// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package time_test import ( "errors" "fmt" "runtime" "strings" "sync" "sync/atomic" "testing" . "time" ) // Go runtime uses different Windows timers for time.Now and sleeping. // These can tick at different frequencies and can arrive out of sync. // The effect can be seen, for example, as time.Sleep(100ms) is actually // shorter then 100ms when measured as difference between time.Now before and // after time.Sleep call. This was observed on Windows XP SP3 (windows/386). // windowsInaccuracy is to ignore such errors. const windowsInaccuracy = 17 * Millisecond func TestSleep(t *testing.T) { const delay = 100 * Millisecond go func() { Sleep(delay / 2) Interrupt() }() start := Now() Sleep(delay) delayadj := delay if runtime.GOOS == "windows" { delayadj -= windowsInaccuracy } duration := Now().Sub(start) if duration < delayadj { t.Fatalf("Sleep(%s) slept for only %s", delay, duration) } } // Test the basic function calling behavior. Correct queueing // behavior is tested elsewhere, since After and AfterFunc share // the same code. func TestAfterFunc(t *testing.T) { i := 10 c := make(chan bool) var f func() f = func() { i-- if i >= 0 { AfterFunc(0, f) Sleep(1 * Second) } else { c <- true } } AfterFunc(0, f) <-c } func TestAfterStress(t *testing.T) { stop := uint32(0) go func() { for atomic.LoadUint32(&stop) == 0 { runtime.GC() // Yield so that the OS can wake up the timer thread, // so that it can generate channel sends for the main goroutine, // which will eventually set stop = 1 for us. Sleep(Nanosecond) } }() ticker := NewTicker(1) for i := 0; i < 100; i++ { <-ticker.C } ticker.Stop() atomic.StoreUint32(&stop, 1) } func benchmark(b *testing.B, bench func(n int)) { // Create equal number of garbage timers on each P before starting // the benchmark. var wg sync.WaitGroup garbageAll := make([][]*Timer, runtime.GOMAXPROCS(0)) for i := range garbageAll { wg.Add(1) go func(i int) { defer wg.Done() garbage := make([]*Timer, 1<<15) for j := range garbage { garbage[j] = AfterFunc(Hour, nil) } garbageAll[i] = garbage }(i) } wg.Wait() b.ResetTimer() b.RunParallel(func(pb *testing.PB) { for pb.Next() { bench(1000) } }) b.StopTimer() for _, garbage := range garbageAll { for _, t := range garbage { t.Stop() } } } func BenchmarkAfterFunc(b *testing.B) { benchmark(b, func(n int) { c := make(chan bool) var f func() f = func() { n-- if n >= 0 { AfterFunc(0, f) } else { c <- true } } AfterFunc(0, f) <-c }) } func BenchmarkAfter(b *testing.B) { benchmark(b, func(n int) { for i := 0; i < n; i++ { <-After(1) } }) } func BenchmarkStop(b *testing.B) { benchmark(b, func(n int) { for i := 0; i < n; i++ { NewTimer(1 * Second).Stop() } }) } func BenchmarkSimultaneousAfterFunc(b *testing.B) { benchmark(b, func(n int) { var wg sync.WaitGroup wg.Add(n) for i := 0; i < n; i++ { AfterFunc(0, wg.Done) } wg.Wait() }) } func BenchmarkStartStop(b *testing.B) { benchmark(b, func(n int) { timers := make([]*Timer, n) for i := 0; i < n; i++ { timers[i] = AfterFunc(Hour, nil) } for i := 0; i < n; i++ { timers[i].Stop() } }) } func BenchmarkReset(b *testing.B) { benchmark(b, func(n int) { t := NewTimer(Hour) for i := 0; i < n; i++ { t.Reset(Hour) } t.Stop() }) } func BenchmarkSleep(b *testing.B) { benchmark(b, func(n int) { var wg sync.WaitGroup wg.Add(n) for i := 0; i < n; i++ { go func() { Sleep(Nanosecond) wg.Done() }() } wg.Wait() }) } func TestAfter(t *testing.T) { const delay = 100 * Millisecond start := Now() end := <-After(delay) delayadj := delay if runtime.GOOS == "windows" { delayadj -= windowsInaccuracy } if duration := Now().Sub(start); duration < delayadj { t.Fatalf("After(%s) slept for only %d ns", delay, duration) } if min := start.Add(delayadj); end.Before(min) { t.Fatalf("After(%s) expect >= %s, got %s", delay, min, end) } } func TestAfterTick(t *testing.T) { const Count = 10 Delta := 100 * Millisecond if testing.Short() { Delta = 10 * Millisecond } t0 := Now() for i := 0; i < Count; i++ { <-After(Delta) } t1 := Now() d := t1.Sub(t0) target := Delta * Count if d < target*9/10 { t.Fatalf("%d ticks of %s too fast: took %s, expected %s", Count, Delta, d, target) } if !testing.Short() && d > target*30/10 { t.Fatalf("%d ticks of %s too slow: took %s, expected %s", Count, Delta, d, target) } } func TestAfterStop(t *testing.T) { AfterFunc(100*Millisecond, func() {}) t0 := NewTimer(50 * Millisecond) c1 := make(chan bool, 1) t1 := AfterFunc(150*Millisecond, func() { c1 <- true }) c2 := After(200 * Millisecond) if !t0.Stop() { t.Fatalf("failed to stop event 0") } if !t1.Stop() { t.Fatalf("failed to stop event 1") } <-c2 select { case <-t0.C: t.Fatalf("event 0 was not stopped") case <-c1: t.Fatalf("event 1 was not stopped") default: } if t1.Stop() { t.Fatalf("Stop returned true twice") } } func TestAfterQueuing(t *testing.T) { // This test flakes out on some systems, // so we'll try it a few times before declaring it a failure. const attempts = 5 err := errors.New("!