/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_defines.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "lp_context.h"
#include "lp_debug.h"
#include "lp_state.h"
static void *
llvmpipe_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct draw_vertex_shader *vs;
vs = draw_create_vertex_shader(llvmpipe->draw, templ);
if (!vs) {
return NULL;
}
if (LP_DEBUG & DEBUG_TGSI) {
debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs);
tgsi_dump(templ->tokens, 0);
}
return vs;
}
static void
llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs;
if (llvmpipe->vs == vs)
return;
draw_bind_vertex_shader(llvmpipe->draw, vs);
llvmpipe->vs = vs;
llvmpipe->dirty |= LP_NEW_VS;
}
static void
llvmpipe_delete_vs_state(struct pipe_context *pipe, void *_vs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs;
draw_delete_vertex_shader(llvmpipe->draw, vs);
}
void
llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe)
{
llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
}