/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "basetexture9.h"
#include "device9.h"
/* For UploadSelf: */
#include "texture9.h"
#include "cubetexture9.h"
#include "volumetexture9.h"
#ifdef DEBUG
#include "nine_pipe.h"
#include "nine_dump.h"
#endif
#include "util/u_format.h"
#define DBG_CHANNEL DBG_BASETEXTURE
HRESULT
NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
struct NineUnknownParams *pParams,
struct pipe_resource *initResource,
D3DRESOURCETYPE Type,
D3DFORMAT format,
D3DPOOL Pool,
DWORD Usage)
{
BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
(format != D3DFMT_NULL);
HRESULT hr;
DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
This, pParams, initResource, Type, format, Pool, Usage);
user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
!(Pool == D3DPOOL_MANAGED ||
Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
if (FAILED(hr))
return hr;
This->format = format;
This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
D3DTEXF_LINEAR : D3DTEXF_NONE;
This->managed.lod = 0;
This->managed.lod_resident = -1;
/* Mark the texture as dirty to trigger first upload when we need the texture,
* even if it wasn't set by the application */
if (Pool == D3DPOOL_MANAGED)
This->managed.dirty = TRUE;
/* When a depth buffer is sampled, it is for shadow mapping, except for
* D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
* In addition D3DFMT_INTZ can be used for both texturing and depth buffering
* if z write is disabled. This particular feature may not work for us in
* practice because OGL doesn't have that. However apparently it is known
* some cards have performance issues with this feature, so real apps
* shouldn't use it. */
This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
This->format != D3DFMT_DF24) &&
util_format_has_depth(util_format_description(This->base.info.format));
list_inithead(&This->list);
list_inithead(&This->list2);
if (Pool == D3DPOOL_MANAGED)
list_add(&This->list2, &This->base.base.device->managed_textures);
return D3D_OK;
}
void
NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
pipe_sampler_view_reference(&This->view[0], NULL);
pipe_sampler_view_reference(&This->view[1], NULL);
if (This->list.prev != NULL && This->list.next != NULL)
list_del(&This->list);
if (This->list2.prev != NULL && This->list2.next != NULL)
list_del(&This->list2);
NineResource9_dtor(&This->base);
}
DWORD NINE_WINAPI
NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
DWORD LODNew )
{
DWORD old = This->managed.lod;
DWORD max_level;
DBG("This=%p LODNew=%d\n", This, LODNew);
user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
0 : This->base.info.last_level;
This->managed.lod = MIN2(LODNew, max_level);
if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
list_add(&This->list, &This->base.base.device->update_textures);
return old;
}
DWORD NINE_WINAPI
NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
return This->managed.lod;
}
DWORD NINE_WINAPI
NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
return 1;
return This->base.info.last_level + 1;
}
HRESULT NINE_WINAPI
NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
D3DTEXTUREFILTERTYPE FilterType )
{
DBG("This=%p FilterType=%d\n", This, FilterType);
if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
return D3D_OK;
user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
This->mipfilter = FilterType;
This->dirty_mip = TRUE;
NineBaseTexture9_GenerateMipSubLevels(This);
return D3D_OK;
}
D3DTEXTUREFILTERTYPE NINE_WINAPI
NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
return This->mipfilter;
}
HRESULT
NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
{
HRESULT hr;
unsigned last_level = This->base.info.last_level;
unsigned l, min_level_dirty = This->managed.lod;
BOOL update_lod;
DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
nine_D3DRTYPE_to_str(This->base.type));
assert(This->base.pool == D3DPOOL_MANAGED);
if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
last_level = 0;
update_lod = This->managed.lod_resident != This->managed.lod;
if (!update_lod && !This->managed.dirty)
return D3D_OK;
/* Allocate a new resource with the correct number of levels,
* Mark states for update, and tell the nine surfaces/volumes
* their new resource. */
if (update_lod) {
struct pipe_resource *res;
DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
pipe_sampler_view_reference(&This->view[0], NULL);
pipe_sampler_view_reference(&This->view[1], NULL);
/* Allocate a new resource */
hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
if (FAILED(hr))
return hr;
res = This->base.resource;
if (This->managed.lod_resident == -1) {/* no levels were resident */
This->managed.dirty = FALSE; /* We are going to upload everything. */
This->managed.lod_resident = This->base.info.last_level + 1;
}
if (This->base.type == D3DRTYPE_TEXTURE) {
struct NineTexture9 *tex = NineTexture9(This);
/* last content (if apply) has been copied to the new resource.