=nil") for i := 0; i < attempts && err != nil; i++ { delta := Duration(20+i*50) * Millisecond if err = testAfterQueuing(delta); err != nil { t.Logf("attempt %v failed: %v", i, err) } } if err != nil { t.Fatal(err) } } var slots = []int{5, 3, 6, 6, 6, 1, 1, 2, 7, 9, 4, 8, 0} type afterResult struct { slot int t Time } func await(slot int, result chan<- afterResult, ac <-chan Time) { result <- afterResult{slot, <-ac} } func testAfterQueuing(delta Duration) error { // make the result channel buffered because we don't want // to depend on channel queueing semantics that might // possibly change in the future. result := make(chan afterResult, len(slots)) t0 := Now() for _, slot := range slots { go await(slot, result, After(Duration(slot)*delta)) } var order []int var times []Time for range slots { r := <-result order = append(order, r.slot) times = append(times, r.t) } for i := range order { if i > 0 && order[i] < order[i-1] { return fmt.Errorf("After calls returned out of order: %v", order) } } for i, t := range times { dt := t.Sub(t0) target := Duration(order[i]) * delta if dt < target-delta/2 || dt > target+delta*10 { return fmt.Errorf("After(%s) arrived at %s, expected [%s,%s]", target, dt, target-delta/2, target+delta*10) } } return nil } func TestTimerStopStress(t *testing.T) { if testing.Short() { return } for i := 0; i < 100; i++ { go func(i int) { timer := AfterFunc(2*Second, func() { t.Fatalf("timer %d was not stopped", i) }) Sleep(1 * Second) timer.Stop() }(i) } Sleep(3 * Second) } func TestSleepZeroDeadlock(t *testing.T) { // Sleep(0) used to hang, the sequence of events was as follows. // Sleep(0) sets G's status to Gwaiting, but then immediately returns leaving the status. // Then the goroutine calls e.g. new and falls down into the scheduler due to pending GC. // After the GC nobody wakes up the goroutine from Gwaiting status. defer runtime.GOMAXPROCS(runtime.GOMAXPROCS(4)) c := make(chan bool) go func() { for i := 0; i < 100; i++ { runtime.GC() } c <- true }() for i := 0; i < 100; i++ { Sleep(0) tmp := make(chan bool, 1) tmp <- true <-tmp } <-c } func testReset(d Duration) error { t0 := NewTimer(2 * d) Sleep(d) if !t0.Reset(3 * d) { return errors.New("resetting unfired timer returned false") } Sleep(2 * d) select { case <-t0.C: return errors.New("timer fired early") default: } Sleep(2 * d) select { case <-t0.C: default: return errors.New("reset timer did not fire") } if t0.Reset(50 * Millisecond) { return errors.New("resetting expired timer returned true") } return nil } func TestReset(t *testing.T) { // We try to run this test with increasingly larger multiples // until one works so slow, loaded hardware isn't as flaky, // but without slowing down fast machines unnecessarily. const unit = 25 * Millisecond tries := []Duration{ 1 * unit, 3 * unit, 7 * unit, 15 * unit, } var err error for _, d := range tries { err = testReset(d) if err == nil { t.Logf("passed using duration %v", d) return } } t.Error(err) } // Test that sleeping for an interval so large it overflows does not // result in a short sleep duration. func TestOverflowSleep(t *testing.T) { const big = Duration(int64(1<<63 - 1)) select { case <-After(big): t.Fatalf("big timeout fired") case <-After(25 * Millisecond): // OK } const neg = Duration(-1 << 63) select { case <-After(neg): // OK case <-After(1 * Second): t.Fatalf("negative timeout didn't fire") } } // Test that a panic while deleting a timer does not leave // the timers mutex held, deadlocking a ticker.Stop in a defer. func TestIssue5745(t *testing.T) { ticker := NewTicker(Hour) defer func() { // would deadlock here before the fix due to // lock taken before the segfault. ticker.Stop() if r := recover(); r == nil { t.Error("Expected panic, but none happened.") } }() // cause a panic due to a segfault var timer *Timer timer.Stop() t.Error("Should be unreachable.") } func TestOverflowRuntimeTimer(t *testing.T) { if testing.Short() { t.Skip("skipping in short mode, see issue 6874") } // This may hang forever if timers are broken. See comment near // the end of CheckRuntimeTimerOverflow in internal_test.go. CheckRuntimeTimerOverflow() } func checkZeroPanicString(t *testing.T) { e := recover() s, _ := e.(string) if want := "called on uninitialized Timer"; !strings.Contains(s, want) { t.Errorf("panic = %v; want substring %q", e, want) } } func TestZeroTimerResetPanics(t *testing.T) { defer checkZeroPanicString(t) var tr Timer tr.Reset(1) } func TestZeroTimerStopPanics(t *testing.T) { defer checkZeroPanicString(t) var tr Timer tr.Stop() }