//===-- scudo_allocator.cpp -------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// Scudo Hardened Allocator implementation.
/// It uses the sanitizer_common allocator as a base and aims at mitigating
/// heap corruption vulnerabilities. It provides a checksum-guarded chunk
/// header, a delayed free list, and additional sanity checks.
///
//===----------------------------------------------------------------------===//
#include "scudo_allocator.h"
#include "scudo_utils.h"
#include "sanitizer_common/sanitizer_allocator_interface.h"
#include "sanitizer_common/sanitizer_quarantine.h"
#include <limits.h>
#include <pthread.h>
#include <smmintrin.h>
#include <atomic>
#include <cstring>
namespace __scudo {
const uptr AllocatorSpace = ~0ULL;
const uptr AllocatorSize = 0x10000000000ULL;
const uptr MinAlignmentLog = 4; // 16 bytes for x64
const uptr MaxAlignmentLog = 24;
typedef DefaultSizeClassMap SizeClassMap;
typedef SizeClassAllocator64<AllocatorSpace, AllocatorSize, 0, SizeClassMap>
PrimaryAllocator;
typedef SizeClassAllocatorLocalCache<PrimaryAllocator> AllocatorCache;
typedef LargeMmapAllocator<> SecondaryAllocator;
typedef CombinedAllocator<PrimaryAllocator, AllocatorCache, SecondaryAllocator>
ScudoAllocator;
static ScudoAllocator &getAllocator();
static thread_local Xorshift128Plus Prng;
// Global static cookie, initialized at start-up.
static u64 Cookie;
enum ChunkState : u8 {
ChunkAvailable = 0,
ChunkAllocated = 1,
ChunkQuarantine = 2
};
typedef unsigned __int128 PackedHeader;
typedef std::atomic<PackedHeader> AtomicPackedHeader;
// Our header requires 128-bit of storage on x64 (the only platform supported
// as of now), which fits nicely with the alignment requirements.
// Having the offset saves us from using functions such as GetBlockBegin, that
// is fairly costly. Our first implementation used the MetaData as well, which
// offers the advantage of being stored away from the chunk itself, but
// accessing it was costly as well.
// The header will be atomically loaded and stored using the 16-byte primitives
// offered by the platform (likely requires cmpxchg16b support).
struct UnpackedHeader {
// 1st 8 bytes
u16 Checksum : 16;
u64 RequestedSize : 40; // Needed for reallocation purposes.
u8 State : 2; // available, allocated, or quarantined
u8 AllocType : 2; // malloc, new, new[], or memalign
u8 Unused_0_ : 4;
// 2nd 8 bytes
u64 Offset : 20; // Offset from the beginning of the backend
// allocation to the beginning chunk itself, in
// multiples of MinAlignment. See comment about its
// maximum value and test in Initialize.
u64 Unused_1_ : 28;
u16 Salt : 16;
};
COMPILER_CHECK(sizeof(UnpackedHeader) == sizeof(PackedHeader));
const uptr ChunkHeaderSize = sizeof(PackedHeader);
struct ScudoChunk : UnpackedHeader {
// We can't use the offset member of the chunk itself, as we would double
// fetch it without any warranty that it wouldn't have been tampered. To
// prevent this, we work with a local copy of the header.
void *AllocBeg(UnpackedHeader *Header) {
return reinterpret_cast<void *>(
reinterpret_cast<uptr>(this) - (Header->Offset << MinAlignmentLog));
}
// CRC32 checksum of the Chunk pointer and its ChunkHeader.
// It currently uses the Intel Nehalem SSE4.2 crc32 64-bit instruction.
u16 Checksum(UnpackedHeader *Header) const {
u64 HeaderHolder[2];
memcpy(HeaderHolder, Header, sizeof(HeaderHolder));
u64 Crc = _mm_crc32_u64(Cookie, reinterpret_cast<uptr>(this));
// This is somewhat of a shortcut. The checksum is stored in the 16 least
// significant bits of the first 8 bytes of the header, hence zero-ing
// those bits out. It would be more valid to zero the checksum field of the
// UnpackedHeader, but would require holding an additional copy of it.
