// Code generated by running "go generate" in golang.org/x/text. DO NOT EDIT. // Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package bidi import "unicode/utf8" // Properties provides access to BiDi properties of runes. type Properties struct { entry uint8 last uint8 } var trie = newBidiTrie(0) // TODO: using this for bidirule reduces the running time by about 5%. Consider // if this is worth exposing or if we can find a way to speed up the Class // method. // // // CompactClass is like Class, but maps all of the BiDi control classes // // (LRO, RLO, LRE, RLE, PDF, LRI, RLI, FSI, PDI) to the class Control. // func (p Properties) CompactClass() Class { // return Class(p.entry & 0x0F) // } // Class returns the Bidi class for p. func (p Properties) Class() Class { c := Class(p.entry & 0x0F) if c == Control { c = controlByteToClass[p.last&0xF] } return c } // IsBracket reports whether the rune is a bracket. func (p Properties) IsBracket() bool { return p.entry&0xF0 != 0 } // IsOpeningBracket reports whether the rune is an opening bracket. // IsBracket must return true. func (p Properties) IsOpeningBracket() bool { return p.entry&openMask != 0 } // TODO: find a better API and expose. func (p Properties) reverseBracket(r rune) rune { return xorMasks[p.entry>>xorMaskShift] ^ r } var controlByteToClass = [16]Class{ 0xD: LRO, // U+202D LeftToRightOverride, 0xE: RLO, // U+202E RightToLeftOverride, 0xA: LRE, // U+202A LeftToRightEmbedding, 0xB: RLE, // U+202B RightToLeftEmbedding, 0xC: PDF, // U+202C PopDirectionalFormat, 0x6: LRI, // U+2066 LeftToRightIsolate, 0x7: RLI, // U+2067 RightToLeftIsolate, 0x8: FSI, // U+2068 FirstStrongIsolate, 0x9: PDI, // U+2069 PopDirectionalIsolate, } // LookupRune returns properties for r. func LookupRune(r rune) (p Properties, size int) { var buf [4]byte n := utf8.EncodeRune(buf[:], r) return Lookup(buf[:n]) } // TODO: these lookup methods are based on the generated trie code. The returned // sizes have slightly different semantics from the generated code, in that it // always returns size==1 for an illegal UTF-8 byte (instead of the length // of the maximum invalid subsequence). Most Transformers, like unicode/norm, // leave invalid UTF-8 untouched, in which case it has performance benefits to // do so (without changing the semantics). Bidi requires the semantics used here // for the bidirule implementation to be compatible with the Go semantics. // They ultimately should perhaps be adopted by all trie implementations, for // convenience sake. // This unrolled code also boosts performance of the secure/bidirule package by // about 30%. // So, to remove this code: // - add option to trie generator to define return type. // - always return 1 byte size for ill-formed UTF-8 runes. // Lookup returns properties for the first rune in s and the width in bytes of // its encoding. The size will be 0 if s does not hold enough bytes to complete // the encoding. func Lookup(s []byte) (p Properties, sz int) { c0 := s[0] switch { case c0 < 0x80: // is ASCII return Properties{entry: bidiValues[c0]}, 1 case c0 < 0xC2: return Properties{}, 1 case c0 < 0xE0: // 2-byte UTF-8 if len(s) < 2 { return Properties{}, 0 } i := bidiIndex[c0] c1 := s[1] if c1 < 0x80 || 0xC0 <= c1 { return Properties{}, 1 } return Properties{entry: trie.lookupValue(uint32(i), c1)}, 2 case c0 < 0xF0: // 3-byte UTF-8 if len(s) < 3 { return Properties{}, 0 } i := bidiIndex[c0] c1 := s[1] if c1 < 0x80 || 0xC0 <= c1 { return Properties{}, 1 } o := uint32(i)<<6 + uint32(c1) i = bidiIndex[o] c2 := s[2] if c2 < 0x80 || 0xC0 <= c2 { return Properties{}, 1 } return Properties{entry: trie.lookupValue(uint32(i), c2), last: c2}, 3 case c0 < 0xF8: // 4-byte UTF-8 if len(s) < 4 { return Properties{}, 0 } i := bidiIndex[c0] c1 := s[1] if c1 < 0x80 || 0xC0 <= c1 { return Properties{}, 1 } o := uint32(i)<<6 + uint32(c1) i = bidiIndex[o] c2 := s[2] if c2 < 0x80 || 0xC0 <= c2 { return Properties{}, 1 } o = uint32(i)<<6 + uint32(c2) i = bidiIndex[o] c3 := s[3] if c3 < 0x80 || 0xC0 <= c3 { return Properties{}, 1 } return Properties{entry: trie.lookupValue(uint32(i), c3)}, 4 } // Illegal rune return Properties{}, 1 } // LookupString returns properties for the first rune in s and the width in // bytes of its encoding. The size will be 0 if s does not hold enough bytes to // complete the encoding. func LookupString(s string) (p Properties, sz int) { c0 := s[0] switch { case c0 < 0x80: // is ASCII return Properties{entry: bidiValues[c0]}, 1 case c0 < 0xC2: return Properties{}, 1 case c0 < 0xE0: // 2-byte UTF-8 if len(s) < 2 { return Properties{}, 0 } i := bidiIndex[c0] c1 := s[1] if c1 < 0x80 || 0xC0 <= c1 { return Properties{}, 1 } return Properties{entry: trie.lookupValue(uint32(i), c1)}, 2 case c0 < 0xF0: // 3-byte UTF-8 if len(s) < 3 { return Properties{}, 0 } i := bidiIndex[c0] c1 := s[1] if c1 < 0x80 || 0xC0 <= c1 { return Properties{}, 1 } o := uint32(i)<<6 + uint32(c1) i = bidiIndex[o] c2 := s[2] if c2 < 0x80 || 0xC0 <= c2 { return Properties{}, 1 } return Properties{entry: trie.lookupValue(uint32(i), c2), last: c2}, 3 case c0 < 0xF8: // 4-byte UTF-8 if len(s) < 4 { return Properties{}, 0 } i := bidiIndex[c0] c1 := s[1] if c1 < 0x80 || 0xC0 <= c1 { return Properties{}, 1 } o := uint32(i)<<6 + uint32(c1) i = bidiIndex[o] c2 := s[2] if c2 < 0x80 || 0xC0 <= c2 { return Properties{}, 1 } o = uint32(i)<<6 + uint32(c2) i = bidiIndex[o] c3 := s[3] if c3 < 0x80 || 0xC0 <= c3 { return Properties{}, 1 } return Properties{entry: trie.lookupValue(uint32(i), c3)}, 4 } // Illegal rune return Properties{}, 1 }