//===- Memory.h -------------------------------------------------*- C++ -*-===// // // The LLVM Linker // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines arena allocators. // // Almost all large objects, such as files, sections or symbols, are // used for the entire lifetime of the linker once they are created. // This usage characteristic makes arena allocator an attractive choice // where the entire linker is one arena. With an arena, newly created // objects belong to the arena and freed all at once when everything is done. // Arena allocators are efficient and easy to understand. // Most objects are allocated using the arena allocators defined by this file. // //===----------------------------------------------------------------------===// #ifndef LLD_COMMON_MEMORY_H #define LLD_COMMON_MEMORY_H #include "llvm/Support/Allocator.h" #include "llvm/Support/StringSaver.h" #include <vector> namespace lld { // Use this arena if your object doesn't have a destructor. extern llvm::BumpPtrAllocator BAlloc; extern llvm::StringSaver Saver; void freeArena(); // These two classes are hack to keep track of all // SpecificBumpPtrAllocator instances. struct SpecificAllocBase { SpecificAllocBase() { Instances.push_back(this); } virtual ~SpecificAllocBase() = default; virtual void reset() = 0; static std::vector<SpecificAllocBase *> Instances; }; template <class T> struct SpecificAlloc : public SpecificAllocBase { void reset() override { Alloc.DestroyAll(); } llvm::SpecificBumpPtrAllocator<T> Alloc; }; // Use this arena if your object has a destructor. // Your destructor will be invoked from freeArena(). template <typename T, typename... U> T *make(U &&... Args) { static SpecificAlloc<T> Alloc; return new (Alloc.Alloc.Allocate()) T(std::forward<U>(Args)...); } } // namespace lld #endif