/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/**
* @file
* VMware SVGA specific winsys interface.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*
* Documentation taken from the VMware SVGA DDK.
*/
#ifndef SVGA_WINSYS_H_
#define SVGA_WINSYS_H_
#include "svga_types.h"
#include "svga_reg.h"
#include "svga3d_reg.h"
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
#include "svga_mksstats.h"
struct svga_winsys_screen;
struct svga_winsys_buffer;
struct pipe_screen;
struct pipe_context;
struct pipe_debug_callback;
struct pipe_fence_handle;
struct pipe_resource;
struct svga_region;
struct winsys_handle;
#define SVGA_BUFFER_USAGE_PINNED (1 << 0)
#define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
#define SVGA_BUFFER_USAGE_SHADER (1 << 2)
/**
* Relocation flags to help with dirty tracking
* SVGA_RELOC_WRITE - The command will cause a GPU write to this
* resource.
* SVGA_RELOC_READ - The command will cause a GPU read from this
* resource.
* SVGA_RELOC_INTERNAL The command will only transfer data internally
* within the resource, and optionally clear
* dirty bits
* SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
* implementations that want to track the amount
* of such data referenced in the command stream.
*/
#define SVGA_RELOC_WRITE (1 << 0)
#define SVGA_RELOC_READ (1 << 1)
#define SVGA_RELOC_INTERNAL (1 << 2)
#define SVGA_RELOC_DMA (1 << 3)
#define SVGA_FENCE_FLAG_EXEC (1 << 0)
#define SVGA_FENCE_FLAG_QUERY (1 << 1)
#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
#define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
#define SVGA_QUERY_FLAG_SET (1 << 0)
#define SVGA_QUERY_FLAG_REF (1 << 1)
#define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
#define SVGA_HINT_FLAG_EXPORT_FENCE_FD (1 << 1) /* Export a Fence FD */
/**
* SVGA mks statistics info
*/
struct svga_winsys_stats_timeframe {
void *counterTime;
uint64 startTime;
uint64 adjustedStartTime;
struct svga_winsys_stats_timeframe *enclosing;
};
enum svga_stats_count {
SVGA_STATS_COUNT_BLENDSTATE,
SVGA_STATS_COUNT_BLITBLITTERCOPY,
SVGA_STATS_COUNT_DEPTHSTENCILSTATE,
SVGA_STATS_COUNT_RASTERIZERSTATE,
SVGA_STATS_COUNT_SAMPLER,
SVGA_STATS_COUNT_SAMPLERVIEW,
SVGA_STATS_COUNT_SURFACEWRITEFLUSH,
SVGA_STATS_COUNT_TEXREADBACK,
SVGA_STATS_COUNT_VERTEXELEMENT,
SVGA_STATS_COUNT_MAX
};
enum svga_stats_time {
SVGA_STATS_TIME_BLIT,
SVGA_STATS_TIME_BLITBLITTER,
SVGA_STATS_TIME_BLITFALLBACK,
SVGA_STATS_TIME_BUFFERSFLUSH,
SVGA_STATS_TIME_BUFFERTRANSFERMAP,
SVGA_STATS_TIME_BUFFERTRANSFERUNMAP,
SVGA_STATS_TIME_CONTEXTFINISH,
SVGA_STATS_TIME_CONTEXTFLUSH,
SVGA_STATS_TIME_COPYREGION,
SVGA_STATS_TIME_COPYREGIONFALLBACK,
SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW,
SVGA_STATS_TIME_CREATEBUFFER,
SVGA_STATS_TIME_CREATECONTEXT,
