/*
* Copyright © 2014 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_helpers.h"
#include "vc4_context.h"
static void *
vc4_generic_cso_state_create(const void *src, uint32_t size)
{
void *dst = calloc(1, size);
if (!dst)
return NULL;
memcpy(dst, src, size);
return dst;
}
static void
vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
{
free(hwcso);
}
static void
vc4_set_blend_color(struct pipe_context *pctx,
const struct pipe_blend_color *blend_color)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->blend_color.f = *blend_color;
for (int i = 0; i < 4; i++)
vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
}
static void
vc4_set_stencil_ref(struct pipe_context *pctx,
const struct pipe_stencil_ref *stencil_ref)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->stencil_ref =* stencil_ref;
vc4->dirty |= VC4_DIRTY_STENCIL_REF;
}
static void
vc4_set_clip_state(struct pipe_context *pctx,
const struct pipe_clip_state *clip)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->clip = *clip;
vc4->dirty |= VC4_DIRTY_CLIP;
}
static void
vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
}
static uint16_t
float_to_187_half(float f)
{
return fui(f) >> 16;
}
static void *
vc4_create_rasterizer_state(struct pipe_context *pctx,
const struct pipe_rasterizer_state *cso)
{
struct vc4_rasterizer_state *so;
struct V3D21_DEPTH_OFFSET depth_offset = { V3D21_DEPTH_OFFSET_header };
struct V3D21_POINT_SIZE point_size = { V3D21_POINT_SIZE_header };
struct V3D21_LINE_WIDTH line_width = { V3D21_LINE_WIDTH_header };
so = CALLOC_STRUCT(vc4_rasterizer_state);
if (!so)
return NULL;
so->base = *cso;
if (!(cso->cull_face & PIPE_FACE_FRONT))
so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
if (!(cso->cull_face & PIPE_FACE_BACK))
so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
/* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
* BCM21553).
*/
point_size.point_size = MAX2(cso->point_size, .125f);
line_width.line_width = cso->line_width;
if (cso->front_ccw)
so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
if (cso->offset_tri) {
so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
depth_offset.depth_offset_units =
float_to_187_half(cso->offset_units);
depth_offset.depth_offset_factor =
float_to_187_half(cso->offset_scale);
}
if (cso->multisample)
so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
V3D21_DEPTH_OFFSET_pack(NULL, so->packed.depth_offset, &depth_offset);
V3D21_POINT_SIZE_pack(NULL, so->packed.point_size, &point_size);
V3D21_LINE_WIDTH_pack(NULL, so->packed.line_width, &line_width);
if (cso->tile_raster_order_fixed) {
so->tile_raster_order_flags |= VC4_SUBMIT_CL_FIXED_RCL_ORDER;
if (cso->tile_raster_order_increasing_x) {
so->tile_raster_order_flags |=
VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X;
}
if (cso->tile_raster_order_increasing_y) {
so->tile_raster_order_flags |=
VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y;
}
}
return so;
}
/* Blend state is baked into shaders. */
static void *
vc4_create_blend_state(struct pipe_context *pctx,
const struct pipe_blend_state *cso)
{
return vc4_generic_cso_state_create(cso, sizeof(*cso));
}
/**
* The TLB_STENCIL_SETUP data has a little bitfield for common writemask
* values, so you don't have to do a separate writemask setup.
*/
static uint8_t
tlb_stencil_setup_writemask(uint8_t mask)
{
switch (mask) {
case 0x1: return 0;
case 0x3: return 1;
case 0xf: return 2;
case 0xff: return 3;
default: return 0xff;
}
}
static uint32_t
tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
uint8_t writemask_bits)
{
static const uint8_t op_map[] = {
[PIPE_STENCIL_OP_ZERO] = 0,
[PIPE_STENCIL_OP_KEEP] = 1,
[PIPE_STENCIL_OP_REPLACE] = 2,
[PIPE_STENCIL_OP_INCR] = 3,
[PIPE_STENCIL_OP_DECR] = 4,
[PIPE_STENCIL_OP_INVERT] = 5,
[PIPE_STENCIL_OP_INCR_WRAP] = 6,
[PIPE_STENCIL_OP_DECR_WRAP] = 7,
};
uint32_t bits = 0;
if (writemask_bits != 0xff)
bits |= writemask_bits << 28;
bits |= op_map[state->zfail_op] << 25;
bits |= op_map[state->zpass_op] << 22;
bits |= op_map[state->fail_op] << 19;
bits |= state->func << 16;
/* Ref is filled in at uniform upload time */
bits |= state->valuemask << 0;
return bits;
}
static void *
vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
const struct pipe_depth_stencil_alpha_state *cso)
{
struct vc4_depth_stencil_alpha_state *so;
so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
if (!so)
return NULL;
so->base = *cso;
/* We always keep the early Z state correct, since a later state using
* early Z may want it.
