/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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**************************************************************************/
/**
* @file
* Texture sampling -- SoA.
*
* @author Jose Fonseca <jfonseca@vmware.com>
* @author Brian Paul <brianp@vmware.com>
*/
#ifndef LP_BLD_SAMPLE_AOS_H
#define LP_BLD_SAMPLE_AOS_H
#include "lp_bld_sample.h"
void
lp_build_sample_aos(struct lp_build_sample_context *bld,
unsigned sampler_unit,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
const LLVMValueRef *offsets,
LLVMValueRef lod_positive,
LLVMValueRef lod_fpart,
LLVMValueRef ilevel0,
LLVMValueRef ilevel1,
LLVMValueRef texel_out[4]);
#endif /* LP_BLD_SAMPLE_AOS_H */