* Note: We cannot render to surfaces of managed textures.
* Note2: the level argument passed is to get the level offset
* right when the texture is uploaded (the texture first level
* corresponds to This->managed.lod).
* Note3: We don't care about the value passed for the surfaces
* before This->managed.lod, negative with this implementation. */
for (l = 0; l <= This->base.info.last_level; ++l)
NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
} else
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *tex = NineCubeTexture9(This);
unsigned z;
for (l = 0; l <= This->base.info.last_level; ++l) {
for (z = 0; z < 6; ++z)
NineSurface9_SetResource(tex->surfaces[l * 6 + z],
res, l - This->managed.lod);
}
} else
if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
for (l = 0; l <= This->base.info.last_level; ++l)
NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
} else {
assert(!"invalid texture type");
}
/* We are going to fully upload the new levels,
* no need to update dirty parts of the texture for these */
min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
}
/* Update dirty parts of the texture */
if (This->managed.dirty) {
if (This->base.type == D3DRTYPE_TEXTURE) {
struct NineTexture9 *tex = NineTexture9(This);
struct pipe_box box;
box.z = 0;
box.depth = 1;
DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
tex->dirty_rect.x, tex->dirty_rect.y,
tex->dirty_rect.width, tex->dirty_rect.height);
/* Note: for l < min_level_dirty, the resource is
* either non-existing (and thus will be entirely re-uploaded
* if the lod changes) or going to have a full upload */
if (tex->dirty_rect.width) {
for (l = min_level_dirty; l <= last_level; ++l) {
u_box_minify_2d(&box, &tex->dirty_rect, l);
NineSurface9_UploadSelf(tex->surfaces[l], &box);
}
memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
tex->dirty_rect.depth = 1;
}
} else
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *tex = NineCubeTexture9(This);
unsigned z;
struct pipe_box box;
box.z = 0;
box.depth = 1;
for (z = 0; z < 6; ++z) {
DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
tex->dirty_rect[z].x, tex->dirty_rect[z].y,
tex->dirty_rect[z].width, tex->dirty_rect[z].height);
if (tex->dirty_rect[z].width) {
for (l = min_level_dirty; l <= last_level; ++l) {
u_box_minify_2d(&box, &tex->dirty_rect[z], l);
NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
}
memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
tex->dirty_rect[z].depth = 1;
}
}
} else
if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
struct pipe_box box;
DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
if (tex->dirty_box.width) {
for (l = min_level_dirty; l <= last_level; ++l) {
u_box_minify_3d(&box, &tex->dirty_box, l);
NineVolume9_UploadSelf(tex->volumes[l], &box);
}
memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
}
} else {
assert(!"invalid texture type");
}
This->managed.dirty = FALSE;
}
/* Upload the new levels */
if (update_lod) {
if (This->base.type == D3DRTYPE_TEXTURE) {
struct NineTexture9 *tex = NineTexture9(This);
struct pipe_box box;
box.x = box.y = box.z = 0;
box.depth = 1;
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
box.width = u_minify(This->base.info.width0, l);
box.height = u_minify(This->base.info.height0, l);
NineSurface9_UploadSelf(tex->surfaces[l], &box);
}
} else
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *tex = NineCubeTexture9(This);
struct pipe_box box;
unsigned z;
box.x = box.y = box.z = 0;
box.depth = 1;
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
box.width = u_minify(This->base.info.width0, l);
box.height = u_minify(This->base.info.height0, l);
for (z = 0; z < 6; ++z)
NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
}
} else
if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
struct pipe_box box;
box.x = box.y = box.z = 0;
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
box.width = u_minify(This->base.info.width0, l);
box.height = u_minify(This->base.info.height0, l);
box.depth = u_minify(This->base.info.depth0, l);
NineVolume9_UploadSelf(tex->volumes[l], &box);