*/
so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
if (cso->depth.enabled) {
if (cso->depth.writemask) {
so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
}
so->config_bits[1] |= (cso->depth.func <<
VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
/* We only handle early Z in the < direction because otherwise
* we'd have to runtime guess which direction to set in the
* render config.
*/
if ((cso->depth.func == PIPE_FUNC_LESS ||
cso->depth.func == PIPE_FUNC_LEQUAL) &&
(!cso->stencil[0].enabled ||
(cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
(!cso->stencil[1].enabled ||
cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
}
} else {
so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
}
if (cso->stencil[0].enabled) {
const struct pipe_stencil_state *front = &cso->stencil[0];
const struct pipe_stencil_state *back = &cso->stencil[1];
uint8_t front_writemask_bits =
tlb_stencil_setup_writemask(front->writemask);
uint8_t back_writemask = front->writemask;
uint8_t back_writemask_bits = front_writemask_bits;
so->stencil_uniforms[0] =
tlb_stencil_setup_bits(front, front_writemask_bits);
if (back->enabled) {
back_writemask = back->writemask;
back_writemask_bits =
tlb_stencil_setup_writemask(back->writemask);
so->stencil_uniforms[0] |= (1 << 30);
so->stencil_uniforms[1] =
tlb_stencil_setup_bits(back, back_writemask_bits);
so->stencil_uniforms[1] |= (2 << 30);
} else {
so->stencil_uniforms[0] |= (3 << 30);
}
if (front_writemask_bits == 0xff ||
back_writemask_bits == 0xff) {
so->stencil_uniforms[2] = (front->writemask |
(back_writemask << 8));
}
}
return so;
}
static void
vc4_set_polygon_stipple(struct pipe_context *pctx,
const struct pipe_poly_stipple *stipple)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->stipple = *stipple;
vc4->dirty |= VC4_DIRTY_STIPPLE;
}
static void
vc4_set_scissor_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *scissor)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->scissor = *scissor;
vc4->dirty |= VC4_DIRTY_SCISSOR;
}
static void
vc4_set_viewport_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *viewport)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->viewport = *viewport;
vc4->dirty |= VC4_DIRTY_VIEWPORT;
}
static void
vc4_set_vertex_buffers(struct pipe_context *pctx,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
start_slot, count);
so->count = util_last_bit(so->enabled_mask);
vc4->dirty |= VC4_DIRTY_VTXBUF;
}
static void
vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->blend = hwcso;
vc4->dirty |= VC4_DIRTY_BLEND;
}
static void
vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_rasterizer_state *rast = hwcso;
if (vc4->rasterizer && rast &&
vc4->rasterizer->base.flatshade != rast->base.flatshade) {
vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
}
vc4->rasterizer = hwcso;
vc4->dirty |= VC4_DIRTY_RASTERIZER;
}
static void
vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->zsa = hwcso;
vc4->dirty |= VC4_DIRTY_ZSA;
}
static void *
vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
if (!so)
return NULL;
memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
so->num_elements = num_elements;
return so;
}
static void
vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->vtx = hwcso;
vc4->dirty |= VC4_DIRTY_VTXSTATE;
}
static void
vc4_set_constant_buffer(struct pipe_context *pctx,
enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
assert(index == 0);
/* Note that the state tracker can unbind constant buffers by
* passing NULL here.
