#SNG: from basn0g01.png
IHDR {
    width: 32; height: 32; bitdepth: 8;
    using grayscale;
}
gAMA {1.0000}
IMAGE {
    pixels hex
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ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff0000
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffff000000
ffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000
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ffffffff0000ffffffffffff0000ffffffffffffffffffffff00000000000000
ffffffff0000ffff0000ffff0000ffffffffffffffffffff0000000000000000
ffffffff0000ffff0000ffff0000ffffffffffffffffff000000000000000000
ffffffff0000ffff0000ffff0000ffffffffffffffff00000000000000000000
ffffffffff0000000000000000ffffffffffffffff0000000000000000000000
ffffffffff0000000000000000ffffffffffffff000000000000000000000000
ffffffffffff0000ffff0000ffffffffffffff00000000000000000000000000
ffffffffffff0000ffff0000ffffffffffff0000000000000000000000000000
ffffffffffffffffffffffffffffffffff000000000000000000000000000000
ffffffffffffffffffffffffffffffff00000000000000000000000000000000
ffffffffffffffffffffffffffffff0000000000000000000000000000000000
ffffffffffffffffffffffffffff000000000000000000000000000000000000
ffffffffffffffffffffffffff00000000000000ffffffffffffff0000000000
ffffffffffffffffffffffff0000000000000000ffffffffffffff0000000000
ffffffffffffffffffffff000000000000000000ffff00000000ffff00000000
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ffffffffffffffffff0000000000000000000000ffffffffffffff0000000000
ffffffffffffffff000000000000000000000000ffffffffffffff0000000000
ffffffffffffff00000000000000000000000000ffff00000000ffff00000000
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ff00000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
}