/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD4_EMIT_H
#define FD4_EMIT_H
#include "pipe/p_context.h"
#include "freedreno_context.h"
#include "fd4_format.h"
#include "fd4_program.h"
#include "ir3_shader.h"
struct fd_ringbuffer;
void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
unsigned nr_bufs, struct pipe_surface **bufs);
/* grouped together emit-state for prog/vertex/state emit: */
struct fd4_emit {
struct pipe_debug_callback *debug;
const struct fd_vertex_state *vtx;
const struct fd_program_stateobj *prog;
const struct pipe_draw_info *info;
struct ir3_shader_key key;
enum fd_dirty_3d_state dirty;
uint32_t sprite_coord_enable; /* bitmask */
bool sprite_coord_mode;
bool rasterflat;
bool no_decode_srgb;
/* cached to avoid repeated lookups of same variants: */
const struct ir3_shader_variant *vp, *fp;
/* TODO: other shader stages.. */
};
static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf)
{
if (!surf)
return 0;
return fd4_pipe2color(surf->format);
}
static inline const struct ir3_shader_variant *
fd4_emit_get_vp(struct fd4_emit *emit)
{
if (!emit->vp) {
struct fd4_shader_stateobj *so = emit->prog->vp;
emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug);
}
return emit->vp;
}
static inline const struct ir3_shader_variant *
fd4_emit_get_fp(struct fd4_emit *emit)
{
if (!emit->fp) {
if (emit->key.binning_pass) {
/* use dummy stateobj to simplify binning vs non-binning: */
static const struct ir3_shader_variant binning_fp = {};
emit->fp = &binning_fp;
} else {
struct fd4_shader_stateobj *so = emit->prog->fp;
emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug);
}
}
return emit->fp;
}
void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit);
void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd4_emit *emit);
void fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
void fd4_emit_init(struct pipe_context *pctx);
#endif /* FD4_EMIT_H */