*/
if (unlikely(!cb)) {
so->enabled_mask &= ~(1 << index);
so->dirty_mask &= ~(1 << index);
return;
}
assert(!cb->buffer);
so->cb[index].buffer_offset = cb->buffer_offset;
so->cb[index].buffer_size = cb->buffer_size;
so->cb[index].user_buffer = cb->user_buffer;
so->enabled_mask |= 1 << index;
so->dirty_mask |= 1 << index;
vc4->dirty |= VC4_DIRTY_CONSTBUF;
}
static void
vc4_set_framebuffer_state(struct pipe_context *pctx,
const struct pipe_framebuffer_state *framebuffer)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct pipe_framebuffer_state *cso = &vc4->framebuffer;
unsigned i;
vc4->job = NULL;
for (i = 0; i < framebuffer->nr_cbufs; i++)
pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
for (; i < vc4->framebuffer.nr_cbufs; i++)
pipe_surface_reference(&cso->cbufs[i], NULL);
cso->nr_cbufs = framebuffer->nr_cbufs;
pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
cso->width = framebuffer->width;
cso->height = framebuffer->height;
/* Nonzero texture mipmap levels are laid out as if they were in
* power-of-two-sized spaces. The renderbuffer config infers its
* stride from the width parameter, so we need to configure our
* framebuffer. Note that if the z/color buffers were mismatched
* sizes, we wouldn't be able to do this.
*/
if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
struct vc4_resource *rsc =
vc4_resource(cso->cbufs[0]->texture);
cso->width =
(rsc->slices[cso->cbufs[0]->u.tex.level].stride /
rsc->cpp);
} else if (cso->zsbuf && cso->zsbuf->u.tex.level){
struct vc4_resource *rsc =
vc4_resource(cso->zsbuf->texture);
cso->width =
(rsc->slices[cso->zsbuf->u.tex.level].stride /
rsc->cpp);
}
vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
}
static struct vc4_texture_stateobj *
vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
{
switch (shader) {
case PIPE_SHADER_FRAGMENT:
vc4->dirty |= VC4_DIRTY_FRAGTEX;
return &vc4->fragtex;
break;
case PIPE_SHADER_VERTEX:
vc4->dirty |= VC4_DIRTY_VERTTEX;
return &vc4->verttex;
break;
default:
fprintf(stderr, "Unknown shader target %d\n", shader);
abort();
}
}
static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
{
switch (p_wrap) {
case PIPE_TEX_WRAP_REPEAT:
return 0;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return 1;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return 2;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return 3;
case PIPE_TEX_WRAP_CLAMP:
return (using_nearest ? 1 : 3);
default:
fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
assert(!"not reached");
return 0;
}
}
static void *
vc4_create_sampler_state(struct pipe_context *pctx,
const struct pipe_sampler_state *cso)
{
static const uint8_t minfilter_map[6] = {
VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
VC4_TEX_P1_MINFILT_NEAREST,
VC4_TEX_P1_MINFILT_LINEAR,
};
static const uint32_t magfilter_map[] = {
[PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
[PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
};
bool either_nearest =
(cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
if (!so)
return NULL;
memcpy(so, cso, sizeof(*cso));
so->texture_p1 =
(VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
VC4_TEX_P1_MAGFILT) |
VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
cso->min_img_filter],
VC4_TEX_P1_MINFILT) |
VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
VC4_TEX_P1_WRAP_S) |
VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
VC4_TEX_P1_WRAP_T));
return so;
}
static void
vc4_sampler_states_bind(struct pipe_context *pctx,
enum pipe_shader_type shader, unsigned start,
unsigned nr, void **hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
assert(start == 0);
unsigned i;
unsigned new_nr = 0;
for (i = 0; i < nr; i++) {
if (hwcso[i])
new_nr = i + 1;
stage_tex->samplers[i] = hwcso[i];
}
for (; i < stage_tex->num_samplers; i++) {
stage_tex->samplers[i] = NULL;
}
stage_tex->num_samplers = new_nr;
}
static struct pipe_sampler_view *
vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
{
struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
struct vc4_resource *rsc = vc4_resource(prsc);
if (!so)
return NULL;
so->base = *cso;
pipe_reference(NULL, &prsc->reference);
so->base.texture = prsc;
so->base.reference.count = 1;
so->base.context = pctx;
/* There is no hardware level clamping, and the start address of a
* texture may be misaligned, so in that case we have to copy to a
* temporary.
