/*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "rbug.h"
/**
* Small function that looks at the proto_header and selects the correct
* demarshal functions and return the result.
*/
struct rbug_header * rbug_demarshal(struct rbug_proto_header *header)
{
switch(header->opcode) {
case RBUG_OP_NOOP:
return (struct rbug_header *)rbug_demarshal_noop(header);
case RBUG_OP_PING:
return (struct rbug_header *)rbug_demarshal_ping(header);
case RBUG_OP_ERROR:
return (struct rbug_header *)rbug_demarshal_error(header);
case RBUG_OP_PING_REPLY:
return (struct rbug_header *)rbug_demarshal_ping_reply(header);
case RBUG_OP_ERROR_REPLY:
return (struct rbug_header *)rbug_demarshal_error_reply(header);
case RBUG_OP_TEXTURE_LIST:
return (struct rbug_header *)rbug_demarshal_texture_list(header);
case RBUG_OP_TEXTURE_INFO:
return (struct rbug_header *)rbug_demarshal_texture_info(header);
case RBUG_OP_TEXTURE_WRITE:
return (struct rbug_header *)rbug_demarshal_texture_write(header);
case RBUG_OP_TEXTURE_READ:
return (struct rbug_header *)rbug_demarshal_texture_read(header);
case RBUG_OP_TEXTURE_LIST_REPLY:
return (struct rbug_header *)rbug_demarshal_texture_list_reply(header);
case RBUG_OP_TEXTURE_INFO_REPLY:
return (struct rbug_header *)rbug_demarshal_texture_info_reply(header);
case RBUG_OP_TEXTURE_READ_REPLY:
return (struct rbug_header *)rbug_demarshal_texture_read_reply(header);
case RBUG_OP_CONTEXT_LIST:
return (struct rbug_header *)rbug_demarshal_context_list(header);
case RBUG_OP_CONTEXT_INFO:
return (struct rbug_header *)rbug_demarshal_context_info(header);
case RBUG_OP_CONTEXT_DRAW_BLOCK:
return (struct rbug_header *)rbug_demarshal_context_draw_block(header);
case RBUG_OP_CONTEXT_DRAW_STEP:
return (struct rbug_header *)rbug_demarshal_context_draw_step(header);
case RBUG_OP_CONTEXT_DRAW_UNBLOCK:
return (struct rbug_header *)rbug_demarshal_context_draw_unblock(header);
case RBUG_OP_CONTEXT_DRAW_RULE:
return (struct rbug_header *)rbug_demarshal_context_draw_rule(header);
case RBUG_OP_CONTEXT_FLUSH:
return (struct rbug_header *)rbug_demarshal_context_flush(header);
case RBUG_OP_CONTEXT_LIST_REPLY:
return (struct rbug_header *)rbug_demarshal_context_list_reply(header);
case RBUG_OP_CONTEXT_INFO_REPLY:
return (struct rbug_header *)rbug_demarshal_context_info_reply(header);
case RBUG_OP_CONTEXT_DRAW_BLOCKED:
return (struct rbug_header *)rbug_demarshal_context_draw_blocked(header);
case RBUG_OP_SHADER_LIST:
return (struct rbug_header *)rbug_demarshal_shader_list(header);
case RBUG_OP_SHADER_INFO:
return (struct rbug_header *)rbug_demarshal_shader_info(header);
case RBUG_OP_SHADER_DISABLE:
return (struct rbug_header *)rbug_demarshal_shader_disable(header);
case RBUG_OP_SHADER_REPLACE:
return (struct rbug_header *)rbug_demarshal_shader_replace(header);
case RBUG_OP_SHADER_LIST_REPLY:
return (struct rbug_header *)rbug_demarshal_shader_list_reply(header);
case RBUG_OP_SHADER_INFO_REPLY:
return (struct rbug_header *)rbug_demarshal_shader_info_reply(header);
default:
return NULL;
}
}
const char* rbug_proto_get_name(enum rbug_opcode opcode)
{
switch(opcode) {
case RBUG_OP_NOOP:
return "RBUG_OP_NOOP";
case RBUG_OP_PING:
return "RBUG_OP_PING";
case RBUG_OP_ERROR:
return "RBUG_OP_ERROR";
case RBUG_OP_PING_REPLY:
return "RBUG_OP_PING_REPLY";
case RBUG_OP_ERROR_REPLY:
return "RBUG_OP_ERROR_REPLY";
case RBUG_OP_TEXTURE_LIST:
return "RBUG_OP_TEXTURE_LIST";
case RBUG_OP_TEXTURE_INFO:
return "RBUG_OP_TEXTURE_INFO";
case RBUG_OP_TEXTURE_WRITE:
return "RBUG_OP_TEXTURE_WRITE";
case RBUG_OP_TEXTURE_READ:
return "RBUG_OP_TEXTURE_READ";
case RBUG_OP_TEXTURE_LIST_REPLY:
return "RBUG_OP_TEXTURE_LIST_REPLY";
case RBUG_OP_TEXTURE_INFO_REPLY:
return "RBUG_OP_TEXTURE_INFO_REPLY";
case RBUG_OP_TEXTURE_READ_REPLY:
return "RBUG_OP_TEXTURE_READ_REPLY";
case RBUG_OP_CONTEXT_LIST:
return "RBUG_OP_CONTEXT_LIST";
case RBUG_OP_CONTEXT_INFO:
return "RBUG_OP_CONTEXT_INFO";
case RBUG_OP_CONTEXT_DRAW_BLOCK:
return "RBUG_OP_CONTEXT_DRAW_BLOCK";
case RBUG_OP_CONTEXT_DRAW_STEP:
return "RBUG_OP_CONTEXT_DRAW_STEP";
case RBUG_OP_CONTEXT_DRAW_UNBLOCK:
return "RBUG_OP_CONTEXT_DRAW_UNBLOCK";
case RBUG_OP_CONTEXT_DRAW_RULE:
return "RBUG_OP_CONTEXT_DRAW_RULE";
case RBUG_OP_CONTEXT_FLUSH:
return "RBUG_OP_CONTEXT_FLUSH";
case RBUG_OP_CONTEXT_LIST_REPLY:
return "RBUG_OP_CONTEXT_LIST_REPLY";
case RBUG_OP_CONTEXT_INFO_REPLY:
return "RBUG_OP_CONTEXT_INFO_REPLY";
case RBUG_OP_CONTEXT_DRAW_BLOCKED:
return "RBUG_OP_CONTEXT_DRAW_BLOCKED";
case RBUG_OP_SHADER_LIST:
return "RBUG_OP_SHADER_LIST";
case RBUG_OP_SHADER_INFO:
return "RBUG_OP_SHADER_INFO";
case RBUG_OP_SHADER_DISABLE:
return "RBUG_OP_SHADER_DISABLE";
case RBUG_OP_SHADER_REPLACE:
return "RBUG_OP_SHADER_REPLACE";
case RBUG_OP_SHADER_LIST_REPLY:
return "RBUG_OP_SHADER_LIST_REPLY";
case RBUG_OP_SHADER_INFO_REPLY:
return "RBUG_OP_SHADER_INFO_REPLY";
default:
return NULL;
}
}