/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef LP_TEXTURE_H
#define LP_TEXTURE_H
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "lp_limits.h"
enum lp_texture_usage
{
LP_TEX_USAGE_READ = 100,
LP_TEX_USAGE_READ_WRITE,
LP_TEX_USAGE_WRITE_ALL
};
struct pipe_context;
struct pipe_screen;
struct llvmpipe_context;
struct sw_displaytarget;
/**
* llvmpipe subclass of pipe_resource. A texture, drawing surface,
* vertex buffer, const buffer, etc.
* Textures are stored differently than other types of objects such as
* vertex buffers and const buffers.
* The latter are simple malloc'd blocks of memory.
*/
struct llvmpipe_resource
{
struct pipe_resource base;
/** Row stride in bytes */
unsigned row_stride[LP_MAX_TEXTURE_LEVELS];
/** Image stride (for cube maps, array or 3D textures) in bytes */
unsigned img_stride[LP_MAX_TEXTURE_LEVELS];
/** Offset to start of mipmap level, in bytes */
unsigned mip_offsets[LP_MAX_TEXTURE_LEVELS];
/** allocated total size (for non-display target texture resources only) */
unsigned total_alloc_size;
/**
* Display target, for textures with the PIPE_BIND_DISPLAY_TARGET
* usage.
*/
struct sw_displaytarget *dt;
/**
* Malloc'ed data for regular textures, or a mapping to dt above.
*/
void *tex_data;
/**
* Data for non-texture resources.
*/
void *data;
boolean userBuffer; /** Is this a user-space buffer? */
unsigned timestamp;
unsigned id; /**< temporary, for debugging */
#ifdef DEBUG
/** for linked list */
struct llvmpipe_resource *prev, *next;
#endif
};
struct llvmpipe_transfer
{
struct pipe_transfer base;
unsigned long offset;
};
/** cast wrappers */
static inline struct llvmpipe_resource *
llvmpipe_resource(struct pipe_resource *pt)
{
return (struct llvmpipe_resource *) pt;
}
static inline const struct llvmpipe_resource *
llvmpipe_resource_const(const struct pipe_resource *pt)
{
return (const struct llvmpipe_resource *) pt;
}
static inline struct llvmpipe_transfer *
llvmpipe_transfer(struct pipe_transfer *pt)
{
return (struct llvmpipe_transfer *) pt;
}
void llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen);
void llvmpipe_init_context_resource_funcs(struct pipe_context *pipe);
static inline boolean
llvmpipe_resource_is_texture(const struct pipe_resource *resource)
{
switch (resource->target) {
case PIPE_BUFFER:
return FALSE;
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return TRUE;
default:
assert(0);
return FALSE;
}
}
static inline boolean
llvmpipe_resource_is_1d(const struct pipe_resource *resource)
{
switch (resource->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_1D_ARRAY:
return TRUE;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return FALSE;
default:
assert(0);
return FALSE;
}
}
static inline unsigned
llvmpipe_layer_stride(struct pipe_resource *resource,
unsigned level)
{
struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
assert(level < LP_MAX_TEXTURE_2D_LEVELS);
return lpr->img_stride[level];
}
static inline unsigned
llvmpipe_resource_stride(struct pipe_resource *resource,
unsigned level)
{
struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
assert(level < LP_MAX_TEXTURE_2D_LEVELS);
return lpr->row_stride[level];
}
void *
llvmpipe_resource_map(struct pipe_resource *resource,
unsigned level,
unsigned layer,
enum lp_texture_usage tex_usage);
void
llvmpipe_resource_unmap(struct pipe_resource *resource,
unsigned level,
unsigned layer);
void *
llvmpipe_resource_data(struct pipe_resource *resource);
unsigned
llvmpipe_resource_size(const struct pipe_resource *resource);
ubyte *
llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
unsigned face_slice, unsigned level);
extern void
llvmpipe_print_resources(void);
#define LP_UNREFERENCED 0
#define LP_REFERENCED_FOR_READ (1 << 0)
#define LP_REFERENCED_FOR_WRITE (1 << 1)
unsigned int
llvmpipe_is_resource_referenced( struct pipe_context *pipe,
struct pipe_resource *presource,
unsigned level);
unsigned
llvmpipe_get_format_alignment(enum pipe_format format);
#endif /* LP_TEXTURE_H */