/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "DamageAccumulator.h" #include "FrameInfoVisualizer.h" #include "LayerUpdateQueue.h" #include "Lighting.h" #include "SwapBehavior.h" #include "hwui/Bitmap.h" #include <SkRect.h> #include <utils/RefBase.h> class GrContext; struct ANativeWindow; namespace android { namespace uirenderer { class DeferredLayerUpdater; class ErrorHandler; class TaskManager; namespace renderthread { enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; enum class ColorMode { // SRGB means HWUI will produce buffer in SRGB color space. SRGB, // WideColorGamut means HWUI would support rendering scRGB non-linear into // a signed buffer with enough range to support the wide color gamut of the // display. WideColorGamut, // Hdr }; class Frame; class IRenderPipeline { public: virtual MakeCurrentResult makeCurrent() = 0; virtual Frame getFrame() = 0; virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) = 0; virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) = 0; virtual DeferredLayerUpdater* createTextureLayer() = 0; virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior, ColorMode colorMode, uint32_t extraBuffers) = 0; virtual void onStop() = 0; virtual bool isSurfaceReady() = 0; virtual bool isContextReady() = 0; virtual void onDestroyHardwareResources() = 0; virtual void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const LightInfo& lightInfo) = 0; virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) = 0; virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0; virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0; virtual void unpinImages() = 0; virtual void onPrepareTree() = 0; virtual SkColorType getSurfaceColorType() const = 0; virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0; virtual GrSurfaceOrigin getSurfaceOrigin() = 0; virtual void setPictureCapturedCallback( const std::function<void(sk_sp<SkPicture>&&)>& callback) = 0; virtual ~IRenderPipeline() {} }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */