/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <SkCamera.h> #include <SkMatrix.h> #include <utils/LinearAllocator.h> #include <utils/RefBase.h> #include <utils/String8.h> #include <cutils/compiler.h> #include <androidfw/ResourceTypes.h> #include "AnimatorManager.h" #include "CanvasTransform.h" #include "Debug.h" #include "DisplayList.h" #include "Matrix.h" #include "RenderProperties.h" #include "pipeline/skia/SkiaDisplayList.h" #include "pipeline/skia/SkiaLayer.h" #include "utils/FatVector.h" #include <vector> class SkBitmap; class SkPaint; class SkPath; class SkRegion; class SkSurface; namespace android { namespace uirenderer { class CanvasState; class Rect; class SkiaShader; struct RenderNodeOp; class TreeInfo; class TreeObserver; namespace proto { class RenderNode; } /** * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display * properties. * * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording * functionality is split between RecordingCanvas (which manages the recording), DisplayList * (which holds the actual data), and RenderNode (which holds properties used for render playback). * * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay * attached. */ class RenderNode : public VirtualLightRefBase { friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties public: enum DirtyPropertyMask { GENERIC = 1 << 1, TRANSLATION_X = 1 << 2, TRANSLATION_Y = 1 << 3, TRANSLATION_Z = 1 << 4, SCALE_X = 1 << 5, SCALE_Y = 1 << 6, ROTATION = 1 << 7, ROTATION_X = 1 << 8, ROTATION_Y = 1 << 9, X = 1 << 10, Y = 1 << 11, Z = 1 << 12, ALPHA = 1 << 13, DISPLAY_LIST = 1 << 14, }; ANDROID_API RenderNode(); ANDROID_API virtual ~RenderNode(); // See flags defined in DisplayList.java enum ReplayFlag { kReplayFlag_ClipChildren = 0x1 }; ANDROID_API void setStagingDisplayList(DisplayList* newData); ANDROID_API void output(); ANDROID_API int getDebugSize(); bool isRenderable() const { return mDisplayList && !mDisplayList->isEmpty(); } bool hasProjectionReceiver() const { return mDisplayList && mDisplayList->containsProjectionReceiver(); } const char* getName() const { return mName.string(); } void setName(const char* name) { if (name) { const char* lastPeriod = strrchr(name, '.'); if (lastPeriod) { mName.setTo(lastPeriod + 1); } else { mName.setTo(name); } } } VirtualLightRefBase* getUserContext() const { return mUserContext.get(); } void setUserContext(VirtualLightRefBase* context) { mUserContext = context; } bool isPropertyFieldDirty(DirtyPropertyMask field) const { return mDirtyPropertyFields & field; } void setPropertyFieldsDirty(uint32_t fields) { mDirtyPropertyFields |= fields; } const RenderProperties& properties() const { return mProperties; } RenderProperties& animatorProperties() { return mProperties; } const RenderProperties& stagingProperties() { return mStagingProperties; } RenderProperties& mutateStagingProperties() { return mStagingProperties; } bool isValid() { return mValid; } int getWidth() const { return properties().getWidth(); } int getHeight() const { return properties().getHeight(); } ANDROID_API virtual void prepareTree(TreeInfo& info); void destroyHardwareResources(TreeInfo* info = nullptr); void destroyLayers(); // UI thread only! ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator); void removeAnimator(const sp<BaseRenderNodeAnimator>& animator); // This can only happen during pushStaging() void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { mAnimatorManager.onAnimatorTargetChanged(animator); } AnimatorManager& animators() { return mAnimatorManager; } void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const; bool nothingToDraw() const { const Outline& outline = properties().getOutline(); return mDisplayList == nullptr || properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) || properties().getScaleX() == 0 || properties().getScaleY() == 0; } const DisplayList* getDisplayList() const { return mDisplayList; } // Note: The position callbacks are relying on the listener using // the frameNumber to appropriately batch/synchronize these transactions. // There is no other filtering/batching to ensure that only the "final" // state called once per frame. class ANDROID_API PositionListener : public VirtualLightRefBase { public: virtual ~PositionListener() {} // Called when the RenderNode's position changes virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0; // Called when the RenderNode no longer has a position. As in, it's // no longer being drawn. // Note, tree info might be null virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0; }; ANDROID_API void setPositionListener(PositionListener* listener) { mStagingPositionListener = listener; mPositionListenerDirty = true; } // This is only modified in MODE_FULL, so it can be safely accessed // on the UI thread. ANDROID_API bool hasParents() { return mParentCount; } void onRemovedFromTree(TreeInfo* info); // Called by CanvasContext to promote a RenderNode to be a root node void makeRoot() { incParentRefCount(); } // Called by CanvasContext when it drops a RenderNode from being a root node void clearRoot(); void output(std::ostream& output, uint32_t level); void setUsageHint(UsageHint usageHint) { mUsageHint = usageHint; } UsageHint usageHint() const { return mUsageHint; } int64_t uniqueId() const { return mUniqueId; } void markDrawStart(SkCanvas& canvas); void markDrawEnd(SkCanvas& canvas); private: void computeOrderingImpl(RenderNodeOp* opState, std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface, const mat4* transformFromProjectionSurface); void