//===--- VTTBuilder.cpp - C++ VTT layout builder --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This contains code dealing with generation of the layout of virtual table
// tables (VTT).
//
//===----------------------------------------------------------------------===//
#include "clang/AST/VTTBuilder.h"
#include "clang/AST/ASTContext.h"
#include "clang/AST/CXXInheritance.h"
#include "clang/AST/RecordLayout.h"
#include "clang/Basic/TargetInfo.h"
#include "llvm/Support/Format.h"
#include <algorithm>
#include <cstdio>
using namespace clang;
#define DUMP_OVERRIDERS 0
VTTBuilder::VTTBuilder(ASTContext &Ctx,
const CXXRecordDecl *MostDerivedClass,
bool GenerateDefinition)
: Ctx(Ctx), MostDerivedClass(MostDerivedClass),
MostDerivedClassLayout(Ctx.getASTRecordLayout(MostDerivedClass)),
GenerateDefinition(GenerateDefinition) {
// Lay out this VTT.
LayoutVTT(BaseSubobject(MostDerivedClass, CharUnits::Zero()),
/*BaseIsVirtual=*/false);
}
void VTTBuilder::AddVTablePointer(BaseSubobject Base, uint64_t VTableIndex,
const CXXRecordDecl *VTableClass) {
// Store the vtable pointer index if we're generating the primary VTT.
if (VTableClass == MostDerivedClass) {
assert(!SecondaryVirtualPointerIndices.count(Base) &&
"A virtual pointer index already exists for this base subobject!");
SecondaryVirtualPointerIndices[Base] = VTTComponents.size();
}
if (!GenerateDefinition) {
VTTComponents.push_back(VTTComponent());
return;
}
VTTComponents.push_back(VTTComponent(VTableIndex, Base));
}
void VTTBuilder::LayoutSecondaryVTTs(BaseSubobject Base) {
const CXXRecordDecl *RD = Base.getBase();
for (const auto &I : RD->bases()) {
// Don't layout virtual bases.
if (I.isVirtual())
continue;
const CXXRecordDecl *BaseDecl =
cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
const ASTRecordLayout &Layout = Ctx.getASTRecordLayout(RD);
CharUnits BaseOffset = Base.getBaseOffset() +
Layout.getBaseClassOffset(BaseDecl);
// Layout the VTT for this base.
LayoutVTT(BaseSubobject(BaseDecl, BaseOffset), /*BaseIsVirtual=*/false);
}
}
void
VTTBuilder::LayoutSecondaryVirtualPointers(BaseSubobject Base,
bool BaseIsMorallyVirtual,
uint64_t VTableIndex,
const CXXRecordDecl *VTableClass,
VisitedVirtualBasesSetTy &VBases) {
const CXXRecordDecl *RD = Base.getBase();
// We're not interested in bases that don't have virtual bases, and not
// morally virtual bases.
if (!RD->getNumVBases() && !BaseIsMorallyVirtual)
return;
for (const auto &I : RD->bases()) {
const CXXRecordDecl *BaseDecl =
cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
// Itanium C++ ABI 2.6.2:
// Secondary virtual pointers are present for all bases with either
// virtual bases or virtual function declarations overridden along a
// virtual path.
//
// If the base class is not dynamic, we don't want to add it, nor any
// of its base classes.
if (!BaseDecl->isDynamicClass())
continue;
bool BaseDeclIsMorallyVirtual = BaseIsMorallyVirtual;
bool BaseDeclIsNonVirtualPrimaryBase = false;
CharUnits BaseOffset;
if (I.isVirtual()) {
// Ignore virtual bases that we've already visited.
if (!VBases.insert(BaseDecl).second)
continue;
BaseOffset = MostDerivedClassLayout.getVBaseClassOffset(BaseDecl);
BaseDeclIsMorallyVirtual = true;
} else {
const ASTRecordLayout &Layout = Ctx.getASTRecordLayout(RD);
BaseOffset = Base.getBaseOffset() +
Layout.getBaseClassOffset(BaseDecl);
if (!Layout.isPrimaryBaseVirtual() &&
Layout.getPrimaryBase() == BaseDecl)
BaseDeclIsNonVirtualPrimaryBase = true;
}
// Itanium C++ ABI 2.6.2:
// Secondary virtual pointers: for each base class X which (a) has virtual
// bases or is reachable along a virtual path from D, and (b) is not a
// non-virtual primary base, the address of the virtual table for X-in-D
// or an appropriate construction virtual table.
if (!BaseDeclIsNonVirtualPrimaryBase &&
(BaseDecl->getNumVBases() || BaseDeclIsMorallyVirtual)) {
// Add the vtable pointer.
AddVTablePointer(BaseSubobject(BaseDecl, BaseOffset), VTableIndex,
VTableClass);
}
// And lay out the secondary virtual pointers for the base class.
LayoutSecondaryVirtualPointers(BaseSubobject(BaseDecl, BaseOffset),
BaseDeclIsMorallyVirtual, VTableIndex,
VTableClass, VBases);
}
}
void
VTTBuilder::LayoutSecondaryVirtualPointers(BaseSubobject Base,
uint64_t VTableIndex) {
VisitedVirtualBasesSetTy VBases;
LayoutSecondaryVirtualPointers(Base, /*BaseIsMorallyVirtual=*/false,
VTableIndex, Base.getBase(), VBases);
}
void VTTBuilder::LayoutVirtualVTTs(const CXXRecordDecl *RD,
VisitedVirtualBasesSetTy &VBases) {
for (const auto &I : RD->bases()) {
const CXXRecordDecl *BaseDecl =
cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
// Check if this is a virtual base.
if (I.isVirtual()) {
// Check if we've seen this base before.
if (!VBases.insert(BaseDecl).second)
continue;
CharUnits BaseOffset =
MostDerivedClassLayout.getVBaseClassOffset(BaseDecl);
LayoutVTT(BaseSubobject(BaseDecl, BaseOffset), /*BaseIsVirtual=*/true);
}
// We only need to layout virtual VTTs for this base if it actually has
// virtual bases.
if (BaseDecl->getNumVBases())
LayoutVirtualVTTs(BaseDecl, VBases);
}
}
void VTTBuilder::LayoutVTT(BaseSubobject Base, bool BaseIsVirtual) {
const CXXRecordDecl *RD = Base.getBase();
// Itanium C++ ABI 2.6.2:
// An array of virtual table addresses, called the VTT, is declared for
// each class type that has indirect or direct virtual base classes.
if (RD->getNumVBases() == 0)
return;
bool IsPrimaryVTT = Base.getBase() == MostDerivedClass;
if (!IsPrimaryVTT) {
// Remember the sub-VTT index.
SubVTTIndicies[Base] = VTTComponents.size();
}
uint64_t VTableIndex = VTTVTables.size();
VTTVTables.push_back(VTTVTable(Base, BaseIsVirtual));
// Add the primary vtable pointer.
AddVTablePointer(Base, VTableIndex, RD);
// Add the secondary VTTs.
LayoutSecondaryVTTs(Base);
// Add the secondary virtual pointers.
LayoutSecondaryVirtualPointers(Base, VTableIndex);
// If this is the primary VTT, we want to lay out virtual VTTs as well.
if (IsPrimaryVTT) {
VisitedVirtualBasesSetTy VBases;
LayoutVirtualVTTs(Base.getBase(), VBases);
}
}