Crc = _mm_crc32_u64(Crc, HeaderHolder[0] & 0xffffffffffff0000ULL);
Crc = _mm_crc32_u64(Crc, HeaderHolder[1]);
return static_cast<u16>(Crc);
}
// Loads and unpacks the header, verifying the checksum in the process.
void loadHeader(UnpackedHeader *NewUnpackedHeader) const {
const AtomicPackedHeader *AtomicHeader =
reinterpret_cast<const AtomicPackedHeader *>(this);
PackedHeader NewPackedHeader =
AtomicHeader->load(std::memory_order_relaxed);
*NewUnpackedHeader = bit_cast<UnpackedHeader>(NewPackedHeader);
if ((NewUnpackedHeader->Unused_0_ != 0) ||
(NewUnpackedHeader->Unused_1_ != 0) ||
(NewUnpackedHeader->Checksum != Checksum(NewUnpackedHeader))) {
dieWithMessage("ERROR: corrupted chunk header at address %p\n", this);
}
}
// Packs and stores the header, computing the checksum in the process.
void storeHeader(UnpackedHeader *NewUnpackedHeader) {
NewUnpackedHeader->Checksum = Checksum(NewUnpackedHeader);
PackedHeader NewPackedHeader = bit_cast<PackedHeader>(*NewUnpackedHeader);
AtomicPackedHeader *AtomicHeader =
reinterpret_cast<AtomicPackedHeader *>(this);
AtomicHeader->store(NewPackedHeader, std::memory_order_relaxed);
}
// Packs and stores the header, computing the checksum in the process. We
// compare the current header with the expected provided one to ensure that
// we are not being raced by a corruption occurring in another thread.
void compareExchangeHeader(UnpackedHeader *NewUnpackedHeader,
UnpackedHeader *OldUnpackedHeader) {
NewUnpackedHeader->Checksum = Checksum(NewUnpackedHeader);
PackedHeader NewPackedHeader = bit_cast<PackedHeader>(*NewUnpackedHeader);
PackedHeader OldPackedHeader = bit_cast<PackedHeader>(*OldUnpackedHeader);
AtomicPackedHeader *AtomicHeader =
reinterpret_cast<AtomicPackedHeader *>(this);
if (!AtomicHeader->compare_exchange_strong(OldPackedHeader,
NewPackedHeader,
std::memory_order_relaxed,
std::memory_order_relaxed)) {
dieWithMessage("ERROR: race on chunk header at address %p\n", this);
}
}
};
static bool ScudoInitIsRunning = false;
static pthread_once_t GlobalInited = PTHREAD_ONCE_INIT;
static pthread_key_t pkey;
static thread_local bool ThreadInited = false;
static thread_local bool ThreadTornDown = false;
static thread_local AllocatorCache Cache;
static void teardownThread(void *p) {
uptr v = reinterpret_cast<uptr>(p);
// The glibc POSIX thread-local-storage deallocation routine calls user
// provided destructors in a loop of PTHREAD_DESTRUCTOR_ITERATIONS.
// We want to be called last since other destructors might call free and the
// like, so we wait until PTHREAD_DESTRUCTOR_ITERATIONS before draining the
// quarantine and swallowing the cache.
if (v < PTHREAD_DESTRUCTOR_ITERATIONS) {
pthread_setspecific(pkey, reinterpret_cast<void *>(v + 1));
return;
}
drainQuarantine();
getAllocator().DestroyCache(&Cache);
ThreadTornDown = true;
}
static void initInternal() {
SanitizerToolName = "Scudo";
CHECK(!ScudoInitIsRunning && "Scudo init calls itself!");
ScudoInitIsRunning = true;
initFlags();
AllocatorOptions Options;
Options.setFrom(getFlags(), common_flags());
initAllocator(Options);
ScudoInitIsRunning = false;
}
static void initGlobal() {
pthread_key_create(&pkey, teardownThread);
initInternal();
}
static void NOINLINE initThread() {
pthread_once(&GlobalInited, initGlobal);
pthread_setspecific(pkey, reinterpret_cast<void *>(1));
getAllocator().InitCache(&Cache);
ThreadInited = true;
}
struct QuarantineCallback {
explicit QuarantineCallback(AllocatorCache *Cache)
: Cache_(Cache) {}
// Chunk recycling function, returns a quarantined chunk to the backend.
