//===- MustExecute.h - Is an instruction known to execute--------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// \file /// Contains a collection of routines for determining if a given instruction is /// guaranteed to execute if a given point in control flow is reached. The most /// common example is an instruction within a loop being provably executed if we /// branch to the header of it's containing loop. /// //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_MUSTEXECUTE_H #define LLVM_ANALYSIS_MUSTEXECUTE_H #include "llvm/ADT/DenseMap.h" #include "llvm/Analysis/EHPersonalities.h" #include "llvm/Analysis/LoopInfo.h" #include "llvm/IR/BasicBlock.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/Instruction.h" namespace llvm { class Instruction; class DominatorTree; class Loop; /// Captures loop safety information. /// It keep information for loop & its header may throw exception or otherwise /// exit abnormaly on any iteration of the loop which might actually execute /// at runtime. The primary way to consume this infromation is via /// isGuaranteedToExecute below, but some callers bailout or fallback to /// alternate reasoning if a loop contains any implicit control flow. struct LoopSafetyInfo { bool MayThrow = false; // The current loop contains an instruction which // may throw. bool HeaderMayThrow = false; // Same as previous, but specific to loop header // Used to update funclet bundle operands. DenseMap<BasicBlock *, ColorVector> BlockColors; LoopSafetyInfo() = default; }; /// Computes safety information for a loop checks loop body & header for /// the possibility of may throw exception, it takes LoopSafetyInfo and loop as /// argument. Updates safety information in LoopSafetyInfo argument. /// Note: This is defined to clear and reinitialize an already initialized /// LoopSafetyInfo. Some callers rely on this fact. void computeLoopSafetyInfo(LoopSafetyInfo *, Loop *); /// Returns true if the instruction in a loop is guaranteed to execute at least /// once (under the assumption that the loop is entered). bool isGuaranteedToExecute(const Instruction &Inst, const DominatorTree *DT, const Loop *CurLoop, const LoopSafetyInfo *SafetyInfo); } #endif