//==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file Loop Traversal logic. /// /// This class provides the basic blocks traversal order used by passes like /// ReachingDefAnalysis and ExecutionDomainFix. /// It identifies basic blocks that are part of loops and should to be visited /// twice and returns efficient traversal order for all the blocks. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H #define LLVM_CODEGEN_LOOPTRAVERSAL_H #include "llvm/ADT/SmallVector.h" namespace llvm { class MachineBasicBlock; class MachineFunction; /// This class provides the basic blocks traversal order used by passes like /// ReachingDefAnalysis and ExecutionDomainFix. /// It identifies basic blocks that are part of loops and should to be visited /// twice and returns efficient traversal order for all the blocks. /// /// We want to visit every instruction in every basic block in order to update /// it's execution domain or collect clearance information. However, for the /// clearance calculation, we need to know clearances from all predecessors /// (including any backedges), therfore we need to visit some blocks twice. /// As an example, consider the following loop. /// /// /// PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT /// ^ | /// +----------------------------------+ /// /// The iteration order this pass will return is as follows: /// Optimized: PH A B C A' B' C' D /// /// The basic block order is constructed as follows: /// Once we finish processing some block, we update the counters in MBBInfos /// and re-process any successors that are now 'done'. /// We call a block that is ready for its final round of processing `done` /// (isBlockDone), e.g. when all predecessor information is known. /// /// Note that a naive traversal order would be to do two complete passes over /// all basic blocks/instructions, the first for recording clearances, the /// second for updating clearance based on backedges. /// However, for functions without backedges, or functions with a lot of /// straight-line code, and a small loop, that would be a lot of unnecessary /// work (since only the BBs that are part of the loop require two passes). /// /// E.g., the naive iteration order for the above exmple is as follows: /// Naive: PH A B C D A' B' C' D' /// /// In the optimized approach we avoid processing D twice, because we /// can entirely process the predecessors before getting to D. class LoopTraversal { private: struct MBBInfo { /// Whether we have gotten to this block in primary processing yet. bool PrimaryCompleted = false; /// The number of predecessors for which primary processing has completed unsigned IncomingProcessed = 0; /// The value of `IncomingProcessed` at the start of primary processing unsigned PrimaryIncoming = 0; /// The number of predecessors for which all processing steps are done. unsigned IncomingCompleted = 0; MBBInfo() = default; }; using MBBInfoMap = SmallVector<MBBInfo, 4>; /// Helps keep track if we proccessed this block and all its predecessors. MBBInfoMap MBBInfos; public: struct TraversedMBBInfo { /// The basic block. MachineBasicBlock *MBB = nullptr; /// True if this is the first time we process the basic block. bool PrimaryPass = true; /// True if the block that is ready for its final round of processing. bool IsDone = true; TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true, bool Done = true) : MBB(BB), PrimaryPass(Primary), IsDone(Done) {} }; LoopTraversal() {} /// Identifies basic blocks that are part of loops and should to be /// visited twice and returns efficient traversal order for all the blocks. typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder; TraversalOrder traverse(MachineFunction &MF); private: /// Returens true if the block is ready for its final round of processing. bool isBlockDone(MachineBasicBlock *MBB); }; } // namespace llvm #endif // LLVM_CODEGEN_LOOPTRAVERSAL_H