/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "CacheManager.h" #include "Layer.h" #include "Properties.h" #include "RenderThread.h" #include "pipeline/skia/ShaderCache.h" #include "pipeline/skia/SkiaMemoryTracer.h" #include "renderstate/RenderState.h" #include "thread/CommonPool.h" #include <GrContextOptions.h> #include <SkExecutor.h> #include <SkGraphics.h> #include <SkMathPriv.h> #include <gui/Surface.h> #include <math.h> #include <set> namespace android { namespace uirenderer { namespace renderthread { // This multiplier was selected based on historical review of cache sizes relative // to the screen resolution. This is meant to be a conservative default based on // that analysis. The 4.0f is used because the default pixel format is assumed to // be ARGB_8888. #define SURFACE_SIZE_MULTIPLIER (12.0f * 4.0f) #define BACKGROUND_RETENTION_PERCENTAGE (0.5f) CacheManager::CacheManager(const DisplayInfo& display) : mMaxSurfaceArea(display.w * display.h) , mMaxResourceBytes(mMaxSurfaceArea * SURFACE_SIZE_MULTIPLIER) , mBackgroundResourceBytes(mMaxResourceBytes * BACKGROUND_RETENTION_PERCENTAGE) // This sets the maximum size for a single texture atlas in the GPU font cache. If // necessary, the cache can allocate additional textures that are counted against the // total cache limits provided to Skia. , mMaxGpuFontAtlasBytes(GrNextSizePow2(mMaxSurfaceArea)) // This sets the maximum size of the CPU font cache to be at least the same size as the // total number of GPU font caches (i.e. 4 separate GPU atlases). , mMaxCpuFontCacheBytes(std::max(mMaxGpuFontAtlasBytes*4, SkGraphics::GetFontCacheLimit())) , mBackgroundCpuFontCacheBytes(mMaxCpuFontCacheBytes * BACKGROUND_RETENTION_PERCENTAGE) { SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes); mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas( mMaxSurfaceArea / 2, skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface); } void CacheManager::reset(sk_sp<GrContext> context) { if (context != mGrContext) { destroy(); } if (context) { mGrContext = std::move(context); mGrContext->getResourceCacheLimits(&mMaxResources, nullptr); mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes); } } void CacheManager::destroy() { // cleanup any caches here as the GrContext is about to go away... mGrContext.reset(nullptr); mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas( mMaxSurfaceArea / 2, skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface); } class CommonPoolExecutor : public SkExecutor { public: virtual void add(std::function<void(void)> func) override { CommonPool::post(std::move(func)); } }; static CommonPoolExecutor sDefaultExecutor; void CacheManager::configureContext(GrContextOptions* contextOptions, const void* identity, ssize_t size) { contextOptions->fAllowPathMaskCaching = true; contextOptions->fGlyphCacheTextureMaximumBytes = mMaxGpuFontAtlasBytes; contextOptions->fExecutor = &sDefaultExecutor; auto& cache = skiapipeline::ShaderCache::get(); cache.initShaderDiskCache(identity, size); contextOptions->fPersistentCache = &cache; contextOptions->fGpuPathRenderers &= ~GpuPathRenderers::kCoverageCounting; } void CacheManager::trimMemory(TrimMemoryMode mode) { if (!mGrContext) { return; } mGrContext->flush(); switch (mode) { case TrimMemoryMode::Complete: mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(mMaxSurfaceArea / 2); mGrContext->freeGpuResources(); SkGraphics::PurgeAllCaches(); break; case TrimMemoryMode::UiHidden: // Here we purge all the unlocked scratch resources and then toggle the resources cache // limits between the background and max amounts. This causes the unlocked resources // that have persistent data to be purged in LRU order. mGrContext->purgeUnlockedResources(true); mGrContext->setResourceCacheLimits(mMaxResources, mBackgroundResourceBytes); mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes); SkGraphics::SetFontCacheLimit(mBackgroundCpuFontCacheBytes); SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes); break; } // We must sync the cpu to make sure deletions of resources still queued up on the GPU actually // happen. mGrContext->flush(kSyncCpu_GrFlushFlag, 0, nullptr); } void CacheManager::trimStaleResources() { if (!mGrContext) { return; } mGrContext->flush(); mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30)); } sp<skiapipeline::VectorDrawableAtlas> CacheManager::acquireVectorDrawableAtlas() { LOG_ALWAYS_FATAL_IF(mVectorDrawableAtlas.get() == nullptr); LOG_ALWAYS_FATAL_IF(mGrContext == nullptr); /** * TODO: define memory conditions where we clear the cache (e.g. surface->reset()) */ return mVectorDrawableAtlas; } void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) { if (!mGrContext) { log.appendFormat("No valid cache instance.\n"); return; } log.appendFormat("Font Cache (CPU):\n"); log.appendFormat(" Size: %.2f kB \n", SkGraphics::GetFontCacheUsed() / 1024.0f); log.appendFormat(" Glyph Count: %d \n", SkGraphics::GetFontCacheCountUsed()); log.appendFormat("CPU Caches:\n"); std::vector<skiapipeline::ResourcePair> cpuResourceMap = { {"skia/sk_resource_cache/bitmap_", "Bitmaps"}, {"skia/sk_resource_cache/rrect-blur_", "Masks"}, {"skia/sk_resource_cache/rects-blur_", "Masks"}, {"skia/sk_resource_cache/tessellated", "Shadows"}, }; skiapipeline::SkiaMemoryTracer cpuTracer(cpuResourceMap, false); SkGraphics::DumpMemoryStatistics(&cpuTracer); cpuTracer.logOutput(log); log.appendFormat("GPU Caches:\n"); skiapipeline::SkiaMemoryTracer gpuTracer("category", true); mGrContext->dumpMemoryStatistics(&gpuTracer); gpuTracer.logOutput(log); log.appendFormat("Other Caches:\n"); log.appendFormat(" Current / Maximum\n"); log.appendFormat(" VectorDrawableAtlas %6.2f kB / %6.2f KB (entries = %zu)\n", 0.0f, 0.0f, (size_t)0); if (renderState) { if (renderState->mActiveLayers.size() > 0) { log.appendFormat(" Layer Info:\n"); } const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL ? "GlLayer" : "VkLayer"; size_t layerMemoryTotal = 0; for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin(); it != renderState->mActiveLayers.end(); it++) { const Layer* layer = *it; log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(), layer->getHeight()); layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4; } log.appendFormat(" Layers Total %6.2f KB (numLayers = %zu)\n", layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size()); } log.appendFormat("Total GPU memory usage:\n"); gpuTracer.logTotals(log); } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */