/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief GL_EXT_multisample_render_to_texture tests.
*/ /*--------------------------------------------------------------------*/
#include "es2fMultisampledRenderToTextureTests.hpp"
#include "deString.h"
#include "deStringUtil.hpp"
#include "gluContextInfo.hpp"
#include "gluPixelTransfer.hpp"
#include "gluShaderProgram.hpp"
#include "glw.h"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuSurface.hpp"
#include "tcuTestLog.hpp"
#include "tcuVector.hpp"
using tcu::TestLog;
using tcu::Vec4;
namespace deqp
{
namespace gles2
{
namespace Functional
{
class MultisampledRenderToTextureReadPixelsCase : public TestCase
{
public:
MultisampledRenderToTextureReadPixelsCase(Context& context, const char* name, const char* description);
~MultisampledRenderToTextureReadPixelsCase();
void init();
IterateResult iterate();
private:
MultisampledRenderToTextureReadPixelsCase(const MultisampledRenderToTextureReadPixelsCase& other);
MultisampledRenderToTextureReadPixelsCase& operator=(const MultisampledRenderToTextureReadPixelsCase& other);
};
MultisampledRenderToTextureReadPixelsCase::MultisampledRenderToTextureReadPixelsCase(Context& context, const char* name, const char* description)
: TestCase(context, name, description)
{
}
MultisampledRenderToTextureReadPixelsCase::~MultisampledRenderToTextureReadPixelsCase()
{
}
void MultisampledRenderToTextureReadPixelsCase::init()
{
const glu::ContextInfo& contextInfo = m_context.getContextInfo();
if (!contextInfo.isExtensionSupported("GL_EXT_multisampled_render_to_texture"))
{
TCU_THROW(NotSupportedError, "EXT_multisampled_render_to_texture is not supported");
}
}
MultisampledRenderToTextureReadPixelsCase::IterateResult MultisampledRenderToTextureReadPixelsCase::iterate()
{
// Test for a bug where ReadPixels fails on multisampled textures.
// See http://crbug.com/890002
// Note that this does not test whether multisampling is working properly,
// only that ReadPixels is able to read from the texture.
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
// Create a framebuffer with a multisampled texture and a depth-stencil
// renderbuffer.
GLuint framebuffer = 0;
GLuint texture = 0;
gl.genFramebuffers(1, &framebuffer);
gl.genTextures(1, &texture);
gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
gl.bindTexture(GL_TEXTURE_2D, texture);
gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
GLint max_samples = 0;
gl.getIntegerv(GL_MAX_SAMPLES_EXT, &max_samples);
gl.framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0, max_samples);
GLuint depthStencil = 0;
gl.genRenderbuffers(1, &depthStencil);
gl.bindRenderbuffer(GL_RENDERBUFFER, depthStencil);
gl.renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, max_samples, GL_DEPTH24_STENCIL8, 1, 1);
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencil);
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil);
if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
TCU_THROW(NotSupportedError, "Framebuffer format not supported.");
}
gl.clearColor(1, 0, 1, 0);
gl.clear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "init");
// ReadPixels should implicitly resolve the multisampled buffer.
GLubyte pixel[4] = { 0, 1, 0, 1 };
gl.readPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
GLU_EXPECT_NO_ERROR(gl.getError(), "ReadPixels");
if (pixel[0] != 255 || pixel[1] != 0 || pixel[2] != 255 || pixel[3] != 0)
{
std::ostringstream msg;
msg << "ReadPixels read incorrect values: [" << (int)pixel[0] << ", " << (int)pixel[1] << ", " << (int)pixel[2] << ", " << (int)pixel[3] << "]";
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, msg.str().c_str());
}
else
{
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
}
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
gl.bindTexture(GL_TEXTURE_2D, 0);
gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
gl.deleteFramebuffers(1, &framebuffer);
gl.deleteRenderbuffers(1, &depthStencil);
gl.deleteTextures(1, &texture);
return STOP;
}
MultisampledRenderToTextureTests::MultisampledRenderToTextureTests(Context& context) : TestCaseGroup(context, "multisampled_render_to_texture", "EXT_multisampled_render_to_texture tests")
{
}
MultisampledRenderToTextureTests::~MultisampledRenderToTextureTests()
{
}
void MultisampledRenderToTextureTests::init()
{
addChild(new MultisampledRenderToTextureReadPixelsCase(m_context, "readpixels", "Test ReadPixels with EXT_multisampled_render_to_texture"));
}
} // namespace Functional
} // namespace gles2
} // namespace deqp