/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "Vector.h"

namespace android {
namespace uirenderer {

struct LightGeometry {
    Vector3 center;
    float radius;
};

struct LightInfo {
    LightInfo() : LightInfo(0, 0) {}
    LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha)
            : ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {}
    uint8_t ambientShadowAlpha;
    uint8_t spotShadowAlpha;
};

}  // namespace uirenderer
}  // namespace android