SVGA_STATS_TIME_CREATEFS,
SVGA_STATS_TIME_CREATEGS,
SVGA_STATS_TIME_CREATESURFACE,
SVGA_STATS_TIME_CREATESURFACEVIEW,
SVGA_STATS_TIME_CREATETEXTURE,
SVGA_STATS_TIME_CREATEVS,
SVGA_STATS_TIME_DEFINESHADER,
SVGA_STATS_TIME_DESTROYSURFACE,
SVGA_STATS_TIME_DRAWVBO,
SVGA_STATS_TIME_DRAWARRAYS,
SVGA_STATS_TIME_DRAWELEMENTS,
SVGA_STATS_TIME_EMITFS,
SVGA_STATS_TIME_EMITGS,
SVGA_STATS_TIME_EMITVS,
SVGA_STATS_TIME_EMULATESURFACEVIEW,
SVGA_STATS_TIME_FENCEFINISH,
SVGA_STATS_TIME_GENERATEINDICES,
SVGA_STATS_TIME_HWTNLDRAWARRAYS,
SVGA_STATS_TIME_HWTNLDRAWELEMENTS,
SVGA_STATS_TIME_HWTNLFLUSH,
SVGA_STATS_TIME_HWTNLPRIM,
SVGA_STATS_TIME_PROPAGATESURFACE,
SVGA_STATS_TIME_SETSAMPLERVIEWS,
SVGA_STATS_TIME_SURFACEFLUSH,
SVGA_STATS_TIME_SWTNLDRAWVBO,
SVGA_STATS_TIME_SWTNLUPDATEDRAW,
SVGA_STATS_TIME_SWTNLUPDATEVDECL,
SVGA_STATS_TIME_TEXTRANSFERMAP,
SVGA_STATS_TIME_TEXTRANSFERUNMAP,
SVGA_STATS_TIME_TGSIVGPU10TRANSLATE,
SVGA_STATS_TIME_TGSIVGPU9TRANSLATE,
SVGA_STATS_TIME_UPDATESTATE,
SVGA_STATS_TIME_VALIDATESURFACEVIEW,
SVGA_STATS_TIME_VBUFDRAWARRAYS,
SVGA_STATS_TIME_VBUFDRAWELEMENTS,
SVGA_STATS_TIME_VBUFRENDERALLOCVERT,
SVGA_STATS_TIME_VBUFRENDERMAPVERT,
SVGA_STATS_TIME_VBUFRENDERUNMAPVERT,
SVGA_STATS_TIME_VBUFSUBMITSTATE,
SVGA_STATS_TIME_MAX
};
#define SVGA_STATS_PREFIX "GuestGL_"
#define SVGA_STATS_COUNT_NAMES \
SVGA_STATS_PREFIX "BlendState", \
SVGA_STATS_PREFIX "BlitBlitterCopy", \
SVGA_STATS_PREFIX "DepthStencilState", \
SVGA_STATS_PREFIX "RasterizerState", \
SVGA_STATS_PREFIX "Sampler", \
SVGA_STATS_PREFIX "SamplerView", \
SVGA_STATS_PREFIX "SurfaceWriteFlush", \
SVGA_STATS_PREFIX "TextureReadback", \
SVGA_STATS_PREFIX "VertexElement" \
#define SVGA_STATS_TIME_NAMES \
SVGA_STATS_PREFIX "Blit", \
SVGA_STATS_PREFIX "BlitBlitter", \
SVGA_STATS_PREFIX "BlitFallback", \
SVGA_STATS_PREFIX "BuffersFlush", \
SVGA_STATS_PREFIX "BufferTransferMap", \
SVGA_STATS_PREFIX "BufferTransferUnmap", \
SVGA_STATS_PREFIX "ContextFinish", \
SVGA_STATS_PREFIX "ContextFlush", \
SVGA_STATS_PREFIX "CopyRegion", \
SVGA_STATS_PREFIX "CopyRegionFallback", \
SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
SVGA_STATS_PREFIX "CreateBuffer", \
SVGA_STATS_PREFIX "CreateContext", \
SVGA_STATS_PREFIX "CreateFS", \
SVGA_STATS_PREFIX "CreateGS", \
SVGA_STATS_PREFIX "CreateSurface", \
SVGA_STATS_PREFIX "CreateSurfaceView", \
SVGA_STATS_PREFIX "CreateTexture", \
SVGA_STATS_PREFIX "CreateVS", \
SVGA_STATS_PREFIX "DefineShader", \
SVGA_STATS_PREFIX "DestroySurface", \
SVGA_STATS_PREFIX "DrawVBO", \
SVGA_STATS_PREFIX "DrawArrays", \
SVGA_STATS_PREFIX "DrawElements", \
SVGA_STATS_PREFIX "EmitFS", \
SVGA_STATS_PREFIX "EmitGS", \
SVGA_STATS_PREFIX "EmitVS", \
SVGA_STATS_PREFIX "EmulateSurfaceView", \
SVGA_STATS_PREFIX "FenceFinish", \
