/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <binder/IPCThreadState.h> #include <binder/IServiceManager.h> #include <binder/ProcessState.h> #include <sys/resource.h> #include "GpuService.h" using namespace android; int main(int /* argc */, char** /* argv */) { signal(SIGPIPE, SIG_IGN); // publish GpuService sp<GpuService> gpuservice = new GpuService(); sp<IServiceManager> sm(defaultServiceManager()); sm->addService(String16(GpuService::SERVICE_NAME), gpuservice, false); // limit the number of binder threads to 4. ProcessState::self()->setThreadPoolMaxThreadCount(4); // start the thread pool sp<ProcessState> ps(ProcessState::self()); ps->startThreadPool(); ps->giveThreadPoolName(); IPCThreadState::self()->joinThreadPool(); return 0; }