecordCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines, VkResult result, void* cgpl_state); bool PreCallValidateCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines, void* pipe_state); void PostCallRecordCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines, VkResult result, void* pipe_state); bool PreCallValidateCreatePipelineLayout(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout); void PreCallRecordCreatePipelineLayout(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout, void* cpl_state); void PostCallRecordCreatePipelineLayout(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout, VkResult result); bool PreCallValidateAllocateDescriptorSets(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets, void* ads_state); void PostCallRecordAllocateDescriptorSets(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets, VkResult result, void* ads_state); bool PreCallValidateCreateRayTracingPipelinesNV(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkRayTracingPipelineCreateInfoNV* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines, void* pipe_state); void PostCallRecordCreateRayTracingPipelinesNV(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkRayTracingPipelineCreateInfoNV* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines, VkResult result, void* pipe_state); void PostCallRecordCreateInstance(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance, VkResult result); bool PreCallValidateCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice); void PreCallRecordCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice, std::unique_ptr<safe_VkDeviceCreateInfo>& modified_create_info); void PostCallRecordCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice, VkResult result); bool PreCallValidateCmdUpdateBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); void PostCallRecordCmdUpdateBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); void PostCallRecordCreateFence(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence, VkResult result); bool PreCallValidateGetDeviceQueue(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue); void PostCallRecordGetDeviceQueue(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue); void PostCallRecordGetDeviceQueue2(VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue); bool PreCallValidateCreateSamplerYcbcrConversion(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); void PostCallRecordCreateSamplerYcbcrConversion(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion, VkResult result); bool PreCallValidateCreateSamplerYcbcrConversionKHR(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); void PostCallRecordCreateSamplerYcbcrConversionKHR(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion, VkResult result); bool PreCallValidateCmdDebugMarkerBeginEXT(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); void PreCallRecordDestroyDevice(VkDevice device, const VkAllocationCallbacks* pAllocator); bool PreCallValidateQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); void PostCallRecordQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence, VkResult result); bool PreCallValidateAllocateMemory(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory); void PostCallRecordAllocateMemory(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory, VkResult result); bool PreCallValidateFreeMemory(VkDevice device, VkDeviceMemory mem, const VkAllocationCallbacks* pAllocator); void PreCallRecordFreeMemory(VkDevice device, VkDeviceMemory mem, const VkAllocationCallbacks* pAllocator); bool PreCallValidateWaitForFences(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); void PostCallRecordWaitForFences(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout, VkResult result); bool PreCallValidateGetFenceStatus(VkDevice device, VkFence fence); void PostCallRecordGetFenceStatus(VkDevice device, VkFence fence, VkResult result); bool PreCallValidateQueueWaitIdle(VkQueue queue); void PostCallRecordQueueWaitIdle(VkQueue queue, VkResult result); bool PreCallValidateDeviceWaitIdle(VkDevice device); void PostCallRecordDeviceWaitIdle(VkDevice device, VkResult result); bool PreCallValidateDestroyFence(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyFence(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroySemaphore(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroySemaphore(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroyEvent(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyEvent(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroyQueryPool(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyQueryPool(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator); bool PreCallValidateGetQueryPoolResults(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags); void PostCallRecordGetQueryPoolResults(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags, VkResult result); bool PreCallValidateBindBufferMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfoKHR* pBindInfos); void PostCallRecordBindBufferMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfoKHR* pBindInfos, VkResult result); bool PreCallValidateBindBufferMemory2(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfoKHR* pBindInfos); void PostCallRecordBindBufferMemory2(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfoKHR* pBindInfos, VkResult result); bool PreCallValidateBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize memoryOffset); void PostCallRecordBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize memoryOffset, VkResult result); void PostCallRecordGetBufferMemoryRequirements(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements); void