/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "compiler/glsl_types.h"
#include "ir.h"
#include "glsl_parser_extras.h"
#include "main/errors.h"
typedef enum {
PARAMETER_LIST_NO_MATCH,
PARAMETER_LIST_EXACT_MATCH,
PARAMETER_LIST_INEXACT_MATCH /*< Match requires implicit conversion. */
} parameter_list_match_t;
/**
* \brief Check if two parameter lists match.
*
* \param list_a Parameters of the function definition.
* \param list_b Actual parameters passed to the function.
* \see matching_signature()
*/
static parameter_list_match_t
parameter_lists_match(_mesa_glsl_parse_state *state,
const exec_list *list_a, const exec_list *list_b)
{
const exec_node *node_a = list_a->get_head_raw();
const exec_node *node_b = list_b->get_head_raw();
/* This is set to true if there is an inexact match requiring an implicit
* conversion. */
bool inexact_match = false;
for (/* empty */
; !node_a->is_tail_sentinel()
; node_a = node_a->next, node_b = node_b->next) {
/* If all of the parameters from the other parameter list have been
* exhausted, the lists have different length and, by definition,
* do not match.
*/
if (node_b->is_tail_sentinel())
return PARAMETER_LIST_NO_MATCH;
const ir_variable *const param = (ir_variable *) node_a;
const ir_rvalue *const actual = (ir_rvalue *) node_b;
if (param->type == actual->type)
continue;
/* Try to find an implicit conversion from actual to param. */
inexact_match = true;
switch ((enum ir_variable_mode)(param->data.mode)) {
case ir_var_auto:
case ir_var_uniform:
case ir_var_shader_storage:
case ir_var_temporary:
/* These are all error conditions. It is invalid for a parameter to
* a function to be declared as auto (not in, out, or inout) or
* as uniform.
*/
assert(0);
return PARAMETER_LIST_NO_MATCH;
case ir_var_const_in:
case ir_var_function_in:
if (!actual->type->can_implicitly_convert_to(param->type, state))
return PARAMETER_LIST_NO_MATCH;
break;
case ir_var_function_out:
if (!param->type->can_implicitly_convert_to(actual->type, state))
return PARAMETER_LIST_NO_MATCH;
break;
case ir_var_function_inout:
/* Since there are no bi-directional automatic conversions (e.g.,
* there is int -> float but no float -> int), inout parameters must
* be exact matches.
*/
return PARAMETER_LIST_NO_MATCH;
default:
assert(false);
return PARAMETER_LIST_NO_MATCH;
}
}
/* If all of the parameters from the other parameter list have been
* exhausted, the lists have different length and, by definition, do not
* match.
*/
if (!node_b->is_tail_sentinel())
return PARAMETER_LIST_NO_MATCH;
if (inexact_match)
return PARAMETER_LIST_INEXACT_MATCH;
else
return PARAMETER_LIST_EXACT_MATCH;
}
/* Classes of parameter match, sorted (mostly) best matches first.
* See is_better_parameter_match() below for the exceptions.
* */
typedef enum {
PARAMETER_EXACT_MATCH,
PARAMETER_FLOAT_TO_DOUBLE,
PARAMETER_INT_TO_FLOAT,
PARAMETER_INT_TO_DOUBLE,
PARAMETER_OTHER_CONVERSION,
} parameter_match_t;
static parameter_match_t
get_parameter_match_type(const ir_variable *param,
const ir_rvalue *actual)
{
const glsl_type *from_type;
const glsl_type *to_type;
if (param->data.mode == ir_var_function_out) {
from_type = param->type;
to_type = actual->type;
} else {
from_type = actual->type;
to_type = param->type;
}
if (from_type == to_type)
return PARAMETER_EXACT_MATCH;
if (to_type->is_double()) {
if (from_type->is_float())
return PARAMETER_FLOAT_TO_DOUBLE;
return PARAMETER_INT_TO_DOUBLE;
}
if (to_type->is_float())
return PARAMETER_INT_TO_FLOAT;
/* int -> uint and any other oddball conversions */
return PARAMETER_OTHER_CONVERSION;
}
static bool
is_better_parameter_match(parameter_match_t a_match,
parameter_match_t b_match)
{
/* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
*
* 1. An exact match is better than a match involving any implicit
* conversion.
*
* 2. A match involving an implicit conversion from float to double
* is better than match involving any other implicit conversion.
*
* [XXX: Not in GLSL 4.0: Only in ARB_gpu_shader5:
* 3. A match involving an implicit conversion from either int or uint
* to float is better than a match involving an implicit conversion
* from either int or uint to double.]
*
* If none of the rules above apply to a particular pair of conversions,
* neither conversion is considered better than the other.
*
* --
*
* Notably, the int->uint conversion is *not* considered to be better
* or worse than int/uint->float or int/uint->double.
*/
if (a_match >= PARAMETER_INT_TO_FLOAT && b_match == PARAMETER_OTHER_CONVERSION)
return false;
return a_match < b_match;
}
static bool
is_best_inexact_overload(const exec_list *actual_parameters,
ir_function_signature **matches,
int num_matches,
ir_function_signature *sig)
{
/* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
*
* "A function definition A is considered a better
* match than function definition B if:
*
* * for at least one function argument, the conversion for that argument
* in A is better than the corresponding conversion in B; and
*
* * there is no function argument for which the conversion in B is better
* than the corresponding conversion in A.
