//===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the name/Value symbol table for LLVM. // //===----------------------------------------------------------------------===// #ifndef LLVM_IR_VALUESYMBOLTABLE_H #define LLVM_IR_VALUESYMBOLTABLE_H #include "llvm/ADT/StringMap.h" #include "llvm/ADT/StringRef.h" #include "llvm/IR/Value.h" #include <cstdint> namespace llvm { class Argument; class BasicBlock; class Function; class GlobalAlias; class GlobalIFunc; class GlobalVariable; class Instruction; template <unsigned InternalLen> class SmallString; template <typename ValueSubClass> class SymbolTableListTraits; /// This class provides a symbol table of name/value pairs. It is essentially /// a std::map<std::string,Value*> but has a controlled interface provided by /// LLVM as well as ensuring uniqueness of names. /// class ValueSymbolTable { friend class SymbolTableListTraits<Argument>; friend class SymbolTableListTraits<BasicBlock>; friend class SymbolTableListTraits<Function>; friend class SymbolTableListTraits<GlobalAlias>; friend class SymbolTableListTraits<GlobalIFunc>; friend class SymbolTableListTraits<GlobalVariable>; friend class SymbolTableListTraits<Instruction>; friend class Value; /// @name Types /// @{ public: /// A mapping of names to values. using ValueMap = StringMap<Value*>; /// An iterator over a ValueMap. using iterator = ValueMap::iterator; /// A const_iterator over a ValueMap. using const_iterator = ValueMap::const_iterator; /// @} /// @name Constructors /// @{ ValueSymbolTable() : vmap(0) {} ~ValueSymbolTable(); /// @} /// @name Accessors /// @{ /// This method finds the value with the given \p Name in the /// the symbol table. /// @returns the value associated with the \p Name /// Lookup a named Value. Value *lookup(StringRef Name) const { return vmap.lookup(Name); } /// @returns true iff the symbol table is empty /// Determine if the symbol table is empty inline bool empty() const { return vmap.empty(); } /// The number of name/type pairs is returned. inline unsigned size() const { return unsigned(vmap.size()); } /// This function can be used from the debugger to display the /// content of the symbol table while debugging. /// Print out symbol table on stderr void dump() const; /// @} /// @name Iteration /// @{ /// Get an iterator that from the beginning of the symbol table. inline iterator begin() { return vmap.begin(); } /// Get a const_iterator that from the beginning of the symbol table. inline const_iterator begin() const { return vmap.begin(); } /// Get an iterator to the end of the symbol table. inline iterator end() { return vmap.end(); } /// Get a const_iterator to the end of the symbol table. inline const_iterator end() const { return vmap.end(); } /// @} /// @name Mutators /// @{ private: ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName); /// This method adds the provided value \p N to the symbol table. The Value /// must have a name which is used to place the value in the symbol table. /// If the inserted name conflicts, this renames the value. /// Add a named value to the symbol table void reinsertValue(Value *V); /// createValueName - This method attempts to create a value name and insert /// it into the symbol table with the specified name. If it conflicts, it /// auto-renames the name and returns that instead. ValueName *createValueName(StringRef Name, Value *V); /// This method removes a value from the symbol table. It leaves the /// ValueName attached to the value, but it is no longer inserted in the /// symtab. void removeValueName(ValueName *V); /// @} /// @name Internal Data /// @{ ValueMap vmap; ///< The map that holds the symbol table. mutable uint32_t LastUnique = 0; ///< Counter for tracking unique names /// @} }; } // end namespace llvm #endif // LLVM_IR_VALUESYMBOLTABLE_H