PostCallRecordGetBufferMemoryRequirements2(VkDevice device, const VkBufferMemoryRequirementsInfo2KHR* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements); void PostCallRecordGetBufferMemoryRequirements2KHR(VkDevice device, const VkBufferMemoryRequirementsInfo2KHR* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements); bool PreCallValidateGetImageMemoryRequirements2(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); bool PreCallValidateGetImageMemoryRequirements2KHR(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); void PostCallRecordGetImageMemoryRequirements(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements); void PostCallRecordGetImageMemoryRequirements2(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); void PostCallRecordGetImageMemoryRequirements2KHR(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); void PostCallRecordGetImageSparseMemoryRequirements(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements); void PostCallRecordGetImageSparseMemoryRequirements2(VkDevice device, const VkImageSparseMemoryRequirementsInfo2KHR* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2KHR* pSparseMemoryRequirements); void PostCallRecordGetImageSparseMemoryRequirements2KHR(VkDevice device, const VkImageSparseMemoryRequirementsInfo2KHR* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2KHR* pSparseMemoryRequirements); bool PreCallValidateGetPhysicalDeviceImageFormatProperties2(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); bool PreCallValidateGetPhysicalDeviceImageFormatProperties2KHR(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); void PreCallRecordDestroyShaderModule(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroyPipeline(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyPipeline(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyPipelineLayout(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroySampler(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroySampler(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyDescriptorSetLayout(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroyDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator); bool PreCallValidateFreeCommandBuffers(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); void PreCallRecordFreeCommandBuffers(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); bool PreCallValidateCreateCommandPool(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool); void PostCallRecordCreateCommandPool(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool, VkResult result); bool PreCallValidateCreateQueryPool(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool); void PostCallRecordCreateQueryPool(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool, VkResult result); bool PreCallValidateDestroyCommandPool(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyCommandPool(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator); bool PreCallValidateResetCommandPool(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); void PostCallRecordResetCommandPool(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags, VkResult result); bool PreCallValidateResetFences(VkDevice device, uint32_t fenceCount, const VkFence* pFences); void PostCallRecordResetFences(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkResult result); bool PreCallValidateDestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator); bool PreCallValidateDestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator); void PostCallRecordCreateSampler(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler, VkResult result); bool PreCallValidateCreateDescriptorSetLayout(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout); void PostCallRecordCreateDescriptorSetLayout(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout, VkResult result); void PostCallRecordCreateDescriptorPool(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool, VkResult result); bool PreCallValidateResetDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); void PostCallRecordResetDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags, VkResult result); bool PreCallValidateFreeDescriptorSets(VkDevice device, VkDescriptorPool descriptorPool, uint32_t count, const VkDescriptorSet* pDescriptorSets); void PreCallRecordFreeDescriptorSets(VkDevice device, VkDescriptorPool descriptorPool, uint32_t count, const VkDescriptorSet* pDescriptorSets); bool PreCallValidateUpdateDescriptorSets(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies); void PreCallRecordUpdateDescriptorSets(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies); void PostCallRecordAllocateCommandBuffers(VkDevice device, const VkCommandBufferAllocateInfo* pCreateInfo, VkCommandBuffer* pCommandBuffer, VkResult result); bool PreCallValidateBeginCommandBuffer(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo); void PreCallRecordBeginCommandBuffer(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo); bool PreCallValidateEndCommandBuffer(VkCommandBuffer commandBuffer); void PostCallRecordEndCommandBuffer(VkCommandBuffer commandBuffer, VkResult result); bool PreCallValidateResetCommandBuffer(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); void PostCallRecordResetCommandBuffer(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags, VkResult result); bool PreCallValidateCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); void PreCallRecordCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); bool PreCallValidateCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); void PreCallRecordCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); bool PreCallValidateCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); void PreCallRecordCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); bool PreCallValidateCmdSetExclusiveScissorNV(VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors); void PreCallRecordCmdSetExclusiveScissorNV(VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors); bool PreCallValidateCmdBindShadingRateImageNV(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout); void PreCallRecordCmdBindShadingRateImageNV(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout); bool PreCallValidateCmdSetViewportShadingRatePaletteNV(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes); void PreCallRecordCmdSetViewportShadingRatePaletteNV(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes); bool PreCallValidateCmdSetLineWidth(VkCommandBuffer commandBuffer, float lineWidth); void PreCallRecordCmdSetLineWidth(VkCommandBuffer commandBuffer, float lineWidth); bool PreCallValidateCmdSetDepthBias(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); void PreCallRecordCmdSetDepthBias(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); bool PreCallValidateCmdSetBlendConstants(VkCommandBuffer commandBuffer, const float blendConstants[4]); void PreCallRecordCmdSetBlendConstants(VkCommandBuffer commandBuffer, const float blendConstants[4]); bool PreCallValidateCmdSetDepthBounds(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); void PreCallRecordCmdSetDepthBounds(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); bool PreCallValidateCmdSetStencilCompareMask(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); void PreCallRecordCmdSetStencilCompareMask(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); bool PreCallValidateCmdSetStencilWriteMask(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); void PreCallRecordCmdSetStencilWriteMask(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); bool PreCallValidateCmdSetStencilReference(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); void PreCallRecordCmdSetStencilReference(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); bool PreCallValidateCmdBindDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t setCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); void PreCallRecordCmdBindDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t setCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); bool PreCallValidateCmdPushDescriptorSetKHR(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites); void PreCallRecordCmdPushDescriptorSetKHR(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites); bool PreCallValidateCmdBindIndexBuffer(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); void PreCallRecordCmdBindIndexBuffer(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); bool PreCallValidateCmdBindVertexBuffers(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); void PreCallRecordCmdBindVertexBuffers(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); bool PreCallValidateCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); void PreCallRecordCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); void PostCallRecordCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); bool PreCallValidateCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); void PreCallRecordCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); void PostCallRecordCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); bool PreCallValidateCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count, uint32_t stride); void PreCallRecordCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count, uint32_t stride); void PostCallRecordCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count, uint32_t stride); bool PreCallValidateCmdDrawIndexedIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); bool PreCallValidateCmdDispatch(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z); void PreCallRecordCmdDispatch(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z); void PostCallRecordCmdDispatch(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z); bool PreCallValidateCmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); void PreCallRecordCmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); void PostCallRecordCmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); bool PreCallValidateCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count, uint32_t stride); void PreCallRecordCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count, uint32_t stride); void PostCallRecordCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count, uint32_t stride); bool PreCallValidateCmdSetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); void PreCallRecordCmdSetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); bool PreCallValidateCmdResetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); void PreCallRecordCmdResetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); bool PreCallValidateCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); void PreCallRecordCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); void PostCallRecordCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); bool PreCallValidateCmdPipelineBarrier(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); void PreCallRecordCmdPipelineBarrier(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); bool PreCallValidateCmdBeginQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t slot, VkFlags flags); void PostCallRecordCmdBeginQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t slot, VkFlags flags); bool PreCallValidateCmdEndQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t slot); void PostCallRecordCmdEndQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t slot); bool