syncProperties(); void syncDisplayList(TreeObserver& observer, TreeInfo* info); void handleForceDark(TreeInfo* info); void prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer); void pushStagingPropertiesChanges(TreeInfo& info); void pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info); void prepareLayer(TreeInfo& info, uint32_t dirtyMask); void pushLayerUpdate(TreeInfo& info); void deleteDisplayList(TreeObserver& observer, TreeInfo* info = nullptr); void damageSelf(TreeInfo& info); void incParentRefCount() { mParentCount++; } void decParentRefCount(TreeObserver& observer, TreeInfo* info = nullptr); const int64_t mUniqueId; String8 mName; sp<VirtualLightRefBase> mUserContext; uint32_t mDirtyPropertyFields; RenderProperties mProperties; RenderProperties mStagingProperties; // Owned by UI. Set when DL is set, cleared when DL cleared or when node detached // (likely by parent re-record/removal) bool mValid = false; bool mNeedsDisplayListSync; // WARNING: Do not delete this directly, you must go through deleteDisplayList()! DisplayList* mDisplayList; DisplayList* mStagingDisplayList; int64_t mDamageGenerationId; friend class AnimatorManager; AnimatorManager mAnimatorManager; /** * Draw time state - these properties are only set and used during rendering */ // for projection surfaces, contains a list of all children items std::vector<RenderNodeOp*> mProjectedNodes; // How many references our parent(s) have to us. Typically this should alternate // between 2 and 1 (when a staging push happens we inc first then dec) // When this hits 0 we are no longer in the tree, so any hardware resources // (specifically Layers) should be released. // This is *NOT* thread-safe, and should therefore only be tracking // mDisplayList, not mStagingDisplayList. uint32_t mParentCount; bool mPositionListenerDirty = false; sp<PositionListener> mStagingPositionListener; sp<PositionListener> mPositionListener; UsageHint mUsageHint = UsageHint::Unknown; // METHODS & FIELDS ONLY USED BY THE SKIA RENDERER public: /** * Detach and transfer ownership of an already allocated displayList for use * in recording updated content for this renderNode */ std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() { return std::move(mAvailableDisplayList); } /** * Attach unused displayList to this node for potential future reuse. */ void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) { mAvailableDisplayList.reset(skiaDisplayList); } /** * Returns true if an offscreen layer from any renderPipeline is attached * to this node. */ bool hasLayer() const { return mSkiaLayer.get(); } /** * Used by the RenderPipeline to attach an offscreen surface to the RenderNode. * The surface is then will be used to store the contents of a layer. */ void setLayerSurface(sk_sp<SkSurface> layer) { if (layer.get()) { if (!mSkiaLayer.get()) { mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>(); } mSkiaLayer->layerSurface = std::move(layer); mSkiaLayer->inverseTransformInWindow.loadIdentity(); } else { mSkiaLayer.reset(); } } /** * If the RenderNode is of type LayerType::RenderLayer then this method will * return the an offscreen rendering surface that is used to both render into * the layer and composite the layer into its parent. If the type is not * LayerType::RenderLayer then it will return a nullptr. * * NOTE: this function is only guaranteed to return accurate results after * prepareTree has been run for this RenderNode */ SkSurface* getLayerSurface() const { return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr; } skiapipeline::SkiaLayer* getSkiaLayer() const { return mSkiaLayer.get(); } /** * Returns the path that represents the outline of RenderNode intersected with * the provided rect. This call will internally cache the resulting path in * order to potentially return that path for subsequent calls to this method. * By reusing the same path we get better performance on the GPU backends since * those resources are cached in the hardware based on the path's genID. * * The returned path is only guaranteed to be valid until this function is called * again or the RenderNode's outline is mutated. */ const SkPath* getClippedOutline(const SkRect& clipRect) const; private: /** * If this RenderNode has been used in a previous frame then the SkiaDisplayList * from that frame is cached here until one of the following conditions is met: * 1) The RenderNode is deleted (causing this to be deleted) * 2) It is replaced with the displayList from the next completed frame * 3) It is detached and used to to record a new displayList for a later frame */ std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList; /** * An offscreen rendering target used to contain the contents this RenderNode * when it has been set to draw as a LayerType::RenderLayer. */ std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer; struct ClippedOutlineCache { // keys uint32_t outlineID = 0; SkRect clipRect; // value SkPath clippedOutline; }; mutable ClippedOutlineCache mClippedOutlineCache; }; // class RenderNode class MarkAndSweepRemoved : public TreeObserver { PREVENT_COPY_AND_ASSIGN(MarkAndSweepRemoved); public: explicit MarkAndSweepRemoved(TreeInfo* info) : mTreeInfo(info) {} void onMaybeRemovedFromTree(RenderNode* node) override { mMarked.emplace_back(node); } ~MarkAndSweepRemoved() { for (auto& node : mMarked) { if (!node->hasParents()) { node->onRemovedFromTree(mTreeInfo); } } } private: FatVector<sp<RenderNode>, 10> mMarked; TreeInfo* mTreeInfo; }; } /* namespace uirenderer */ } /* namespace android */