}
} else {
assert(!"invalid texture type");
}
This->managed.lod_resident = This->managed.lod;
}
if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
This->dirty_mip = TRUE;
/* Set again the textures currently bound to update the texture data */
if (This->bind_count) {
struct nine_state *state = &This->base.base.device->state;
unsigned s;
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
/* Dirty tracking is done in device9 state, not nine_context. */
if (state->texture[s] == This)
nine_context_set_texture(This->base.base.device, s, This);
}
DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
return D3D_OK;
}
void NINE_WINAPI
NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
{
unsigned base_level = 0;
unsigned last_level = This->base.info.last_level - This->managed.lod;
unsigned first_layer = 0;
unsigned last_layer;
unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
: PIPE_TEX_FILTER_LINEAR;
DBG("This=%p\n", This);
if (This->base.pool == D3DPOOL_MANAGED)
NineBaseTexture9_UploadSelf(This);
if (!This->dirty_mip)
return;
if (This->managed.lod) {
ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
return;
}
if (!This->view[0])
NineBaseTexture9_UpdateSamplerView(This, 0);
last_layer = util_max_layer(This->view[0]->texture, base_level);
nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
This->base.resource,
base_level, last_level,
first_layer, last_layer, filter);
This->dirty_mip = FALSE;
}
HRESULT
NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
BOOL CopyData )
{
struct pipe_context *pipe;
struct pipe_screen *screen = This->base.info.screen;
struct pipe_resource templ;
unsigned l, m;
struct pipe_resource *res;
struct pipe_resource *old = This->base.resource;
DBG("This=%p lod=%u last_level=%u\n", This,
This->managed.lod, This->base.info.last_level);
assert(This->base.pool == D3DPOOL_MANAGED);
templ = This->base.info;
if (This->managed.lod) {
templ.width0 = u_minify(templ.width0, This->managed.lod);
templ.height0 = u_minify(templ.height0, This->managed.lod);
templ.depth0 = u_minify(templ.depth0, This->managed.lod);
}
templ.last_level = This->base.info.last_level - This->managed.lod;
if (old) {
/* LOD might have changed. */
if (old->width0 == templ.width0 &&
old->height0 == templ.height0 &&
old->depth0 == templ.depth0)
return D3D_OK;
}
res = screen->resource_create(screen, &templ);
if (!res)
return D3DERR_OUTOFVIDEOMEMORY;
This->base.resource = res;
if (old && CopyData) { /* Don't return without releasing old ! */
struct pipe_box box;
box.x = 0;
box.y = 0;
box.z = 0;
l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
box.width = u_minify(templ.width0, l);
box.height = u_minify(templ.height0, l);
box.depth = u_minify(templ.depth0, l);
pipe = nine_context_get_pipe_acquire(This->base.base.device);
for (; l <= templ.last_level; ++l, ++m) {
pipe->resource_copy_region(pipe,
res, l, 0, 0, 0,
old, m, &box);
box.width = u_minify(box.width, 1);
box.height = u_minify(box.height, 1);
box.depth = u_minify(box.depth, 1);
}
nine_context_get_pipe_release(This->base.base.device);
}
pipe_resource_reference(&old, NULL);
return D3D_OK;
}
#define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
s == PIPE_SWIZZLE_1 || \
s == PIPE_SWIZZLE_NONE)
HRESULT
NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
const int sRGB )
{
const struct util_format_description *desc;
struct pipe_context *pipe;
struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
struct pipe_resource *resource = This->base.resource;
struct pipe_sampler_view templ;
enum pipe_format srgb_format;
unsigned i;
uint8_t swizzle[4];
DBG("This=%p sRGB=%d\n", This, sRGB);
if (unlikely(!resource)) {
if (unlikely(This->format == D3DFMT_NULL))
return D3D_OK;
NineBaseTexture9_Dump(This);
}
assert(resource);
pipe_sampler_view_reference(&This->view[sRGB], NULL);
swizzle[0] = PIPE_SWIZZLE_X;
swizzle[1] = PIPE_SWIZZLE_Y;
swizzle[2] = PIPE_SWIZZLE_Z;
swizzle[3] = PIPE_SWIZZLE_W;
desc = util_format_description(resource->format);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
/* msdn doc is incomplete here and wrong.
