/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef RBUG_OBJECTS_H
#define RBUG_OBJECTS_H
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
#include "rbug_screen.h"
struct rbug_context;
struct rbug_resource
{
struct pipe_resource base;
struct pipe_resource *resource;
struct rbug_list list;
};
enum rbug_shader_type
{
RBUG_SHADER_GEOM,
RBUG_SHADER_VERTEX,
RBUG_SHADER_FRAGMENT,
};
struct rbug_shader
{
struct rbug_list list;
void *shader;
void *tokens;
void *replaced_shader;
void *replaced_tokens;
enum rbug_shader_type type;
boolean disabled;
};
struct rbug_sampler_view
{
struct pipe_sampler_view base;
struct pipe_sampler_view *sampler_view;
};
struct rbug_surface
{
struct pipe_surface base;
struct pipe_surface *surface;
};
struct rbug_transfer
{
struct pipe_transfer base;
struct pipe_context *pipe;
struct pipe_transfer *transfer;
};
static inline struct rbug_resource *
rbug_resource(struct pipe_resource *_resource)
{
if (!_resource)
return NULL;
(void)rbug_screen(_resource->screen);
return (struct rbug_resource *)_resource;
}
static inline struct rbug_sampler_view *
rbug_sampler_view(struct pipe_sampler_view *_sampler_view)
{
if (!_sampler_view)
return NULL;
(void)rbug_resource(_sampler_view->texture);
return (struct rbug_sampler_view *)_sampler_view;
}
static inline struct rbug_surface *
rbug_surface(struct pipe_surface *_surface)
{
if (!_surface)
return NULL;
(void)rbug_resource(_surface->texture);
return (struct rbug_surface *)_surface;
}
static inline struct rbug_transfer *
rbug_transfer(struct pipe_transfer *_transfer)
{
if (!_transfer)
return NULL;
(void)rbug_resource(_transfer->resource);
return (struct rbug_transfer *)_transfer;
}
static inline struct rbug_shader *
rbug_shader(void *_state)
{
if (!_state)
return NULL;
return (struct rbug_shader *)_state;
}
static inline struct pipe_resource *
rbug_resource_unwrap(struct pipe_resource *_resource)
{
if (!_resource)
return NULL;
return rbug_resource(_resource)->resource;
}
static inline struct pipe_sampler_view *
rbug_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view)
{
if (!_sampler_view)
return NULL;
return rbug_sampler_view(_sampler_view)->sampler_view;
}
static inline struct pipe_surface *
rbug_surface_unwrap(struct pipe_surface *_surface)
{
if (!_surface)
return NULL;
return rbug_surface(_surface)->surface;
}
static inline struct pipe_transfer *
rbug_transfer_unwrap(struct pipe_transfer *_transfer)
{
if (!_transfer)
return NULL;
return rbug_transfer(_transfer)->transfer;
}
static inline void *
rbug_shader_unwrap(void *_state)
{
struct rbug_shader *shader;
if (!_state)
return NULL;
shader = rbug_shader(_state);
return shader->replaced_shader ? shader->replaced_shader : shader->shader;
}
struct pipe_resource *
rbug_resource_create(struct rbug_screen *rb_screen,
struct pipe_resource *resource);
void
rbug_resource_destroy(struct rbug_resource *rb_resource);
struct pipe_surface *
rbug_surface_create(struct rbug_context *rb_context,
struct rbug_resource *rb_resource,
struct pipe_surface *surface);
void
rbug_surface_destroy(struct rbug_context *rb_context,
struct rbug_surface *rb_surface);
struct pipe_sampler_view *
rbug_sampler_view_create(struct rbug_context *rb_context,
struct rbug_resource *rb_resource,
struct pipe_sampler_view *view);
void
rbug_sampler_view_destroy(struct rbug_context *rb_context,
struct rbug_sampler_view *rb_sampler_view);
struct pipe_transfer *
rbug_transfer_create(struct rbug_context *rb_context,
struct rbug_resource *rb_resource,
struct pipe_transfer *transfer);
void
rbug_transfer_destroy(struct rbug_context *rb_context,
struct rbug_transfer *rb_transfer);
void *
rbug_shader_create(struct rbug_context *rb_context,
const struct pipe_shader_state *state,
void *result, enum rbug_shader_type type);
void
rbug_shader_destroy(struct rbug_context *rb_context,
struct rbug_shader *rb_shader);
#endif /* RBUG_OBJECTS_H */