/*
* Copyright © 2016 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef GLSL_STANDALONE_H
#define GLSL_STANDALONE_H
#ifdef __cplusplus
extern "C" {
#endif
struct standalone_options {
int glsl_version;
int dump_ast;
int dump_hir;
int dump_lir;
int dump_builder;
int do_link;
int just_log;
};
struct gl_shader_program;
struct gl_shader_program * standalone_compile_shader(
const struct standalone_options *options,
unsigned num_files, char* const* files);
void standalone_compiler_cleanup(struct gl_shader_program *prog);
#ifdef __cplusplus
}
#endif
#endif /* GLSL_STANDALONE_H */