* The only formats that can be read directly here
* are DF16, DF24 and INTZ.
* Tested on win the swizzle is
* R = depth, G = B = 0, A = 1 for DF16 and DF24
* R = G = B = A = depth for INTZ
* For the other ZS formats that can't be read directly
* but can be used as shadow map, the result is duplicated on
* all channel */
if (This->format == D3DFMT_DF16 ||
This->format == D3DFMT_DF24) {
swizzle[1] = PIPE_SWIZZLE_0;
swizzle[2] = PIPE_SWIZZLE_0;
swizzle[3] = PIPE_SWIZZLE_1;
} else {
swizzle[1] = PIPE_SWIZZLE_X;
swizzle[2] = PIPE_SWIZZLE_X;
swizzle[3] = PIPE_SWIZZLE_X;
}
} else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
swizzle[0] = PIPE_SWIZZLE_Y;
swizzle[1] = PIPE_SWIZZLE_X;
swizzle[2] = PIPE_SWIZZLE_1;
swizzle[3] = PIPE_SWIZZLE_1;
} else if (resource->format != PIPE_FORMAT_A8_UNORM &&
resource->format != PIPE_FORMAT_RGTC1_UNORM) {
/* exceptions:
* A8 should have 0.0 as default values for RGB.
* ATI1/RGTC1 should be r 0 0 1 (tested on windows).
* It is already what gallium does. All the other ones
* should have 1.0 for non-defined values */
for (i = 0; i < 4; i++) {
if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
swizzle[i] = PIPE_SWIZZLE_1;
}
}
/* if requested and supported, convert to the sRGB format */
srgb_format = util_format_srgb(resource->format);
if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
screen->is_format_supported(screen, srgb_format,
resource->target, 0, resource->bind))
templ.format = srgb_format;
else
templ.format = resource->format;
templ.u.tex.first_layer = 0;
templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
resource->depth0 - 1 : resource->array_size - 1;
templ.u.tex.first_level = 0;
templ.u.tex.last_level = resource->last_level;
templ.swizzle_r = swizzle[0];
templ.swizzle_g = swizzle[1];
templ.swizzle_b = swizzle[2];
templ.swizzle_a = swizzle[3];
templ.target = resource->target;
pipe = nine_context_get_pipe_acquire(This->base.base.device);
This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
nine_context_get_pipe_release(This->base.base.device);
DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
}
void NINE_WINAPI
NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
if (This->base.pool == D3DPOOL_MANAGED)
NineBaseTexture9_UploadSelf(This);
}
void
NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
{
if (This->base.pool != D3DPOOL_MANAGED ||
This->managed.lod_resident == -1)
return;
pipe_resource_reference(&This->base.resource, NULL);
This->managed.lod_resident = -1;
This->managed.dirty = TRUE;
/* If the texture is bound, we have to re-upload it */
BASETEX_REGISTER_UPDATE(This);
}
#ifdef DEBUG
void
NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
{
DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
"Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
This->base.resource,
nine_D3DPOOL_to_str(This->base.pool),
nine_D3DRTYPE_to_str(This->base.type),
nine_D3DUSAGE_to_str(This->base.usage),
d3dformat_to_string(This->format),
This->base.info.width0, This->base.info.height0, This->base.info.depth0,
This->base.info.array_size, This->base.info.last_level,
This->managed.lod, This->managed.lod_resident);
}
#endif /* DEBUG */