C++程序  |  299行  |  6.06 KB

/**************************************************************************
 *
 * Copyright 2008 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

/**
 * @file
 * Generic handle table implementation.
 *  
 * @author José Fonseca <jfonseca@vmware.com>
 */


#include "pipe/p_compiler.h"
#include "util/u_debug.h"

#include "util/u_memory.h"
#include "util/u_handle_table.h"


#define HANDLE_TABLE_INITIAL_SIZE 16  


struct handle_table
{
   /** Object array. Empty handles have a null object */
   void **objects;
   
   /** Number of objects the handle can currently hold */
   unsigned size;
   /** Number of consecutive objects allocated at the start of the table */
   unsigned filled;
   
   /** Optional object destructor */
   void (*destroy)(void *object);
};


struct handle_table *
handle_table_create(void)
{
   struct handle_table *ht;
   
   ht = MALLOC_STRUCT(handle_table);
   if (!ht)
      return NULL;
   
   ht->objects = (void **)CALLOC(HANDLE_TABLE_INITIAL_SIZE, sizeof(void *));
   if(!ht->objects) {
      FREE(ht);
      return NULL;
   }
   
   ht->size = HANDLE_TABLE_INITIAL_SIZE;
   ht->filled = 0;
   
   ht->destroy = NULL;
   
   return ht;
}


void
handle_table_set_destroy(struct handle_table *ht,
                         void (*destroy)(void *object))
{
   assert(ht);
   if (!ht)
      return;
   ht->destroy = destroy;
}


/**
 * Resize the table if necessary 
 */
static inline int
handle_table_resize(struct handle_table *ht,
                    unsigned minimum_size)
{
   unsigned new_size;
   void **new_objects;

   if(ht->size > minimum_size)
      return ht->size;

   new_size = ht->size;
   while(!(new_size > minimum_size))
      new_size *= 2;
   assert(new_size);
   
   new_objects = (void **)REALLOC((void *)ht->objects,
				  ht->size*sizeof(void *),
				  new_size*sizeof(void *));
   if (!new_objects)
      return 0;
   
   memset(new_objects + ht->size, 0, (new_size - ht->size)*sizeof(void *));
   
   ht->size = new_size;
   ht->objects = new_objects;
   
   return ht->size;
}


static inline void
handle_table_clear(struct handle_table *ht, 
                   unsigned index)
{
   void *object;
   
   /* The order here is important so that the object being destroyed is not
    * present in the table when seen by the destroy callback, because the 
    * destroy callback may directly or indirectly call the other functions in 
    * this module.
    */

   object = ht->objects[index];
   if (object) {
      ht->objects[index] = NULL;
      
      if(ht->destroy)
         ht->destroy(object);
   }   
}


unsigned
handle_table_add(struct handle_table *ht, 
                 void *object)
{
   unsigned index;
   unsigned handle;
   
   assert(ht);
   assert(object);
   if(!object || !ht)
      return 0;

   /* linear search for an empty handle */
   while(ht->filled < ht->size) {
      if(!ht->objects[ht->filled])
	 break;
      ++ht->filled;
   }
  
   index = ht->filled;
   handle = index + 1;
   
   /* check integer overflow */
   if(!handle)
      return 0;
   
   /* grow the table if necessary */
   if(!handle_table_resize(ht, index))
      return 0;

   assert(!ht->objects[index]);
   ht->objects[index] = object;
   ++ht->filled;
   
   return handle;
}


unsigned
handle_table_set(struct handle_table *ht, 
                 unsigned handle,
                 void *object)
{
   unsigned index;
   
   assert(ht);
   assert(handle);
   if(!handle || !ht)
      return 0;

   assert(object);
   if (!object)
      return 0;
   
   index = handle - 1;

   /* grow the table if necessary */
   if(!handle_table_resize(ht, index))
      return 0;

   handle_table_clear(ht, index);

   ht->objects[index] = object;
   
   return handle;
}


void *
handle_table_get(struct handle_table *ht, 
                 unsigned handle)
{
   void *object;
   
   assert(ht);
   assert(handle);
   if(!handle || !ht || handle > ht->size)
      return NULL;

   object = ht->objects[handle - 1];
   
   return object;
}


void
handle_table_remove(struct handle_table *ht, 
                    unsigned handle)
{
   void *object;
   unsigned index;
   
   assert(ht);
   assert(handle);
   if(!handle || !ht || handle > ht->size)
      return;

   index = handle - 1;
   object = ht->objects[index];
   if (!object)
      return;
   
   handle_table_clear(ht, index);

   if(index < ht->filled)
      ht->filled = index;
}


unsigned
handle_table_get_next_handle(struct handle_table *ht, 
                             unsigned handle)
{
   unsigned index;
   
   for(index = handle; index < ht->size; ++index) {
      if(ht->objects[index])
	 return index + 1;
   }

   return 0;
}


unsigned
handle_table_get_first_handle(struct handle_table *ht)
{
   return handle_table_get_next_handle(ht, 0);
}


void
handle_table_destroy(struct handle_table *ht)
{
   unsigned index;
   assert(ht);

   if (!ht)
      return;

   if(ht->destroy)
      for(index = 0; index < ht->size; ++index)
         handle_table_clear(ht, index);
   
   FREE(ht->objects);
   FREE(ht);
}