/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "freedreno_context.h"
#include "freedreno_blitter.h"
#include "freedreno_draw.h"
#include "freedreno_fence.h"
#include "freedreno_program.h"
#include "freedreno_resource.h"
#include "freedreno_texture.h"
#include "freedreno_state.h"
#include "freedreno_gmem.h"
#include "freedreno_query.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"
#include "util/u_upload_mgr.h"
static void
fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
unsigned flags)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_fence_handle *fence = NULL;
/* Take a ref to the batch's fence (batch can be unref'd when flushed: */
fd_fence_ref(pctx->screen, &fence, ctx->batch->fence);
if (flags & PIPE_FLUSH_FENCE_FD)
ctx->batch->needs_out_fence_fd = true;
if (!ctx->screen->reorder) {
fd_batch_flush(ctx->batch, true, false);
} else if (flags & PIPE_FLUSH_DEFERRED) {
fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
} else {
fd_bc_flush(&ctx->screen->batch_cache, ctx);
}
if (fencep)
fd_fence_ref(pctx->screen, fencep, fence);
fd_fence_ref(pctx->screen, &fence, NULL);
}
static void
fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
{
/* On devices that could sample from GMEM we could possibly do better.
* Or if we knew that we were doing GMEM bypass we could just emit a
* cache flush, perhaps? But we don't know if future draws would cause
* us to use GMEM, and a flush in bypass isn't the end of the world.
*/
fd_context_flush(pctx, NULL, 0);
}
/**
* emit marker string as payload of a no-op packet, which can be
* decoded by cffdump.
*/
static void
fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_ringbuffer *ring;
const uint32_t *buf = (const void *)string;
if (!ctx->batch)
return;
ring = ctx->batch->draw;
/* max packet size is 0x3fff dwords: */
len = MIN2(len, 0x3fff * 4);
if (ctx->screen->gpu_id >= 500)
OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
else
OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
while (len >= 4) {
OUT_RING(ring, *buf);
buf++;
len -= 4;
}
/* copy remainder bytes without reading past end of input string: */
if (len > 0) {
uint32_t w = 0;
memcpy(&w, buf, len);
OUT_RING(ring, w);
}
}
void
fd_context_destroy(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
unsigned i;
DBG("");
if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
util_queue_destroy(&ctx->flush_queue);
fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
fd_bc_invalidate_context(ctx);
fd_prog_fini(pctx);
if (ctx->blitter)
util_blitter_destroy(ctx->blitter);
if (pctx->stream_uploader)
u_upload_destroy(pctx->stream_uploader);
if (ctx->clear_rs_state)
pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
if (ctx->primconvert)
util_primconvert_destroy(ctx->primconvert);
slab_destroy_child(&ctx->transfer_pool);
for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
if (!pipe->bo)
break;
fd_bo_del(pipe->bo);
}
fd_device_del(ctx->dev);
fd_pipe_del(ctx->pipe);
if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
(uint32_t)ctx->stats.batch_restore);
}
FREE(ctx);
}
static void
fd_set_debug_callback(struct pipe_context *pctx,
const struct pipe_debug_callback *cb)
{
struct fd_context *ctx = fd_context(pctx);
if (cb)
ctx->debug = *cb;
else
memset(&ctx->debug, 0, sizeof(ctx->debug));
}
/* TODO we could combine a few of these small buffers (solid_vbuf,
* blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
* save a tiny bit of memory
*/
static struct pipe_resource *
create_solid_vertexbuf(struct pipe_context *pctx)
{
static const float init_shader_const[] = {
-1.000000, +1.000000, +1.000000,
+1.000000, -1.000000, +1.000000,
};
struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
pipe_buffer_write(pctx, prsc, 0,
sizeof(init_shader_const), init_shader_const);
return prsc;
}
static struct pipe_resource *
create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
{
struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
return prsc;
}
void
fd_context_setup_common_vbos(struct fd_context *ctx)
{
struct pipe_context *pctx = &ctx->base;
ctx->solid_vbuf = create_solid_vertexbuf(pctx);
ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
/* setup solid_vbuf_state: */
ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
pctx, 1, (struct pipe_vertex_element[]){{
.vertex_buffer_index = 0,
.src_offset = 0,
.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
}});
ctx->solid_vbuf_state.vertexbuf.count = 1;
ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
/* setup blit_vbuf_state: */
ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
pctx, 2, (struct pipe_vertex_element[]){{
.vertex_buffer_index = 0,
.src_offset = 0,
.src_format = PIPE_FORMAT_R32G32_FLOAT,
}, {
.vertex_buffer_index = 1,
.src_offset = 0,
.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
}});
ctx->blit_vbuf_state.vertexbuf.count = 2;
ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
}
void
fd_context_cleanup_common_vbos(struct fd_context *ctx)
{
struct pipe_context *pctx = &ctx->base;
pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
pipe_resource_reference(&ctx->solid_vbuf, NULL);
pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
}
struct pipe_context *
fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
const uint8_t *primtypes, void *priv, unsigned flags)
{
struct fd_screen *screen = fd_screen(pscreen);
struct pipe_context *pctx;
unsigned prio = 1;
int i;
/* lower numerical value == higher priority: */
if (fd_mesa_debug & FD_DBG_HIPRIO)
prio = 0;
else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
prio = 0;
else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
prio = 2;
ctx->screen = screen;
ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
ctx->primtypes = primtypes;
ctx->primtype_mask = 0;
for (i = 0; i < PIPE_PRIM_MAX; i++)
if (primtypes[i])
ctx->primtype_mask |= (1 << i);
/* need some sane default in case state tracker doesn't
* set some state:
*/
ctx->sample_mask = 0xffff;
pctx = &ctx->base;
pctx->screen = pscreen;
pctx->priv = priv;
pctx->flush = fd_context_flush;
pctx->emit_string_marker = fd_emit_string_marker;
pctx->set_debug_callback = fd_set_debug_callback;
pctx->create_fence_fd = fd_create_fence_fd;
pctx->fence_server_sync = fd_fence_server_sync;
pctx->texture_barrier = fd_texture_barrier;
pctx->stream_uploader = u_upload_create_default(pctx);
if (!pctx->stream_uploader)
goto fail;
pctx->const_uploader = pctx->stream_uploader;
ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
if (!ctx->blit)
ctx->blit = fd_blitter_blit;
fd_draw_init(pctx);
fd_resource_context_init(pctx);
fd_query_context_init(pctx);
fd_texture_init(pctx);
fd_state_init(pctx);
ctx->blitter = util_blitter_create(pctx);
if (!ctx->blitter)
goto fail;
ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
if (!ctx->primconvert)
goto fail;
list_inithead(&ctx->hw_active_queries);
list_inithead(&ctx->acc_active_queries);
return pctx;
fail:
pctx->destroy(pctx);
return NULL;
}