PreCallValidateCmdResetQueryPool(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); void PostCallRecordCmdResetQueryPool(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); bool PreCallValidateCmdCopyQueryPoolResults(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); void PostCallRecordCmdCopyQueryPoolResults(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); bool PreCallValidateCmdPushConstants(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); bool PreCallValidateCmdWriteTimestamp(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t slot); void PostCallRecordCmdWriteTimestamp(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t slot); bool PreCallValidateCreateFramebuffer(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer); void PostCallRecordCreateFramebuffer(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer, VkResult result); bool PreCallValidateCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); void PostCallRecordCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass, VkResult result); bool PreCallValidateGetDeviceMemoryCommitment(VkDevice device, VkDeviceMemory mem, VkDeviceSize* pCommittedMem); bool PreCallValidateCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); void PostCallRecordCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass, VkResult result); bool PreCallValidateCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); void PreCallRecordCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); bool PreCallValidateCmdBeginRenderPass2KHR(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfoKHR* pSubpassBeginInfo); void PreCallRecordCmdBeginRenderPass2KHR(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfoKHR* pSubpassBeginInfo); bool PreCallValidateCmdNextSubpass(VkCommandBuffer commandBuffer, VkSubpassContents contents); void PostCallRecordCmdNextSubpass(VkCommandBuffer commandBuffer, VkSubpassContents contents); bool PreCallValidateCmdNextSubpass2KHR(VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR* pSubpassBeginInfo, const VkSubpassEndInfoKHR* pSubpassEndInfo); void PostCallRecordCmdNextSubpass2KHR(VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR* pSubpassBeginInfo, const VkSubpassEndInfoKHR* pSubpassEndInfo); bool PreCallValidateCmdEndRenderPass(VkCommandBuffer commandBuffer); void PostCallRecordCmdEndRenderPass(VkCommandBuffer commandBuffer); bool PreCallValidateCmdEndRenderPass2KHR(VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR* pSubpassEndInfo); void PostCallRecordCmdEndRenderPass2KHR(VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR* pSubpassEndInfo); bool PreCallValidateCmdExecuteCommands(VkCommandBuffer commandBuffer, uint32_t commandBuffersCount, const VkCommandBuffer* pCommandBuffers); void PreCallRecordCmdExecuteCommands(VkCommandBuffer commandBuffer, uint32_t commandBuffersCount, const VkCommandBuffer* pCommandBuffers); bool PreCallValidateMapMemory(VkDevice device, VkDeviceMemory mem, VkDeviceSize offset, VkDeviceSize size, VkFlags flags, void** ppData); void PostCallRecordMapMemory(VkDevice device, VkDeviceMemory mem, VkDeviceSize offset, VkDeviceSize size, VkFlags flags, void** ppData, VkResult result); bool PreCallValidateUnmapMemory(VkDevice device, VkDeviceMemory mem); void PreCallRecordUnmapMemory(VkDevice device, VkDeviceMemory mem); bool PreCallValidateFlushMappedMemoryRanges(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges); bool PreCallValidateInvalidateMappedMemoryRanges(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges); void PostCallRecordInvalidateMappedMemoryRanges(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges, VkResult result); bool PreCallValidateBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory mem, VkDeviceSize memoryOffset); void PostCallRecordBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory mem, VkDeviceSize memoryOffset, VkResult result); bool PreCallValidateBindImageMemory2(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfoKHR* pBindInfos); void PostCallRecordBindImageMemory2(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfoKHR* pBindInfos, VkResult result); bool PreCallValidateBindImageMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfoKHR* pBindInfos); void PostCallRecordBindImageMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfoKHR* pBindInfos, VkResult result); bool PreCallValidateSetEvent(VkDevice device, VkEvent event); void PreCallRecordSetEvent(VkDevice device, VkEvent event); bool PreCallValidateQueueBindSparse(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence); void PostCallRecordQueueBindSparse(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence, VkResult result); void PostCallRecordCreateSemaphore(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore, VkResult result); bool PreCallValidateImportSemaphoreFdKHR(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); void PostCallRecordImportSemaphoreFdKHR(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo, VkResult result); #ifdef VK_USE_PLATFORM_WIN32_KHR void PostCallRecordImportSemaphoreWin32HandleKHR(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo, VkResult result); bool PreCallValidateImportSemaphoreWin32HandleKHR(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); bool PreCallValidateImportFenceWin32HandleKHR(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); void PostCallRecordImportFenceWin32HandleKHR(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo, VkResult result); void PostCallRecordGetSemaphoreWin32HandleKHR(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, VkResult result); void PostCallRecordGetFenceWin32HandleKHR(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, VkResult result); #endif // VK_USE_PLATFORM_WIN32_KHR bool PreCallValidateImportFenceFdKHR(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo); void PostCallRecordImportFenceFdKHR(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo, VkResult result); void PostCallRecordGetSemaphoreFdKHR(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd, VkResult result); void PostCallRecordGetFenceFdKHR(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd, VkResult result); void PostCallRecordCreateEvent(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent, VkResult result); bool PreCallValidateCreateSwapchainKHR(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain); void PostCallRecordCreateSwapchainKHR(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain, VkResult result); void PreCallRecordDestroySwapchainKHR(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator); bool PreCallValidateGetSwapchainImagesKHR(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages); void PostCallRecordGetSwapchainImagesKHR(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages, VkResult result); bool PreCallValidateQueuePresentKHR(VkQueue queue, const VkPresentInfoKHR* pPresentInfo); void PostCallRecordQueuePresentKHR(VkQueue queue, const VkPresentInfoKHR* pPresentInfo, VkResult result); bool PreCallValidateCreateSharedSwapchainsKHR(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains); void PostCallRecordCreateSharedSwapchainsKHR(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains, VkResult result); bool PreCallValidateAcquireNextImageKHR(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex); bool PreCallValidateAcquireNextImage2KHR(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex); void PostCallRecordAcquireNextImageKHR(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex, VkResult result); void PostCallRecordAcquireNextImage2KHR(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex, VkResult result); void PostCallRecordEnumeratePhysicalDevices(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices, VkResult result); bool PreCallValidateGetPhysicalDeviceQueueFamilyProperties(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties); void PostCallRecordGetPhysicalDeviceQueueFamilyProperties(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties); bool PreCallValidateGetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties); void PostCallRecordGetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties); bool PreCallValidateGetPhysicalDeviceQueueFamilyProperties2KHR(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties); void PostCallRecordGetPhysicalDeviceQueueFamilyProperties2KHR(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties); bool PreCallValidateDestroySurfaceKHR(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator); void PreCallRecordValidateDestroySurfaceKHR(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator); void PostCallRecordGetPhysicalDeviceSurfaceCapabilitiesKHR(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities, VkResult result); void PostCallRecordGetPhysicalDeviceSurfaceCapabilities2KHR(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities, VkResult result); void PostCallRecordGetPhysicalDeviceSurfaceCapabilities2EXT(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities, VkResult result); bool PreCallValidateGetPhysicalDeviceSurfaceSupportKHR(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported); void PostCallRecordGetPhysicalDeviceSurfaceSupportKHR(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported, VkResult result); void PostCallRecordGetPhysicalDeviceSurfacePresentModesKHR(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes, VkResult result); bool PreCallValidateGetPhysicalDeviceSurfaceFormatsKHR(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats); void PostCallRecordGetPhysicalDeviceSurfaceFormatsKHR(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats, VkResult result); void PostCallRecordGetPhysicalDeviceSurfaceFormats2KHR(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats, VkResult result); void PostCallRecordCreateDisplayPlaneSurfaceKHR(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface, VkResult result); void PreCallRecordQueueBeginDebugUtilsLabelEXT(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); void PostCallRecordQueueEndDebugUtilsLabelEXT(VkQueue queue); void PreCallRecordQueueInsertDebugUtilsLabelEXT(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); void PreCallRecordCmdBeginDebugUtilsLabelEXT(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); void PostCallRecordCmdEndDebugUtilsLabelEXT(VkCommandBuffer commandBuffer); void PreCallRecordCmdInsertDebugUtilsLabelEXT(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); void PostCallRecordCreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger, VkResult result); void PostCallRecordDestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator); void PostCallRecordDestroyDebugReportCallbackEXT(VkInstance instance, VkDebugReportCallbackEXT msgCallback, const VkAllocationCallbacks* pAllocator); void PostCallRecordEnumeratePhysicalDeviceGroups(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupPropertiesKHR* pPhysicalDeviceGroupProperties, VkResult result); void PostCallRecordEnumeratePhysicalDeviceGroupsKHR(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupPropertiesKHR* pPhysicalDeviceGroupProperties, VkResult result); bool PreCallValidateCreateDescriptorUpdateTemplate(VkDevice device, const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplateKHR* pDescriptorUpdateTemplate); void PostCallRecordCreateDescriptorUpdateTemplate(VkDevice device, const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplateKHR* pDescriptorUpdateTemplate, VkResult