//===---------------- Layer.h -- Layer interfaces --------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Layer interfaces. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_ORC_LAYER_H #define LLVM_EXECUTIONENGINE_ORC_LAYER_H #include "llvm/ExecutionEngine/Orc/Core.h" #include "llvm/IR/Module.h" #include "llvm/Support/MemoryBuffer.h" namespace llvm { namespace orc { /// Interface for layers that accept LLVM IR. class IRLayer { public: IRLayer(ExecutionSession &ES); virtual ~IRLayer(); /// Returns the ExecutionSession for this layer. ExecutionSession &getExecutionSession() { return ES; } /// Adds a MaterializationUnit representing the given IR to the given VSO. virtual Error add(VSO &V, VModuleKey K, std::unique_ptr<Module> M); /// Emit should materialize the given IR. virtual void emit(MaterializationResponsibility R, VModuleKey K, std::unique_ptr<Module> M) = 0; private: ExecutionSession &ES; }; /// IRMaterializationUnit is a convenient base class for MaterializationUnits /// wrapping LLVM IR. Represents materialization responsibility for all symbols /// in the given module. If symbols are overridden by other definitions, then /// their linkage is changed to available-externally. class IRMaterializationUnit : public MaterializationUnit { public: using SymbolNameToDefinitionMap = std::map<SymbolStringPtr, GlobalValue *>; /// Create an IRMaterializationLayer. Scans the module to build the /// SymbolFlags and SymbolToDefinition maps. IRMaterializationUnit(ExecutionSession &ES, std::unique_ptr<Module> M); /// Create an IRMaterializationLayer from a module, and pre-existing /// SymbolFlags and SymbolToDefinition maps. The maps must provide /// entries for each definition in M. /// This constructor is useful for delegating work from one /// IRMaterializationUnit to another. IRMaterializationUnit(std::unique_ptr<Module> M, SymbolFlagsMap SymbolFlags, SymbolNameToDefinitionMap SymbolToDefinition); protected: std::unique_ptr<Module> M; SymbolNameToDefinitionMap SymbolToDefinition; private: void discard(const VSO &V, SymbolStringPtr Name) override; }; /// MaterializationUnit that materializes modules by calling the 'emit' method /// on the given IRLayer. class BasicIRLayerMaterializationUnit : public IRMaterializationUnit { public: BasicIRLayerMaterializationUnit(IRLayer &L, VModuleKey K, std::unique_ptr<Module> M); private: void materialize(MaterializationResponsibility R) override; IRLayer &L; VModuleKey K; }; /// Interface for Layers that accept object files. class ObjectLayer { public: ObjectLayer(ExecutionSession &ES); virtual ~ObjectLayer(); /// Returns the execution session for this layer. ExecutionSession &getExecutionSession() { return ES; } /// Adds a MaterializationUnit representing the given IR to the given VSO. virtual Error add(VSO &V, VModuleKey K, std::unique_ptr<MemoryBuffer> O); /// Emit should materialize the given IR. virtual void emit(MaterializationResponsibility R, VModuleKey K, std::unique_ptr<MemoryBuffer> O) = 0; private: ExecutionSession &ES; }; /// Materializes the given object file (represented by a MemoryBuffer /// instance) by calling 'emit' on the given ObjectLayer. class BasicObjectLayerMaterializationUnit : public MaterializationUnit { public: static Expected<std::unique_ptr<BasicObjectLayerMaterializationUnit>> Create(ObjectLayer &L, VModuleKey K, std::unique_ptr<MemoryBuffer> O); BasicObjectLayerMaterializationUnit(ObjectLayer &L, VModuleKey K, std::unique_ptr<MemoryBuffer> O, SymbolFlagsMap SymbolFlags); private: void materialize(MaterializationResponsibility R) override; void discard(const VSO &V, SymbolStringPtr Name) override; ObjectLayer &L; VModuleKey K; std::unique_ptr<MemoryBuffer> O; }; /// Returns a SymbolFlagsMap for the object file represented by the given /// buffer, or an error if the buffer does not contain a valid object file. // FIXME: Maybe move to Core.h? Expected<SymbolFlagsMap> getObjectSymbolFlags(ExecutionSession &ES, MemoryBufferRef ObjBuffer); } // End namespace orc } // End namespace llvm #endif // LLVM_EXECUTIONENGINE_ORC_LAYER_H