//===- ErrorHandler.h -------------------------------------------*- C++ -*-===// // // The LLVM Linker // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // We designed lld's error handlers with the following goals in mind: // // - Errors can occur at any place where we handle user input, but we don't // want them to affect the normal execution path too much. Ideally, // handling errors should be as simple as reporting them and exit (but // without actually doing exit). // // In particular, the design to wrap all functions that could fail with // ErrorOr<T> is rejected because otherwise we would have to wrap a large // number of functions in lld with ErrorOr. With that approach, if some // function F can fail, not only F but all functions that transitively call // F have to be wrapped with ErrorOr. That seemed too much. // // - Finding only one error at a time is not sufficient. We want to find as // many errors as possible with one execution of the linker. That means the // linker needs to keep running after a first error and give up at some // checkpoint (beyond which it would find cascading, false errors caused by // the previous errors). // // - We want a simple interface to report errors. Unlike Clang, the data we // handle is compiled binary, so we don't need an error reporting mechanism // that's as sophisticated as the one that Clang has. // // The current lld's error handling mechanism is simple: // // - When you find an error, report it using error() and continue as far as // you can. An internal error counter is incremented by one every time you // call error(). // // A common idiom to handle an error is calling error() and then returning // a reasonable default value. For example, if your function handles a // user-supplied alignment value, and if you find an invalid alignment // (e.g. 17 which is not 2^n), you may report it using error() and continue // as if it were alignment 1 (which is the simplest reasonable value). // // Note that you should not continue with an invalid value; that breaks the // internal consistency. You need to maintain all variables have some sane // value even after an error occurred. So, when you have to continue with // some value, always use a dummy value. // // - Find a reasonable checkpoint at where you want to stop the linker, and // add code to return from the function if errorCount() > 0. In most cases, // a checkpoint already exists, so you don't need to do anything for this. // // This interface satisfies all the goals that we mentioned above. // // You should never call fatal() except for reporting a corrupted input file. // fatal() immediately terminates the linker, so the function is not desirable // if you are using lld as a subroutine in other program, and with that you // can find only one error at a time. // // warn() doesn't do anything but printing out a given message. // // It is not recommended to use llvm::outs() or llvm::errs() directly in lld // because they are not thread-safe. The functions declared in this file are // thread-safe. // //===----------------------------------------------------------------------===// #ifndef LLD_COMMON_ERRORHANDLER_H #define LLD_COMMON_ERRORHANDLER_H #include "lld/Common/LLVM.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Support/Error.h" #include "llvm/Support/FileOutputBuffer.h" namespace llvm { class DiagnosticInfo; } namespace lld { class ErrorHandler { public: uint64_t ErrorCount = 0; uint64_t ErrorLimit = 20; StringRef ErrorLimitExceededMsg = "too many errors emitted, stopping now"; StringRef LogName = "lld"; llvm::raw_ostream *ErrorOS = &llvm::errs(); bool ColorDiagnostics = llvm::errs().has_colors(); bool ExitEarly = true; bool FatalWarnings = false; bool Verbose = false; void error(const Twine &Msg); LLVM_ATTRIBUTE_NORETURN void fatal(const Twine &Msg); void log(const Twine &Msg); void message(const Twine &Msg); void warn(const Twine &Msg); std::unique_ptr<llvm::FileOutputBuffer> OutputBuffer; private: void print(StringRef S, raw_ostream::Colors C); }; /// Returns the default error handler. ErrorHandler &errorHandler(); inline void error(const Twine &Msg) { errorHandler().error(Msg); } inline LLVM_ATTRIBUTE_NORETURN void fatal(const Twine &Msg) { errorHandler().fatal(Msg); } inline void log(const Twine &Msg) { errorHandler().log(Msg); } inline void message(const Twine &Msg) { errorHandler().message(Msg); } inline void warn(const Twine &Msg) { errorHandler().warn(Msg); } inline uint64_t errorCount() { return errorHandler().ErrorCount; } LLVM_ATTRIBUTE_NORETURN void exitLld(int Val); void diagnosticHandler(const llvm::DiagnosticInfo &DI); void checkError(Error E); // check functions are convenient functions to strip errors // from error-or-value objects. template <class T> T check(ErrorOr<T> E) { if (auto EC = E.getError()) fatal(EC.message()); return std::move(*E); } template <class T> T check(Expected<T> E) { if (!E) fatal(llvm::toString(E.takeError())); return std::move(*E); } template <class T> T check2(ErrorOr<T> E, llvm::function_ref<std::string()> Prefix) { if (auto EC = E.getError()) fatal(Prefix() + ": " + EC.message()); return std::move(*E); } template <class T> T check2(Expected<T> E, llvm::function_ref<std::string()> Prefix) { if (!E) fatal(Prefix() + ": " + toString(E.takeError())); return std::move(*E); } inline std::string toString(const Twine &S) { return S.str(); } // To evaluate the second argument lazily, we use C macro. #define CHECK(E, S) check2((E), [&] { return toString(S); }) } // namespace lld #endif