result); bool PreCallValidateCreateDescriptorUpdateTemplateKHR(VkDevice device, const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplateKHR* pDescriptorUpdateTemplate); void PostCallRecordCreateDescriptorUpdateTemplateKHR(VkDevice device, const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplateKHR* pDescriptorUpdateTemplate, VkResult result); void PreCallRecordDestroyDescriptorUpdateTemplate(VkDevice device, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); void PreCallRecordDestroyDescriptorUpdateTemplateKHR(VkDevice device, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); bool PreCallValidateUpdateDescriptorSetWithTemplate(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); void PreCallRecordUpdateDescriptorSetWithTemplate(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); bool PreCallValidateUpdateDescriptorSetWithTemplateKHR(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const void* pData); void PreCallRecordUpdateDescriptorSetWithTemplateKHR(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const void* pData); bool PreCallValidateCmdPushDescriptorSetWithTemplateKHR(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData); void PreCallRecordCmdPushDescriptorSetWithTemplateKHR(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData); void PostCallRecordGetPhysicalDeviceDisplayPlanePropertiesKHR(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties, VkResult result); void PostCallRecordGetPhysicalDeviceDisplayPlaneProperties2KHR(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties, VkResult result); bool PreCallValidateGetDisplayPlaneSupportedDisplaysKHR(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays); bool PreCallValidateGetDisplayPlaneCapabilitiesKHR(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities); bool PreCallValidateGetDisplayPlaneCapabilities2KHR(VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities); bool PreCallValidateCmdDebugMarkerEndEXT(VkCommandBuffer commandBuffer); bool PreCallValidateCmdSetDiscardRectangleEXT(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles); bool PreCallValidateCmdSetSampleLocationsEXT(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo); bool PreCallValidateCmdDrawIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); void PreCallRecordCmdDrawIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); void PreCallRecordCmdDrawIndexedIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); bool PreCallValidateCmdDrawMeshTasksNV(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask); void PreCallRecordCmdDrawMeshTasksNV(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask); bool PreCallValidateCmdDrawMeshTasksIndirectNV(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); void PreCallRecordCmdDrawMeshTasksIndirectNV(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); bool PreCallValidateCmdDrawMeshTasksIndirectCountNV(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); void PreCallRecordCmdDrawMeshTasksIndirectCountNV(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); void PostCallRecordDestroySamplerYcbcrConversion(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); void PreCallRecordGetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pPhysicalDeviceProperties); void PostCallRecordDestroySamplerYcbcrConversionKHR(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); bool PreCallValidateGetBufferDeviceAddressEXT(VkDevice device, const VkBufferDeviceAddressInfoEXT* pInfo); #ifdef VK_USE_PLATFORM_ANDROID_KHR bool PreCallValidateGetAndroidHardwareBufferProperties(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties); void PostCallRecordGetAndroidHardwareBufferProperties(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties, VkResult result); bool PreCallValidateGetMemoryAndroidHardwareBuffer(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer); void PostCallRecordCreateAndroidSurfaceKHR(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface, VkResult result); #endif // VK_USE_PLATFORM_ANDROID_KHR #ifdef VK_USE_PLATFORM_IOS_MVK void PostCallRecordCreateIOSSurfaceMVK(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface, VkResult result); #endif // VK_USE_PLATFORM_IOS_MVK #ifdef VK_USE_PLATFORM_MACOS_MVK void PostCallRecordCreateMacOSSurfaceMVK(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface, VkResult result); #endif // VK_USE_PLATFORM_MACOS_MVK #ifdef VK_USE_PLATFORM_WAYLAND_KHR bool PreCallValidateGetPhysicalDeviceWaylandPresentationSupportKHR(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display); void PostCallRecordCreateWaylandSurfaceKHR(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface, VkResult result); #endif // VK_USE_PLATFORM_WAYLAND_KHR #ifdef VK_USE_PLATFORM_WIN32_KHR bool PreCallValidateGetPhysicalDeviceWin32PresentationSupportKHR(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); void PostCallRecordCreateWin32SurfaceKHR(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface, VkResult result); #endif // VK_USE_PLATFORM_WIN32_KHR #ifdef VK_USE_PLATFORM_XCB_KHR bool PreCallValidateGetPhysicalDeviceXcbPresentationSupportKHR(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id); void PostCallRecordCreateXcbSurfaceKHR(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface, VkResult result); #endif // VK_USE_PLATFORM_XCB_KHR #ifdef VK_USE_PLATFORM_XLIB_KHR bool PreCallValidateGetPhysicalDeviceXlibPresentationSupportKHR(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID); void PostCallRecordCreateXlibSurfaceKHR(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface, VkResult result); #endif // VK_USE_PLATFORM_XLIB_KHR }; // Class CoreChecks