void Recycle(ScudoChunk *Chunk) {
UnpackedHeader Header;
Chunk->loadHeader(&Header);
if (Header.State != ChunkQuarantine) {
dieWithMessage("ERROR: invalid chunk state when recycling address %p\n",
Chunk);
}
void *Ptr = Chunk->AllocBeg(&Header);
getAllocator().Deallocate(Cache_, Ptr);
}
/// Internal quarantine allocation and deallocation functions.
void *Allocate(uptr Size) {
// The internal quarantine memory cannot be protected by us. But the only
// structures allocated are QuarantineBatch, that are 8KB for x64. So we
// will use mmap for those, and given that Deallocate doesn't pass a size
// in, we enforce the size of the allocation to be sizeof(QuarantineBatch).
// TODO(kostyak): switching to mmap impacts greatly performances, we have
// to find another solution
// CHECK_EQ(Size, sizeof(QuarantineBatch));
// return MmapOrDie(Size, "QuarantineBatch");
return getAllocator().Allocate(Cache_, Size, 1, false);
}
void Deallocate(void *Ptr) {
// UnmapOrDie(Ptr, sizeof(QuarantineBatch));
getAllocator().Deallocate(Cache_, Ptr);
}
AllocatorCache *Cache_;
};
typedef Quarantine<QuarantineCallback, ScudoChunk> ScudoQuarantine;
typedef ScudoQuarantine::Cache QuarantineCache;
static thread_local QuarantineCache ThreadQuarantineCache;
void AllocatorOptions::setFrom(const Flags *f, const CommonFlags *cf) {
MayReturnNull = cf->allocator_may_return_null;
QuarantineSizeMb = f->QuarantineSizeMb;
ThreadLocalQuarantineSizeKb = f->ThreadLocalQuarantineSizeKb;
DeallocationTypeMismatch = f->DeallocationTypeMismatch;
DeleteSizeMismatch = f->DeleteSizeMismatch;
ZeroContents = f->ZeroContents;
}
void AllocatorOptions::copyTo(Flags *f, CommonFlags *cf) const {
cf->allocator_may_return_null = MayReturnNull;
f->QuarantineSizeMb = QuarantineSizeMb;
f->ThreadLocalQuarantineSizeKb = ThreadLocalQuarantineSizeKb;
f->DeallocationTypeMismatch = DeallocationTypeMismatch;
f->DeleteSizeMismatch = DeleteSizeMismatch;
f->ZeroContents = ZeroContents;
}
struct Allocator {
static const uptr MaxAllowedMallocSize = 1ULL << 40;
static const uptr MinAlignment = 1 << MinAlignmentLog;
static const uptr MaxAlignment = 1 << MaxAlignmentLog; // 16 MB
ScudoAllocator BackendAllocator;
ScudoQuarantine AllocatorQuarantine;
// The fallback caches are used when the thread local caches have been
// 'detroyed' on thread tear-down. They are protected by a Mutex as they can
// be accessed by different threads.
StaticSpinMutex FallbackMutex;
AllocatorCache FallbackAllocatorCache;
QuarantineCache FallbackQuarantineCache;
bool DeallocationTypeMismatch;
bool ZeroContents;
bool DeleteSizeMismatch;
explicit Allocator(LinkerInitialized)
: AllocatorQuarantine(LINKER_INITIALIZED),
FallbackQuarantineCache(LINKER_INITIALIZED) {}
void init(const AllocatorOptions &Options) {
// Currently SSE 4.2 support is required. This might change later.
CHECK(testCPUFeature(SSE4_2)); // for crc32
// Verify that the header offset field can hold the maximum offset. In the
// worst case scenario, the backend allocation is already aligned on
// MaxAlignment, so in order to store the header and still be aligned, we
// add an extra MaxAlignment. As a result, the offset from the beginning of
// the backend allocation to the chunk will be MaxAlignment -
// ChunkHeaderSize.
