//===- MCAsmLayout.h - Assembly Layout Object -------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_MC_MCASMLAYOUT_H #define LLVM_MC_MCASMLAYOUT_H #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/SmallVector.h" namespace llvm { class MCAssembler; class MCFragment; class MCSection; class MCSymbol; /// Encapsulates the layout of an assembly file at a particular point in time. /// /// Assembly may require computing multiple layouts for a particular assembly /// file as part of the relaxation process. This class encapsulates the layout /// at a single point in time in such a way that it is always possible to /// efficiently compute the exact address of any symbol in the assembly file, /// even during the relaxation process. class MCAsmLayout { MCAssembler &Assembler; /// List of sections in layout order. llvm::SmallVector<MCSection *, 16> SectionOrder; /// The last fragment which was laid out, or 0 if nothing has been laid /// out. Fragments are always laid out in order, so all fragments with a /// lower ordinal will be valid. mutable DenseMap<const MCSection *, MCFragment *> LastValidFragment; /// Make sure that the layout for the given fragment is valid, lazily /// computing it if necessary. void ensureValid(const MCFragment *F) const; /// Is the layout for this fragment valid? bool isFragmentValid(const MCFragment *F) const; public: MCAsmLayout(MCAssembler &Assembler); /// Get the assembler object this is a layout for. MCAssembler &getAssembler() const { return Assembler; } /// Invalidate the fragments starting with F because it has been /// resized. The fragment's size should have already been updated, but /// its bundle padding will be recomputed. void invalidateFragmentsFrom(MCFragment *F); /// Perform layout for a single fragment, assuming that the previous /// fragment has already been laid out correctly, and the parent section has /// been initialized. void layoutFragment(MCFragment *Fragment); /// \name Section Access (in layout order) /// @{ llvm::SmallVectorImpl<MCSection *> &getSectionOrder() { return SectionOrder; } const llvm::SmallVectorImpl<MCSection *> &getSectionOrder() const { return SectionOrder; } /// @} /// \name Fragment Layout Data /// @{ /// Get the offset of the given fragment inside its containing section. uint64_t getFragmentOffset(const MCFragment *F) const; /// @} /// \name Utility Functions /// @{ /// Get the address space size of the given section, as it effects /// layout. This may differ from the size reported by \see getSectionSize() by /// not including section tail padding. uint64_t getSectionAddressSize(const MCSection *Sec) const; /// Get the data size of the given section, as emitted to the object /// file. This may include additional padding, or be 0 for virtual sections. uint64_t getSectionFileSize(const MCSection *Sec) const; /// Get the offset of the given symbol, as computed in the current /// layout. /// \return True on success. bool getSymbolOffset(const MCSymbol &S, uint64_t &Val) const; /// Variant that reports a fatal error if the offset is not computable. uint64_t getSymbolOffset(const MCSymbol &S) const; /// If this symbol is equivalent to A + Constant, return A. const MCSymbol *getBaseSymbol(const MCSymbol &Symbol) const; /// @} }; } // end namespace llvm #endif