/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef SVGA_BUFFER_H
#define SVGA_BUFFER_H
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
#include "util/u_transfer.h"
#include "svga_screen_cache.h"
#include "svga_screen.h"
#include "svga_cmd.h"
#include "svga_context.h"
/**
* Maximum number of discontiguous ranges
*/
#define SVGA_BUFFER_MAX_RANGES 32
struct svga_context;
struct svga_winsys_buffer;
struct svga_winsys_surface;
extern struct u_resource_vtbl svga_buffer_vtbl;
struct svga_buffer_range
{
unsigned start;
unsigned end;
};
struct svga_3d_update_gb_image;
/**
* This structure describes the bind flags and cache key associated
* with the host surface.
*/
struct svga_buffer_surface
{
struct list_head list;
unsigned bind_flags;
struct svga_host_surface_cache_key key;
struct svga_winsys_surface *handle;
};
/**
* SVGA pipe buffer.
*/
struct svga_buffer
{
struct u_resource b;
/** This is a superset of b.b.bind */
unsigned bind_flags;
/**
* Regular (non DMA'able) memory.
*
* Used for user buffers or for buffers which we know before hand that can
* never be used by the virtual hardware directly, such as constant buffers.
*/
void *swbuf;
/**
* Whether swbuf was created by the user or not.
*/
boolean user;
/**
* Creation key for the host surface handle.
*
* This structure describes all the host surface characteristics so that it
* can be looked up in cache, since creating a host surface is often a slow
* operation.
*/
struct svga_host_surface_cache_key key;
/**
* Host surface handle.
*
* This is a platform independent abstraction for host SID. We create when
* trying to bind.
*
* Only set for non-user buffers.
*/
struct svga_winsys_surface *handle;
/**
* List of surfaces created for this buffer resource to support
* incompatible bind flags.
*/
struct list_head surfaces;
/**
* Information about ongoing and past map operations.
*/
struct {
/**
* Number of concurrent mappings.
*/
unsigned count;
/**
* Dirty ranges.
*
* Ranges that were touched by the application and need to be uploaded to
* the host.
*
* This information will be copied into dma.boxes, when emiting the
* SVGA3dCmdSurfaceDMA command.
*/
struct svga_buffer_range ranges[SVGA_BUFFER_MAX_RANGES];
unsigned num_ranges;
} map;
/**
* Information about uploaded version of user buffers.
*/
struct {
struct pipe_resource *buffer;
/**
* We combine multiple user buffers into the same hardware buffer. This
* is the relative offset within that buffer.
*/
unsigned offset;
/**
* Range of user buffer that is uploaded in @buffer at @offset.
*/
unsigned start;
unsigned end;
} uploaded;
/**
* DMA'ble memory.
*
* A piece of GMR memory, with the same size of the buffer. It is created
* when mapping the buffer, and will be used to upload vertex data to the
* host.
*
* Only set for non-user buffers.
*/
struct svga_winsys_buffer *hwbuf;
/**
* Information about pending DMA uploads.
*
*/
struct {
/**
* Whether this buffer has an unfinished DMA upload command.
*
* If not set then the rest of the information is null.
*/
boolean pending;
SVGA3dSurfaceDMAFlags flags;
/**
* Pointer to the DMA copy box *inside* the command buffer.
*/
SVGA3dCopyBox *boxes;
/**
* Pointer to the sequence of update commands
* *inside* the command buffer.
*/
struct svga_3d_update_gb_image *updates;
/**
* Context that has the pending DMA to this buffer.
*/
struct svga_context *svga;
} dma;
/**
* Linked list head, used to gather all buffers with pending dma uploads on
* a context. It is only valid if the dma.pending is set above.
*/
struct list_head head;
unsigned size; /**< Approximate size in bytes */
boolean dirty; /**< Need to do a readback before mapping? */
/** In some cases we try to keep the results of the translate_indices()
* function from svga_draw_elements.c
*/
struct {
enum pipe_prim_type orig_prim, new_prim;
struct pipe_resource *buffer;
unsigned index_size;
unsigned offset; /**< first index */
unsigned count; /**< num indices */
} translated_indices;
};
static inline struct svga_buffer *
svga_buffer(struct pipe_resource *resource)
{
struct svga_buffer *buf = (struct svga_buffer *) resource;
assert(buf == NULL || buf->b.vtbl == &svga_buffer_vtbl);
return buf;
}
/**
* Returns TRUE for user buffers. We may
* decide to use an alternate upload path for these buffers.
*/
static inline boolean
svga_buffer_is_user_buffer( struct pipe_resource *buffer )
{
if (buffer) {
return svga_buffer(buffer)->user;
} else {
return FALSE;
}
}
/**
* Returns a pointer to a struct svga_winsys_screen given a
* struct svga_buffer.
*/
static inline struct svga_winsys_screen *
svga_buffer_winsys_screen(struct svga_buffer *sbuf)
{
return svga_screen(sbuf->b.b.screen)->sws;
}
/**
* Returns whether a buffer has hardware storage that is
* visible to the GPU.
*/
static inline boolean
svga_buffer_has_hw_storage(struct svga_buffer *sbuf)
{
if (svga_buffer_winsys_screen(sbuf)->have_gb_objects)
return (sbuf->handle ? TRUE : FALSE);
else
return (sbuf->hwbuf ? TRUE : FALSE);
}
/**
* Map the hardware storage of a buffer.
* \param flags bitmask of PIPE_TRANSFER_* flags
*/
static inline void *
svga_buffer_hw_storage_map(struct svga_context *svga,
struct svga_buffer *sbuf,
unsigned flags, boolean *retry)
{
struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
svga->hud.num_buffers_mapped++;
if (sws->have_gb_objects) {
return svga->swc->surface_map(svga->swc, sbuf->handle, flags, retry);
} else {
*retry = FALSE;
return sws->buffer_map(sws, sbuf->hwbuf, flags);
}
}
/**
* Unmap the hardware storage of a buffer.
*/
static inline void
svga_buffer_hw_storage_unmap(struct svga_context *svga,
struct svga_buffer *sbuf)
{
struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
if (sws->have_gb_objects) {
struct svga_winsys_context *swc = svga->swc;
boolean rebind;
swc->surface_unmap(swc, sbuf->handle, &rebind);
if (rebind) {
enum pipe_error ret;
ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
if (ret != PIPE_OK) {
/* flush and retry */
svga_context_flush(svga, NULL);
ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
assert(ret == PIPE_OK);
}
}
} else
sws->buffer_unmap(sws, sbuf->hwbuf);
}
struct pipe_resource *
svga_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
unsigned usage);
struct pipe_resource *
svga_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *template);
/**
* Get the host surface handle for this buffer.
*
* This will ensure the host surface is updated, issuing DMAs as needed.
*
* NOTE: This may insert new commands in the context, so it *must* be called
* before reserving command buffer space. And, in order to insert commands
* it may need to call svga_context_flush().
*/
struct svga_winsys_surface *
svga_buffer_handle(struct svga_context *svga,
struct pipe_resource *buf,
unsigned tobind_flags);
void
svga_context_flush_buffers(struct svga_context *svga);
struct svga_winsys_buffer *
svga_winsys_buffer_create(struct svga_context *svga,
unsigned alignment,
unsigned usage,
unsigned size);
#endif /* SVGA_BUFFER_H */