UnpackedHeader Header = {};
uptr MaximumOffset = (MaxAlignment - ChunkHeaderSize) >> MinAlignmentLog;
Header.Offset = MaximumOffset;
if (Header.Offset != MaximumOffset) {
dieWithMessage("ERROR: the maximum possible offset doesn't fit in the "
"header\n");
}
DeallocationTypeMismatch = Options.DeallocationTypeMismatch;
DeleteSizeMismatch = Options.DeleteSizeMismatch;
ZeroContents = Options.ZeroContents;
BackendAllocator.Init(Options.MayReturnNull);
AllocatorQuarantine.Init(static_cast<uptr>(Options.QuarantineSizeMb) << 20,
static_cast<uptr>(
Options.ThreadLocalQuarantineSizeKb) << 10);
BackendAllocator.InitCache(&FallbackAllocatorCache);
Cookie = Prng.Next();
}
// Allocates a chunk.
void *allocate(uptr Size, uptr Alignment, AllocType Type) {
if (UNLIKELY(!ThreadInited))
initThread();
if (!IsPowerOfTwo(Alignment)) {
dieWithMessage("ERROR: malloc alignment is not a power of 2\n");
}
if (Alignment > MaxAlignment)
return BackendAllocator.ReturnNullOrDie();
if (Alignment < MinAlignment)
Alignment = MinAlignment;
if (Size == 0)
Size = 1;
if (Size >= MaxAllowedMallocSize)
return BackendAllocator.ReturnNullOrDie();
uptr RoundedSize = RoundUpTo(Size, MinAlignment);
uptr ExtraBytes = ChunkHeaderSize;
if (Alignment > MinAlignment)
ExtraBytes += Alignment;
uptr NeededSize = RoundedSize + ExtraBytes;
if (NeededSize >= MaxAllowedMallocSize)
return BackendAllocator.ReturnNullOrDie();
void *Ptr;
if (LIKELY(!ThreadTornDown)) {
Ptr = BackendAllocator.Allocate(&Cache, NeededSize, MinAlignment);
} else {
SpinMutexLock l(&FallbackMutex);
Ptr = BackendAllocator.Allocate(&FallbackAllocatorCache, NeededSize,
MinAlignment);
}
if (!Ptr)
return BackendAllocator.ReturnNullOrDie();
// If requested, we will zero out the entire contents of the returned chunk.
if (ZeroContents && BackendAllocator.FromPrimary(Ptr))
memset(Ptr, 0, BackendAllocator.GetActuallyAllocatedSize(Ptr));
uptr AllocBeg = reinterpret_cast<uptr>(Ptr);
uptr ChunkBeg = AllocBeg + ChunkHeaderSize;
if (!IsAligned(ChunkBeg, Alignment))
ChunkBeg = RoundUpTo(ChunkBeg, Alignment);
CHECK_LE(ChunkBeg + Size, AllocBeg + NeededSize);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - ChunkHeaderSize);
UnpackedHeader Header = {};
Header.State = ChunkAllocated;
Header.Offset = (ChunkBeg - ChunkHeaderSize - AllocBeg) >> MinAlignmentLog;
Header.AllocType = Type;
Header.RequestedSize = Size;
Header.Salt = static_cast<u16>(Prng.Next());
Chunk->storeHeader(&Header);
void *UserPtr = reinterpret_cast<void *>(ChunkBeg);
// TODO(kostyak): hooks sound like a terrible idea security wise but might
// be needed for things to work properly?
// if (&__sanitizer_malloc_hook) __sanitizer_malloc_hook(UserPtr, Size);
return UserPtr;
}
// Deallocates a Chunk, which means adding it to the delayed free list (or
// Quarantine).
void deallocate(void *UserPtr, uptr DeleteSize, AllocType Type) {
if (UNLIKELY(!ThreadInited))
initThread();
// TODO(kostyak): see hook comment above
// if (&__sanitizer_free_hook) __sanitizer_free_hook(UserPtr);
if (!UserPtr)
return;
uptr ChunkBeg = reinterpret_cast<uptr>(UserPtr);
if (!IsAligned(ChunkBeg, MinAlignment)) {
dieWithMessage("ERROR: attempted to deallocate a chunk not properly "
"aligned at address %p\n", UserPtr);
}
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - ChunkHeaderSize);
UnpackedHeader OldHeader;
Chunk->loadHeader(&OldHeader);
if (OldHeader.State != ChunkAllocated) {
dieWithMessage("ERROR: invalid chunk state when deallocating address "
"%p\n", Chunk);
}
UnpackedHeader NewHeader = OldHeader;
NewHeader.State = ChunkQuarantine;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
if (DeallocationTypeMismatch) {
// The deallocation type has to match the allocation one.
