//===- MustExecute.h - Is an instruction known to execute--------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// \file /// Contains a collection of routines for determining if a given instruction is /// guaranteed to execute if a given point in control flow is reached. The most /// common example is an instruction within a loop being provably executed if we /// branch to the header of it's containing loop. /// //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_MUSTEXECUTE_H #define LLVM_ANALYSIS_MUSTEXECUTE_H #include "llvm/ADT/DenseMap.h" #include "llvm/Analysis/EHPersonalities.h" #include "llvm/Analysis/InstructionPrecedenceTracking.h" #include "llvm/Analysis/LoopInfo.h" #include "llvm/IR/BasicBlock.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/Instruction.h" namespace llvm { class Instruction; class DominatorTree; class Loop; /// Captures loop safety information. /// It keep information for loop blocks may throw exception or otherwise /// exit abnormaly on any iteration of the loop which might actually execute /// at runtime. The primary way to consume this infromation is via /// isGuaranteedToExecute below, but some callers bailout or fallback to /// alternate reasoning if a loop contains any implicit control flow. /// NOTE: LoopSafetyInfo contains cached information regarding loops and their /// particular blocks. This information is only dropped on invocation of /// computeLoopSafetyInfo. If the loop or any of its block is deleted, or if /// any thrower instructions have been added or removed from them, or if the /// control flow has changed, or in case of other meaningful modifications, the /// LoopSafetyInfo needs to be recomputed. If a meaningful modifications to the /// loop were made and the info wasn't recomputed properly, the behavior of all /// methods except for computeLoopSafetyInfo is undefined. class LoopSafetyInfo { // Used to update funclet bundle operands. DenseMap<BasicBlock *, ColorVector> BlockColors; protected: /// Computes block colors. void computeBlockColors(const Loop *CurLoop); public: /// Returns block colors map that is used to update funclet operand bundles. const DenseMap<BasicBlock *, ColorVector> &getBlockColors() const; /// Copy colors of block \p Old into the block \p New. void copyColors(BasicBlock *New, BasicBlock *Old); /// Returns true iff the block \p BB potentially may throw exception. It can /// be false-positive in cases when we want to avoid complex analysis. virtual bool blockMayThrow(const BasicBlock *BB) const = 0; /// Returns true iff any block of the loop for which this info is contains an /// instruction that may throw or otherwise exit abnormally. virtual bool anyBlockMayThrow() const = 0; /// Return true if we must reach the block \p BB under assumption that the /// loop \p CurLoop is entered. bool allLoopPathsLeadToBlock(const Loop *CurLoop, const BasicBlock *BB, const DominatorTree *DT) const; /// Computes safety information for a loop checks loop body & header for /// the possibility of may throw exception, it takes LoopSafetyInfo and loop /// as argument. Updates safety information in LoopSafetyInfo argument. /// Note: This is defined to clear and reinitialize an already initialized /// LoopSafetyInfo. Some callers rely on this fact. virtual void computeLoopSafetyInfo(const Loop *CurLoop) = 0; /// Returns true if the instruction in a loop is guaranteed to execute at /// least once (under the assumption that the loop is entered). virtual bool isGuaranteedToExecute(const Instruction &Inst, const DominatorTree *DT, const Loop *CurLoop) const = 0; LoopSafetyInfo() = default; virtual ~LoopSafetyInfo() = default; }; /// Simple and conservative implementation of LoopSafetyInfo that can give /// false-positive answers to its queries in order to avoid complicated /// analysis. class SimpleLoopSafetyInfo: public LoopSafetyInfo { bool MayThrow = false; // The current loop contains an instruction which // may throw. bool HeaderMayThrow = false; // Same as previous, but specific to loop header public: virtual bool blockMayThrow(const BasicBlock *BB) const; virtual bool anyBlockMayThrow() const; virtual void computeLoopSafetyInfo(const Loop *CurLoop); virtual bool isGuaranteedToExecute(const Instruction &Inst, const DominatorTree *DT, const Loop *CurLoop) const; SimpleLoopSafetyInfo() : LoopSafetyInfo() {}; virtual ~SimpleLoopSafetyInfo() {}; }; /// This implementation of LoopSafetyInfo use ImplicitControlFlowTracking to /// give precise answers on "may throw" queries. This implementation uses cache /// that should be invalidated by calling the methods insertInstructionTo and /// removeInstruction whenever we modify a basic block's contents by adding or /// removing instructions. class ICFLoopSafetyInfo: public LoopSafetyInfo { bool MayThrow = false; // The current loop contains an instruction which // may throw. // Contains information about implicit control flow in this loop's blocks. mutable ImplicitControlFlowTracking ICF; public: virtual bool blockMayThrow(const BasicBlock *BB) const; virtual bool anyBlockMayThrow() const; virtual void computeLoopSafetyInfo(const Loop *CurLoop); virtual bool isGuaranteedToExecute(const Instruction &Inst, const DominatorTree *DT, const Loop *CurLoop) const; /// Inform the safety info that we are planning to insert a new instruction /// into the basic block \p BB. It will make all cache updates to keep it /// correct after this insertion. void insertInstructionTo(const BasicBlock *BB); /// Inform safety info that we are planning to remove the instruction \p Inst /// from its block. It will make all cache updates to keep it correct after /// this removal. void removeInstruction(const Instruction *Inst); ICFLoopSafetyInfo(DominatorTree *DT) : LoopSafetyInfo(), ICF(DT) {}; virtual ~ICFLoopSafetyInfo() {}; }; } #endif