SVGA_STATS_PREFIX "GenerateIndices", \
SVGA_STATS_PREFIX "HWtnlDrawArrays", \
SVGA_STATS_PREFIX "HWtnlDrawElements", \
SVGA_STATS_PREFIX "HWtnlFlush", \
SVGA_STATS_PREFIX "HWtnlPrim", \
SVGA_STATS_PREFIX "PropagateSurface", \
SVGA_STATS_PREFIX "SetSamplerViews", \
SVGA_STATS_PREFIX "SurfaceFlush", \
SVGA_STATS_PREFIX "SwtnlDrawVBO", \
SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
SVGA_STATS_PREFIX "TextureTransferMap", \
SVGA_STATS_PREFIX "TextureTransferUnmap", \
SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
SVGA_STATS_PREFIX "UpdateState", \
SVGA_STATS_PREFIX "ValidateSurfaceView", \
SVGA_STATS_PREFIX "VbufDrawArrays", \
SVGA_STATS_PREFIX "VbufDrawElements", \
SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
SVGA_STATS_PREFIX "VbufRenderMapVertices", \
SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
SVGA_STATS_PREFIX "VbufSubmitState"
/** Opaque surface handle */
struct svga_winsys_surface;
/** Opaque guest-backed objects */
struct svga_winsys_gb_shader;
struct svga_winsys_gb_query;
/**
* SVGA per-context winsys interface.
*/
struct svga_winsys_context
{
void
(*destroy)(struct svga_winsys_context *swc);
void *
(*reserve)(struct svga_winsys_context *swc,
uint32_t nr_bytes, uint32_t nr_relocs );
/**
* Returns current size of command buffer, in bytes.
*/
unsigned
(*get_command_buffer_size)(struct svga_winsys_context *swc);
/**
* Emit a relocation for a host surface.
*
* @param flags bitmask of SVGA_RELOC_* flags
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*surface_relocation)(struct svga_winsys_context *swc,
uint32 *sid,
uint32 *mobid,
struct svga_winsys_surface *surface,
unsigned flags);
/**
* Emit a relocation for a guest memory region.
*
* @param flags bitmask of SVGA_RELOC_* flags
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*region_relocation)(struct svga_winsys_context *swc,
struct SVGAGuestPtr *ptr,
struct svga_winsys_buffer *buffer,
uint32 offset,
unsigned flags);
/**
* Emit a relocation for a guest-backed shader object.
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*shader_relocation)(struct svga_winsys_context *swc,
uint32 *shid,
uint32 *mobid,
uint32 *offset,
struct svga_winsys_gb_shader *shader,
unsigned flags);
/**
* Emit a relocation for a guest-backed context.
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*context_relocation)(struct svga_winsys_context *swc, uint32 *cid);
/**
* Emit a relocation for a guest Memory OBject.
*
* @param flags bitmask of SVGA_RELOC_* flags
* @param offset_into_mob Buffer starts at this offset into the MOB.
*
* Note that not all commands accept an offset into the MOB and
* those commands can't use suballocated buffer pools. To trap
* errors from improper buffer pool usage, set the offset_into_mob
* pointer to NULL.
*/
void
(*mob_relocation)(struct svga_winsys_context *swc,
SVGAMobId *id,
uint32 *offset_into_mob,
struct svga_winsys_buffer *buffer,
uint32 offset,
unsigned flags);
/**
* Emit a relocation for a guest-backed query object.
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*query_relocation)(struct svga_winsys_context *swc,
SVGAMobId *id,
struct svga_winsys_gb_query *query);
/**
* Bind queries to context.
* \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
*/
enum pipe_error
(*query_bind)(struct svga_winsys_context *sws,
struct svga_winsys_gb_query *query,
unsigned flags);
void
(*commit)(struct svga_winsys_context *swc);
enum pipe_error
(*flush)(struct svga_winsys_context *swc,
struct pipe_fence_handle **pfence);
/**
* Context ID used to fill in the commands
*
* Context IDs are arbitrary small non-negative integers,
* global to the entire SVGA device.
*/
uint32 cid;
/**
* Flags to hint the current context state
*/
uint32 hints;
/**
* File descriptor for imported fence
*/
int32 imported_fence_fd;
/**
** BEGIN new functions for guest-backed surfaces.
**/
boolean have_gb_objects;
/**
* Map a guest-backed surface.
* \param flags bitmaks of PIPE_TRANSFER_x flags
*
* The surface_map() member is allowed to fail due to a
* shortage of command buffer space, if the
* PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
* In that case, the caller must flush the current command
* buffer and reissue the map.
*/
void *
(*surface_map)(struct svga_winsys_context *swc,
struct svga_winsys_surface *surface,
unsigned flags, boolean *retry);
/**
* Unmap a guest-backed surface.
* \param rebind returns a flag indicating whether the caller should
* issue a SVGA3D_BindGBSurface() call.
*/
void
(*surface_unmap)(struct svga_winsys_context *swc,
struct svga_winsys_surface *surface,
boolean *rebind);
/**
* Invalidate the content of this surface
*/
enum pipe_error
(*surface_invalidate)(struct svga_winsys_context *swc,
struct svga_winsys_surface *surface);
/**
* Create and define a DX GB shader that resides in the device COTable.
* Caller of this function will issue the DXDefineShader command.
*/
struct svga_winsys_gb_shader *
(*shader_create)(struct svga_winsys_context *swc,
uint32 shaderId,
SVGA3dShaderType shaderType,
const uint32 *bytecode,
uint32 bytecodeLen);
/**
* Destroy a DX GB shader.
* This function will issue the DXDestroyShader command.
*/
void
(*shader_destroy)(struct svga_winsys_context *swc,
struct svga_winsys_gb_shader *shader);
/**
* Rebind a DX GB resource to a context.
* This is called to reference a DX GB resource in the command stream in
* order to page in the associated resource in case the memory has been
* paged out, and to fence it if necessary after command submission.
*/
enum pipe_error
(*resource_rebind)(struct svga_winsys_context *swc,
struct svga_winsys_surface *surface,
struct svga_winsys_gb_shader *shader,
unsigned flags);
/** To report perf/conformance/etc issues to the state tracker */
struct pipe_debug_callback *debug_callback;
/** The more recent command issued to command buffer */
SVGAFifo3dCmdId last_command;
/** For HUD queries */
uint64_t num_commands;
uint64_t num_draw_commands;
};
/**
* SVGA per-screen winsys interface.
*/
struct svga_winsys_screen
{
void
(*destroy)(struct svga_winsys_screen *sws);
SVGA3dHardwareVersion
(*get_hw_version)(struct svga_winsys_screen *sws);
boolean
(*get_cap)(struct svga_winsys_screen *sws,
SVGA3dDevCapIndex index,
SVGA3dDevCapResult *result);
/**
* Create a new context.
*
* Context objects encapsulate all render state, and shader
* objects are per-context.
*
* Surfaces are not per-context. The same surface can be shared
* between multiple contexts, and surface operations can occur
* without a context.