*
* If a single function definition is considered a better match than every
* other matching function definition, it will be used. Otherwise, a
* semantic error occurs and the shader will fail to compile."
*/
for (ir_function_signature **other = matches;
other < matches + num_matches; other++) {
if (*other == sig)
continue;
const exec_node *node_a = sig->parameters.get_head_raw();
const exec_node *node_b = (*other)->parameters.get_head_raw();
const exec_node *node_p = actual_parameters->get_head_raw();
bool better_for_some_parameter = false;
for (/* empty */
; !node_a->is_tail_sentinel()
; node_a = node_a->next,
node_b = node_b->next,
node_p = node_p->next) {
parameter_match_t a_match = get_parameter_match_type(
(const ir_variable *)node_a,
(const ir_rvalue *)node_p);
parameter_match_t b_match = get_parameter_match_type(
(const ir_variable *)node_b,
(const ir_rvalue *)node_p);
if (is_better_parameter_match(a_match, b_match))
better_for_some_parameter = true;
if (is_better_parameter_match(b_match, a_match))
return false; /* B is better for this parameter */
}
if (!better_for_some_parameter)
return false; /* A must be better than B for some parameter */
}
return true;
}
static ir_function_signature *
choose_best_inexact_overload(_mesa_glsl_parse_state *state,
const exec_list *actual_parameters,
ir_function_signature **matches,
int num_matches)
{
if (num_matches == 0)
return NULL;
if (num_matches == 1)
return *matches;
/* Without GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions,
* there is no overload resolution among multiple inexact matches. Note
* that state may be NULL here if called from the linker; in that case we
* assume everything supported in any GLSL version is available.
*/
if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable ||
state->MESA_shader_integer_functions_enable) {
for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) {
if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig))
return *sig;
}
}
return NULL; /* no best candidate */
}
ir_function_signature *
ir_function::matching_signature(_mesa_glsl_parse_state *state,
const exec_list *actual_parameters,
bool allow_builtins)
{
bool is_exact;
return matching_signature(state, actual_parameters, allow_builtins,
&is_exact);
}
ir_function_signature *
ir_function::matching_signature(_mesa_glsl_parse_state *state,
const exec_list *actual_parameters,
bool allow_builtins,
bool *is_exact)
{
ir_function_signature **inexact_matches = NULL;
ir_function_signature **inexact_matches_temp;
ir_function_signature *match = NULL;
int num_inexact_matches = 0;
/* From page 42 (page 49 of the PDF) of the GLSL 1.20 spec:
*
* "If an exact match is found, the other signatures are ignored, and
* the exact match is used. Otherwise, if no exact match is found, then
* the implicit conversions in Section 4.1.10 "Implicit Conversions" will
* be applied to the calling arguments if this can make their types match
* a signature. In this case, it is a semantic error if there are
* multiple ways to apply these conversions to the actual arguments of a
* call such that the call can be made to match multiple signatures."
*/
foreach_in_list(ir_function_signature, sig, &this->signatures) {
/* Skip over any built-ins that aren't available in this shader. */
if (sig->is_builtin() && (!allow_builtins ||
!sig->is_builtin_available(state)))
continue;
switch (parameter_lists_match(state, & sig->parameters, actual_parameters)) {
case PARAMETER_LIST_EXACT_MATCH:
*is_exact = true;
free(inexact_matches);
return sig;
case PARAMETER_LIST_INEXACT_MATCH:
inexact_matches_temp = (ir_function_signature **)
realloc(inexact_matches,
sizeof(*inexact_matches) *
(num_inexact_matches + 1));
if (inexact_matches_temp == NULL) {
_mesa_error_no_memory(__func__);
free(inexact_matches);
return NULL;
}
inexact_matches = inexact_matches_temp;
inexact_matches[num_inexact_matches++] = sig;
continue;
case PARAMETER_LIST_NO_MATCH:
continue;
default:
assert(false);
return NULL;
}
}
/* There is no exact match (we would have returned it by now). If there
* are multiple inexact matches, the call is ambiguous, which is an error.
*
* FINISHME: Report a decent error. Returning NULL will likely result in
* FINISHME: a "no matching signature" error; it should report that the
* FINISHME: call is ambiguous. But reporting errors from here is hard.
*/
*is_exact = false;
match = choose_best_inexact_overload(state, actual_parameters,
inexact_matches, num_inexact_matches);
free(inexact_matches);
return match;
}
static bool
parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b)
{
const exec_node *node_a = list_a->get_head_raw();
const exec_node *node_b = list_b->get_head_raw();
for (/* empty */
; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel()
; node_a = node_a->next, node_b = node_b->next) {
ir_variable *a = (ir_variable *) node_a;
ir_variable *b = (ir_variable *) node_b;
/* If the types of the parameters do not match, the parameters lists
* are different.
*/
if (a->type != b->type)
return false;
}
/* Unless both lists are exhausted, they differ in length and, by
* definition, do not match.
*/
return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel());
}
ir_function_signature *
ir_function::exact_matching_signature(_mesa_glsl_parse_state *state,
const exec_list *actual_parameters)
{
foreach_in_list(ir_function_signature, sig, &this->signatures) {
/* Skip over any built-ins that aren't available in this shader. */
if (sig->is_builtin() && !sig->is_builtin_available(state))
continue;
if (parameter_lists_match_exact(&sig->parameters, actual_parameters))
return sig;
}
return NULL;
}