/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/simple_list.h"
#include "tgsi/tgsi_parse.h"
#include "rbug_screen.h"
#include "rbug_objects.h"
#include "rbug_context.h"
struct pipe_resource *
rbug_resource_create(struct rbug_screen *rb_screen,
struct pipe_resource *resource)
{
struct rbug_resource *rb_resource;
if (!resource)
goto error;
assert(resource->screen == rb_screen->screen);
rb_resource = CALLOC_STRUCT(rbug_resource);
if (!rb_resource)
goto error;
memcpy(&rb_resource->base, resource, sizeof(struct pipe_resource));
pipe_reference_init(&rb_resource->base.reference, 1);
rb_resource->base.screen = &rb_screen->base;
rb_resource->resource = resource;
if (resource->target != PIPE_BUFFER)
rbug_screen_add_to_list(rb_screen, resources, rb_resource);
return &rb_resource->base;
error:
pipe_resource_reference(&resource, NULL);
return NULL;
}
void
rbug_resource_destroy(struct rbug_resource *rb_resource)
{
struct rbug_screen *rb_screen = rbug_screen(rb_resource->base.screen);
if (rb_resource->base.target != PIPE_BUFFER)
rbug_screen_remove_from_list(rb_screen, resources, rb_resource);
pipe_resource_reference(&rb_resource->resource, NULL);
FREE(rb_resource);
}
struct pipe_surface *
rbug_surface_create(struct rbug_context *rb_context,
struct rbug_resource *rb_resource,
struct pipe_surface *surface)
{
struct rbug_surface *rb_surface;
if (!surface)
goto error;
assert(surface->texture == rb_resource->resource);
rb_surface = CALLOC_STRUCT(rbug_surface);
if (!rb_surface)
goto error;
memcpy(&rb_surface->base, surface, sizeof(struct pipe_surface));
pipe_reference_init(&rb_surface->base.reference, 1);
rb_surface->base.texture = NULL;
rb_surface->base.context = &rb_context->base;
rb_surface->surface = surface; /* we own the surface already */
pipe_resource_reference(&rb_surface->base.texture, &rb_resource->base);
return &rb_surface->base;
error:
pipe_surface_reference(&surface, NULL);
return NULL;
}
void
rbug_surface_destroy(struct rbug_context *rb_context,
struct rbug_surface *rb_surface)
{
pipe_resource_reference(&rb_surface->base.texture, NULL);
pipe_surface_reference(&rb_surface->surface, NULL);
FREE(rb_surface);
}
struct pipe_sampler_view *
rbug_sampler_view_create(struct rbug_context *rb_context,
struct rbug_resource *rb_resource,
struct pipe_sampler_view *view)
{
struct rbug_sampler_view *rb_view;
if (!view)
goto error;
assert(view->texture == rb_resource->resource);
rb_view = MALLOC(sizeof(struct rbug_sampler_view));
rb_view->base = *view;
rb_view->base.reference.count = 1;
rb_view->base.texture = NULL;
pipe_resource_reference(&rb_view->base.texture, &rb_resource->base);
rb_view->base.context = &rb_context->base;
rb_view->sampler_view = view;
return &rb_view->base;
error:
return NULL;
}
void
rbug_sampler_view_destroy(struct rbug_context *rb_context,
struct rbug_sampler_view *rb_view)
{
pipe_resource_reference(&rb_view->base.texture, NULL);
pipe_sampler_view_reference(&rb_view->sampler_view, NULL);
FREE(rb_view);
}
struct pipe_transfer *
rbug_transfer_create(struct rbug_context *rb_context,
struct rbug_resource *rb_resource,
struct pipe_transfer *transfer)
{
struct rbug_transfer *rb_transfer;
if (!transfer)
goto error;
assert(transfer->resource == rb_resource->resource);
rb_transfer = CALLOC_STRUCT(rbug_transfer);
if (!rb_transfer)
goto error;
memcpy(&rb_transfer->base, transfer, sizeof(struct pipe_transfer));
rb_transfer->base.resource = NULL;
rb_transfer->transfer = transfer;
rb_transfer->pipe = rb_context->pipe;
pipe_resource_reference(&rb_transfer->base.resource, &rb_resource->base);
assert(rb_transfer->base.resource == &rb_resource->base);
return &rb_transfer->base;
error:
rb_context->pipe->transfer_unmap(rb_context->pipe, transfer);
return NULL;
}
void
rbug_transfer_destroy(struct rbug_context *rb_context,
struct rbug_transfer *rb_transfer)
{
pipe_resource_reference(&rb_transfer->base.resource, NULL);
FREE(rb_transfer);
}
void *
rbug_shader_create(struct rbug_context *rb_context,
const struct pipe_shader_state *state,
void *result, enum rbug_shader_type type)
{
struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader);
rb_shader->type = type;
rb_shader->shader = result;
rb_shader->tokens = tgsi_dup_tokens(state->tokens);
/* works on context as well since its just a macro */
rbug_screen_add_to_list(rb_context, shaders, rb_shader);
return rb_shader;
}
void
rbug_shader_destroy(struct rbug_context *rb_context,
struct rbug_shader *rb_shader)
{
struct pipe_context *pipe = rb_context->pipe;
/* works on context as well since its just a macro */
rbug_screen_remove_from_list(rb_context, shaders, rb_shader);
switch(rb_shader->type) {
case RBUG_SHADER_FRAGMENT:
if (rb_shader->replaced_shader)
pipe->delete_fs_state(pipe, rb_shader->replaced_shader);
pipe->delete_fs_state(pipe, rb_shader->shader);
break;
case RBUG_SHADER_VERTEX:
if (rb_shader->replaced_shader)
pipe->delete_vs_state(pipe, rb_shader->replaced_shader);
pipe->delete_vs_state(pipe, rb_shader->shader);
break;
case RBUG_SHADER_GEOM:
if (rb_shader->replaced_shader)
pipe->delete_gs_state(pipe, rb_shader->replaced_shader);
pipe->delete_gs_state(pipe, rb_shader->shader);
break;
default:
assert(0);
}
FREE(rb_shader->replaced_tokens);
FREE(rb_shader->tokens);
FREE(rb_shader);
}