*/
struct svga_winsys_context *
(*context_create)(struct svga_winsys_screen *sws);
/**
* This creates a "surface" object in the SVGA3D device.
*
* \param sws Pointer to an svga_winsys_context
* \param flags Device surface create flags
* \param format Format Device surface format
* \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
* \param size Surface size given in device format
* \param numLayers Number of layers of the surface (or cube faces)
* \param numMipLevels Number of mipmap levels for each face
*
* Returns the surface ID (sid). Surfaces are generic
* containers for host VRAM objects like textures, vertex
* buffers, and depth/stencil buffers.
*
* Surfaces are hierarchial:
*
* - Surface may have multiple faces (for cube maps)
*
* - Each face has a list of mipmap levels
*
* - Each mipmap image may have multiple volume
* slices for 3D image, or multiple 2D slices for texture array.
*
* - Each slice is a 2D array of 'blocks'
*
* - Each block may be one or more pixels.
* (Usually 1, more for DXT or YUV formats.)
*
* Surfaces are generic host VRAM objects. The SVGA3D device
* may optimize surfaces according to the format they were
* created with, but this format does not limit the ways in
* which the surface may be used. For example, a depth surface
* can be used as a texture, or a floating point image may
* be used as a vertex buffer. Some surface usages may be
* lower performance, due to software emulation, but any
* usage should work with any surface.
*/
struct svga_winsys_surface *
(*surface_create)(struct svga_winsys_screen *sws,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
unsigned usage,
SVGA3dSize size,
uint32 numLayers,
uint32 numMipLevels,
unsigned sampleCount);
/**
* Creates a surface from a winsys handle.
* Used to implement pipe_screen::resource_from_handle.
*/
struct svga_winsys_surface *
(*surface_from_handle)(struct svga_winsys_screen *sws,
struct winsys_handle *whandle,
SVGA3dSurfaceFormat *format);
/**
* Get a winsys_handle from a surface.
* Used to implement pipe_screen::resource_get_handle.
*/
boolean
(*surface_get_handle)(struct svga_winsys_screen *sws,
struct svga_winsys_surface *surface,
unsigned stride,
struct winsys_handle *whandle);
/**
* Whether this surface is sitting in a validate list
*/
boolean
(*surface_is_flushed)(struct svga_winsys_screen *sws,
struct svga_winsys_surface *surface);
/**
* Reference a SVGA3D surface object. This allows sharing of a
* surface between different objects.
*/
void
(*surface_reference)(struct svga_winsys_screen *sws,
struct svga_winsys_surface **pdst,
struct svga_winsys_surface *src);
/**
* Check if a resource (texture, buffer) of the given size
* and format can be created.
* \Return TRUE if OK, FALSE if too large.
*/
boolean
(*surface_can_create)(struct svga_winsys_screen *sws,
SVGA3dSurfaceFormat format,
SVGA3dSize size,
uint32 numLayers,
uint32 numMipLevels);
/**
* Buffer management. Buffer attributes are mostly fixed over its lifetime.
*
* @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
*
* alignment indicates the client's alignment requirements, eg for
* SSE instructions.
*/
struct svga_winsys_buffer *
(*buffer_create)( struct svga_winsys_screen *sws,
unsigned alignment,
unsigned usage,
unsigned size );
/**
* Map the entire data store of a buffer object into the client's address.
* usage is a bitmask of PIPE_TRANSFER_*
*/
void *
(*buffer_map)( struct svga_winsys_screen *sws,
struct svga_winsys_buffer *buf,
unsigned usage );
void
(*buffer_unmap)( struct svga_winsys_screen *sws,
struct svga_winsys_buffer *buf );
void
(*buffer_destroy)( struct svga_winsys_screen *sws,
struct svga_winsys_buffer *buf );
/**
* Reference a fence object.