if (NewHeader.AllocType != Type) {
// With the exception of memalign'd Chunks, that can be still be free'd.
if (NewHeader.AllocType != FromMemalign || Type != FromMalloc) {
dieWithMessage("ERROR: allocation type mismatch on address %p\n",
Chunk);
}
}
}
uptr Size = NewHeader.RequestedSize;
if (DeleteSizeMismatch) {
if (DeleteSize && DeleteSize != Size) {
dieWithMessage("ERROR: invalid sized delete on chunk at address %p\n",
Chunk);
}
}
if (LIKELY(!ThreadTornDown)) {
AllocatorQuarantine.Put(&ThreadQuarantineCache,
QuarantineCallback(&Cache), Chunk, Size);
} else {
SpinMutexLock l(&FallbackMutex);
AllocatorQuarantine.Put(&FallbackQuarantineCache,
QuarantineCallback(&FallbackAllocatorCache),
Chunk, Size);
}
}
// Returns the actual usable size of a chunk. Since this requires loading the
// header, we will return it in the second parameter, as it can be required
// by the caller to perform additional processing.
uptr getUsableSize(const void *Ptr, UnpackedHeader *Header) {
if (UNLIKELY(!ThreadInited))
initThread();
if (!Ptr)
return 0;
uptr ChunkBeg = reinterpret_cast<uptr>(Ptr);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - ChunkHeaderSize);
Chunk->loadHeader(Header);
// Getting the usable size of a chunk only makes sense if it's allocated.
if (Header->State != ChunkAllocated) {
dieWithMessage("ERROR: attempted to size a non-allocated chunk at "
"address %p\n", Chunk);
}
uptr Size =
BackendAllocator.GetActuallyAllocatedSize(Chunk->AllocBeg(Header));
// UsableSize works as malloc_usable_size, which is also what (AFAIU)
// tcmalloc's MallocExtension::GetAllocatedSize aims at providing. This
// means we will return the size of the chunk from the user beginning to
// the end of the 'user' allocation, hence us subtracting the header size
// and the offset from the size.
if (Size == 0)
return Size;
return Size - ChunkHeaderSize - (Header->Offset << MinAlignmentLog);
}
// Helper function that doesn't care about the header.
uptr getUsableSize(const void *Ptr) {
UnpackedHeader Header;
return getUsableSize(Ptr, &Header);
}
// Reallocates a chunk. We can save on a new allocation if the new requested
// size still fits in the chunk.
void *reallocate(void *OldPtr, uptr NewSize) {
if (UNLIKELY(!ThreadInited))
initThread();
UnpackedHeader OldHeader;
uptr Size = getUsableSize(OldPtr, &OldHeader);
uptr ChunkBeg = reinterpret_cast<uptr>(OldPtr);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - ChunkHeaderSize);
if (OldHeader.AllocType != FromMalloc) {
dieWithMessage("ERROR: invalid chunk type when reallocating address %p\n",
Chunk);
}
UnpackedHeader NewHeader = OldHeader;
// The new size still fits in the current chunk.
if (NewSize <= Size) {
NewHeader.RequestedSize = NewSize;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
return OldPtr;
}
// Otherwise, we have to allocate a new chunk and copy the contents of the
// old one.
