/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <map>
#include <EGL/egl.h>
struct EglContext {
enum GLESApi {
GLESApi_CM = 1,
GLESApi_2 = 2,
GLESApi_3_0 = 3,
GLESApi_3_1 = 4,
};
static std::map<uint32_t, EglContext*> map;
static uint32_t nextId;
EglContext(EGLContext context_, uint32_t ctx_, GLESApi api_)
: create_ctx(ctx_), context(context_), api(api_), id(nextId++) {
map.emplace(id, this);
}
~EglContext() {
map.erase(id);
}
EglContext* bind(uint32_t ctx_) {
for (auto const& it : EglContext::map) {
EglContext* ctx = it.second;
if (ctx == this)
continue;
if (ctx->bound_ctx == ctx_)
return ctx;
}
bound_ctx = ctx_;
return nullptr;
}
void unbind() {
bound_ctx = 0U;
}
bool disposable() {
return context == EGL_NO_CONTEXT && bound_ctx == 0U;
}
uint32_t create_ctx;
EGLContext context;
enum GLESApi api;
uint32_t id;
private:
uint32_t bound_ctx = 0U;
};