*/
void
(*fence_reference)( struct svga_winsys_screen *sws,
struct pipe_fence_handle **pdst,
struct pipe_fence_handle *src );
/**
* Checks whether the fence has been signalled.
* \param flags driver-specific meaning
* \return zero on success.
*/
int (*fence_signalled)( struct svga_winsys_screen *sws,
struct pipe_fence_handle *fence,
unsigned flag );
/**
* Wait for the fence to finish.
* \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
* 0 to return immediately, if the API suports it.
* \param flags driver-specific meaning
* \return zero on success.
*/
int (*fence_finish)( struct svga_winsys_screen *sws,
struct pipe_fence_handle *fence,
uint64_t timeout,
unsigned flag );
/**
* Get the file descriptor associated with the fence
* \param duplicate duplicate the fd before returning it
* \return zero on success.
*/
int (*fence_get_fd)( struct svga_winsys_screen *sws,
struct pipe_fence_handle *fence,
boolean duplicate );
/**
* Create a fence using the given file descriptor
* \return zero on success.
*/
void (*fence_create_fd)( struct svga_winsys_screen *sws,
struct pipe_fence_handle **fence,
int32_t fd );
/**
* Accumulates fence FD from other devices into the current context
* \param context_fd FD the context will be waiting on
* \return zero on success
*/
int (*fence_server_sync)( struct svga_winsys_screen *sws,
int32_t *context_fd,
struct pipe_fence_handle *fence );
/**
** BEGIN new functions for guest-backed surfaces.
**/
/** Are guest-backed objects enabled? */
bool have_gb_objects;
/** Can we do DMA with guest-backed objects enabled? */
bool have_gb_dma;
/**
* Create and define a GB shader.
*/
struct svga_winsys_gb_shader *
(*shader_create)(struct svga_winsys_screen *sws,
SVGA3dShaderType shaderType,
const uint32 *bytecode,
uint32 bytecodeLen);
/**
* Destroy a GB shader. It's safe to call this function even
* if the shader is referenced in a context's command stream.
*/
void
(*shader_destroy)(struct svga_winsys_screen *sws,
struct svga_winsys_gb_shader *shader);
/**
* Create and define a GB query.
*/
struct svga_winsys_gb_query *
(*query_create)(struct svga_winsys_screen *sws, uint32 len);
/**
* Destroy a GB query.
*/
void
(*query_destroy)(struct svga_winsys_screen *sws,
struct svga_winsys_gb_query *query);
/**
* Initialize the query state of the query that resides in the slot
* specified in offset
* \return zero on success.
*/
int
(*query_init)(struct svga_winsys_screen *sws,
struct svga_winsys_gb_query *query,
unsigned offset,
SVGA3dQueryState queryState);
/**
* Inquire for the query state and result of the query that resides
* in the slot specified in offset
*/
void
(*query_get_result)(struct svga_winsys_screen *sws,
struct svga_winsys_gb_query *query,
unsigned offset,
SVGA3dQueryState *queryState,
void *result, uint32 resultLen);
/**
* Increment a statistic counter
*/
void
(*stats_inc)(enum svga_stats_count);
/**
* Push a time frame onto the stack
*/
void
(*stats_time_push)(enum svga_stats_time, struct svga_winsys_stats_timeframe *);
/**
* Pop a time frame.
*/
void
(*stats_time_pop)();
/** Have VGPU v10 hardware? */
boolean have_vgpu10;
/** To rebind resources at the beginnning of a new command buffer */
boolean need_to_rebind_resources;
boolean have_generate_mipmap_cmd;
boolean have_set_predication_cmd;
boolean have_transfer_from_buffer_cmd;
boolean have_fence_fd;
};
struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen *screen);
struct svga_winsys_context *
svga_winsys_context(struct pipe_context *context);
struct pipe_resource *
svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
enum SVGA3dSurfaceFormat format,
struct svga_winsys_surface *srf);
struct svga_winsys_surface *
svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
#endif /* SVGA_WINSYS_H_ */