void *NewPtr = allocate(NewSize, MinAlignment, FromMalloc);
if (NewPtr) {
uptr OldSize = OldHeader.RequestedSize;
memcpy(NewPtr, OldPtr, Min(NewSize, OldSize));
NewHeader.State = ChunkQuarantine;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
if (LIKELY(!ThreadTornDown)) {
AllocatorQuarantine.Put(&ThreadQuarantineCache,
QuarantineCallback(&Cache), Chunk, OldSize);
} else {
SpinMutexLock l(&FallbackMutex);
AllocatorQuarantine.Put(&FallbackQuarantineCache,
QuarantineCallback(&FallbackAllocatorCache),
Chunk, OldSize);
}
}
return NewPtr;
}
void *calloc(uptr NMemB, uptr Size) {
if (UNLIKELY(!ThreadInited))
initThread();
uptr Total = NMemB * Size;
if (Size != 0 && Total / Size != NMemB) // Overflow check
return BackendAllocator.ReturnNullOrDie();
void *Ptr = allocate(Total, MinAlignment, FromMalloc);
// If ZeroContents, the content of the chunk has already been zero'd out.
if (!ZeroContents && Ptr && BackendAllocator.FromPrimary(Ptr))
memset(Ptr, 0, getUsableSize(Ptr));
return Ptr;
}
void drainQuarantine() {
AllocatorQuarantine.Drain(&ThreadQuarantineCache,
QuarantineCallback(&Cache));
}
};
static Allocator Instance(LINKER_INITIALIZED);
static ScudoAllocator &getAllocator() {
return Instance.BackendAllocator;
}
void initAllocator(const AllocatorOptions &Options) {
Instance.init(Options);
}
void drainQuarantine() {
Instance.drainQuarantine();
}
void *scudoMalloc(uptr Size, AllocType Type) {
return Instance.allocate(Size, Allocator::MinAlignment, Type);
}
void scudoFree(void *Ptr, AllocType Type) {
Instance.deallocate(Ptr, 0, Type);
}
void scudoSizedFree(void *Ptr, uptr Size, AllocType Type) {
Instance.deallocate(Ptr, Size, Type);
}
void *scudoRealloc(void *Ptr, uptr Size) {
if (!Ptr)
return Instance.allocate(Size, Allocator::MinAlignment, FromMalloc);
if (Size == 0) {
Instance.deallocate(Ptr, 0, FromMalloc);
return nullptr;
}
return Instance.reallocate(Ptr, Size);
}
void *scudoCalloc(uptr NMemB, uptr Size) {
return Instance.calloc(NMemB, Size);
}
void *scudoValloc(uptr Size) {
return Instance.allocate(Size, GetPageSizeCached(), FromMemalign);
}
void *scudoMemalign(uptr Alignment, uptr Size) {
return Instance.allocate(Size, Alignment, FromMemalign);
}
void *scudoPvalloc(uptr Size) {
uptr PageSize = GetPageSizeCached();
Size = RoundUpTo(Size, PageSize);
if (Size == 0) {
// pvalloc(0) should allocate one page.
Size = PageSize;
}
return Instance.allocate(Size, PageSize, FromMemalign);
}
int scudoPosixMemalign(void **MemPtr, uptr Alignment, uptr Size) {
*MemPtr = Instance.allocate(Size, Alignment, FromMemalign);
return 0;
}
void *scudoAlignedAlloc(uptr Alignment, uptr Size) {
// size must be a multiple of the alignment. To avoid a division, we first
// make sure that alignment is a power of 2.
CHECK(IsPowerOfTwo(Alignment));
CHECK_EQ((Size & (Alignment - 1)), 0);
return Instance.allocate(Size, Alignment, FromMalloc);
}
uptr scudoMallocUsableSize(void *Ptr) {
return Instance.getUsableSize(Ptr);
}
} // namespace __scudo
using namespace __scudo;
// MallocExtension helper functions
uptr __sanitizer_get_current_allocated_bytes() {
uptr stats[AllocatorStatCount];
getAllocator().GetStats(stats);
return stats[AllocatorStatAllocated];
}
uptr __sanitizer_get_heap_size() {
uptr stats[AllocatorStatCount];
getAllocator().GetStats(stats);
return stats[AllocatorStatMapped];
}
uptr __sanitizer_get_free_bytes() {
return 1;
}
uptr __sanitizer_get_unmapped_bytes() {
return 1;
}
uptr __sanitizer_get_estimated_allocated_size(uptr size) {
return size;
}
int __sanitizer_get_ownership(const void *p) {
return Instance.getUsableSize(p) != 0;
}
uptr __sanitizer_get_allocated_size(const void *p) {
return Instance.getUsableSize(p);
}