C++程序  |  86行  |  2.57 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 2.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Texture format performance tests.
 *//*--------------------------------------------------------------------*/

#include "es2pTextureFormatTests.hpp"
#include "es2pTextureCases.hpp"
#include "gluStrUtil.hpp"

#include "glwEnums.hpp"

using std::string;

namespace deqp
{
namespace gles2
{
namespace Performance
{

TextureFormatTests::TextureFormatTests (Context& context)
	: TestCaseGroup(context, "format", "Texture Format Performance Tests")
{
}

TextureFormatTests::~TextureFormatTests (void)
{
}

void TextureFormatTests::init (void)
{
	static const struct
	{
		const char*	name;
		deUint32	format;
		deUint32	dataType;
	} texFormats[] =
	{
		{ "a8",			GL_ALPHA,			GL_UNSIGNED_BYTE },
		{ "l8",			GL_LUMINANCE,		GL_UNSIGNED_BYTE },
		{ "la88",		GL_LUMINANCE_ALPHA,	GL_UNSIGNED_BYTE },
		{ "rgb565",		GL_RGB,				GL_UNSIGNED_SHORT_5_6_5 },
		{ "rgba4444",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4 },
		{ "rgba5551",	GL_RGBA,			GL_UNSIGNED_SHORT_5_5_5_1 },
		{ "rgb888",		GL_RGB,				GL_UNSIGNED_BYTE },
		{ "rgba8888",	GL_RGBA,			GL_UNSIGNED_BYTE }
	};

	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
	{
		deUint32	format			= texFormats[formatNdx].format;
		deUint32	dataType		= texFormats[formatNdx].dataType;
		string		nameBase		= texFormats[formatNdx].name;
		deUint32	wrapS			= GL_CLAMP_TO_EDGE;
		deUint32	wrapT			= GL_CLAMP_TO_EDGE;
		deUint32	minFilter		= GL_NEAREST;
		deUint32	magFilter		= GL_NEAREST;
		int			numTextures		= 1;
		string		descriptionBase	= string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType);

		addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
	}
}

} // Performance
} // gles2
} // deqp