/* glcpp is generating a division-by-zero error for this case. It's
* easy to argue that it should be short-circuiting the evaluation and
* not generating the diagnostic (which happens to be what gcc does).
* But it doesn't seem like we should force this behavior on our
* pre-processor, (and, as always, the GLSL specification of the
* pre-processor is too vague on this point).
*
* If a short-circuit evaluation optimization does get added to the
* pre-processor then it would legitimate to update the expected file
* for this test.
*/
#if 1 || (1 / 0)
#endif