*
* Also, Raspberry Pi doesn't support sampling from raster textures,
* so we also have to copy to a temporary then.
*/
if ((cso->u.tex.first_level &&
(cso->u.tex.first_level != cso->u.tex.last_level)) ||
rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
struct vc4_resource *shadow_parent = rsc;
struct pipe_resource tmpl = *prsc;
tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
tmpl.width0 = u_minify(tmpl.width0, cso->u.tex.first_level);
tmpl.height0 = u_minify(tmpl.height0, cso->u.tex.first_level);
tmpl.last_level = cso->u.tex.last_level - cso->u.tex.first_level;
/* Create the shadow texture. The rest of the texture
* parameter setup will use the shadow.
*/
prsc = vc4_resource_create(pctx->screen, &tmpl);
if (!prsc) {
free(so);
return NULL;
}
rsc = vc4_resource(prsc);
vc4_bo_label(vc4_screen(pctx->screen), rsc->bo,
"tiling shadow %dx%d",
tmpl.width0, tmpl.height0);
/* Flag it as needing update of the contents from the parent. */
rsc->writes = shadow_parent->writes - 1;
assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
so->texture = prsc;
} else {
pipe_resource_reference(&so->texture, prsc);
if (cso->u.tex.first_level) {
so->force_first_level = true;
}
}
so->texture_p0 =
(VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
VC4_SET_FIELD(so->force_first_level ?
cso->u.tex.last_level :
cso->u.tex.last_level -
cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
VC4_TEX_P0_CMMODE));
so->texture_p1 =
(VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
if (prsc->format == PIPE_FORMAT_ETC1_RGB8)
so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK;
return &so->base;
}
static void
vc4_sampler_view_destroy(struct pipe_context *pctx,
struct pipe_sampler_view *pview)
{
struct vc4_sampler_view *view = vc4_sampler_view(pview);
pipe_resource_reference(&pview->texture, NULL);
pipe_resource_reference(&view->texture, NULL);
free(view);
}
static void
vc4_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
unsigned i;
unsigned new_nr = 0;
assert(start == 0);
for (i = 0; i < nr; i++) {
if (views[i])
new_nr = i + 1;
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
}
for (; i < stage_tex->num_textures; i++) {
pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
}
stage_tex->num_textures = new_nr;
}
void
vc4_state_init(struct pipe_context *pctx)
{
pctx->set_blend_color = vc4_set_blend_color;
pctx->set_stencil_ref = vc4_set_stencil_ref;
pctx->set_clip_state = vc4_set_clip_state;
pctx->set_sample_mask = vc4_set_sample_mask;
pctx->set_constant_buffer = vc4_set_constant_buffer;
pctx->set_framebuffer_state = vc4_set_framebuffer_state;
pctx->set_polygon_stipple = vc4_set_polygon_stipple;
pctx->set_scissor_states = vc4_set_scissor_states;
pctx->set_viewport_states = vc4_set_viewport_states;
pctx->set_vertex_buffers = vc4_set_vertex_buffers;
pctx->create_blend_state = vc4_create_blend_state;
pctx->bind_blend_state = vc4_blend_state_bind;
pctx->delete_blend_state = vc4_generic_cso_state_delete;
pctx->create_rasterizer_state = vc4_create_rasterizer_state;
pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
pctx->create_vertex_elements_state = vc4_vertex_state_create;
pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
pctx->create_sampler_state = vc4_create_sampler_state;
pctx->delete_sampler_state = vc4_generic_cso_state_delete;
pctx->bind_sampler_states = vc4_sampler_states_bind;
pctx->create_sampler_view = vc4_create_sampler_view;
pctx->sampler_view_destroy = vc4_sampler_view_destroy;
pctx->set_sampler_views = vc4_set_sampler_views;
}