#include "nine_debug.h"
#include "nine_pipe.h"
#include <stdio.h>
#include "util/u_memory.h"
#include "util/u_math.h"
#include "nine_dump.h"
#ifdef DEBUG
static char __thread tls[128];
const char *nine_D3DDEVTYPE_to_str(D3DDEVTYPE type)
{
switch (type) {
case D3DDEVTYPE_HAL: return "HAL";
case D3DDEVTYPE_NULLREF: return "NULLREF";
case D3DDEVTYPE_REF: return "REF";
case D3DDEVTYPE_SW: return "SW";
default:
return "(D3DDEVTYPE_?)";
}
}
const char *nine_D3DPOOL_to_str(D3DPOOL pool)
{
switch (pool) {
case D3DPOOL_DEFAULT: return "DEFAULT";
case D3DPOOL_MANAGED: return "MANAGED";
case D3DPOOL_SYSTEMMEM: return "SYSTEMMEM";
case D3DPOOL_SCRATCH: return "SCRATCH";
default:
return "(D3DPOOL_?)";
}
}
const char *nine_D3DSAMP_to_str(DWORD samp)
{
switch (samp) {
case D3DSAMP_ADDRESSU: return "ADDRESSU";
case D3DSAMP_ADDRESSV: return "ADDRESSV";
case D3DSAMP_ADDRESSW: return "ADDRESSW";
case D3DSAMP_BORDERCOLOR: return "BORDERCOLOR";
case D3DSAMP_MAGFILTER: return "MAGFILTER";
case D3DSAMP_MINFILTER: return "MINFILTER";
case D3DSAMP_MIPFILTER: return "MIPFILTER";
case D3DSAMP_MIPMAPLODBIAS: return "MIPMAPLODBIAS";
case D3DSAMP_MAXMIPLEVEL: return "MAXMIPLEVEL";
case D3DSAMP_MAXANISOTROPY: return "MAXANISOTROPY";
case D3DSAMP_SRGBTEXTURE: return "SRGBTEXTURE";
case D3DSAMP_ELEMENTINDEX: return "ELEMENTINDEX";
case D3DSAMP_DMAPOFFSET: return "DMAPOFFSET";
default:
return "(D3DSAMP_?)";
}
}
#define C2S(n,s) \
do { \
if (usage & D3DUSAGE_##n) p += snprintf(&tls[p], sizeof(tls) - p, s); \
} while(0)
const char *nine_D3DUSAGE_to_str(DWORD usage)
{
int p = 0;
tls[0] = 0;
C2S(AUTOGENMIPMAP, "MIPGEN");
C2S(WRITEONLY, "WO");
C2S(DYNAMIC, "DYNAMIC");
C2S(DEPTHSTENCIL, "DS");
C2S(RENDERTARGET, "RT");
C2S(SOFTWAREPROCESSING, "SW");
C2S(DONOTCLIP, "NOCLIP");
C2S(POINTS, "POINTS");
C2S(DMAP, "DMAP");
C2S(NPATCHES, "NPATCHES");
C2S(RTPATCHES, "RTPATCHES");
C2S(TEXTAPI, "TEXTAPI");
C2S(NONSECURE, "NONSECURE");
C2S(RESTRICTED_CONTENT, "RESTRICTED_CONTENT");
C2S(RESTRICT_SHARED_RESOURCE, "RESTRICT_SHARED_RESOURCE");
C2S(RESTRICT_SHARED_RESOURCE_DRIVER, "RESTRICT_SHARED_RESOURCE_DRIVER");
return tls;
}
#undef C2S
#define C2S(n) \
do { \
if (flags & D3DPRESENTFLAG_##n) \
p += snprintf(&tls[p], sizeof(tls) - p, #n); \
} while(0)
const char *nine_D3DPRESENTFLAG_to_str(DWORD flags)
{
int p = 0;
tls[0] = 0;
C2S(DEVICECLIP);
C2S(DISCARD_DEPTHSTENCIL);
C2S(LOCKABLE_BACKBUFFER);
C2S(NOAUTOROTATE);
C2S(UNPRUNEDMODE);
C2S(VIDEO);
C2S(OVERLAY_LIMITEDRGB);
C2S(OVERLAY_YCbCr_BT709);
C2S(OVERLAY_YCbCr_xvYCC);
C2S(RESTRICTED_CONTENT);
C2S(RESTRICT_SHARED_RESOURCE_DRIVER);
return tls;
}
#undef C2S
#define C2S(n) \
do { \
if (lock & D3DLOCK_##n) p += snprintf(&tls[p], sizeof(tls) - p, #n"|"); \
} while(0)
const char *nine_D3DLOCK_to_str(DWORD lock)
{
int p = 0;
tls[0] = 0;
C2S(DISCARD);
C2S(DONOTWAIT);
C2S(NO_DIRTY_UPDATE);
C2S(NOOVERWRITE);
C2S(NOSYSLOCK);
C2S(READONLY);
return tls;
}
#undef C2S
const char *nine_D3DRTYPE_to_str(D3DRESOURCETYPE type)
{
switch (type) {
case D3DRTYPE_SURFACE: return "SURFACE";
case D3DRTYPE_VOLUME: return "VOLUME";
case D3DRTYPE_TEXTURE: return "TEXTURE";
case D3DRTYPE_VOLUMETEXTURE: return "VOLUMETEXTURE";
case D3DRTYPE_CUBETEXTURE: return "CUBETEXTURE";
case D3DRTYPE_VERTEXBUFFER: return "VERTEXBUFFER";
case D3DRTYPE_INDEXBUFFER: return "INDEXBUFFER";
default:
return "(D3DRTYPE_?)";
}
}
const char *nine_D3DQUERYTYPE_to_str(D3DQUERYTYPE type)
{
switch (type) {
case D3DQUERYTYPE_VCACHE: return "VCACHE";
case D3DQUERYTYPE_RESOURCEMANAGER: return "RESOURCEMANAGER";
case D3DQUERYTYPE_VERTEXSTATS: return "VERTEXSTATS";
case D3DQUERYTYPE_EVENT: return "EVENT";
case D3DQUERYTYPE_OCCLUSION: return "OCCLUSION";
case D3DQUERYTYPE_TIMESTAMP: return "TIMESTAMP";
case D3DQUERYTYPE_TIMESTAMPDISJOINT: return "TIMESTAMPDISJOINT";
case D3DQUERYTYPE_TIMESTAMPFREQ: return "TIMESTAMPFREQ";
case D3DQUERYTYPE_PIPELINETIMINGS: return "PIPELINETIMINGS";
case D3DQUERYTYPE_INTERFACETIMINGS: return "INTERFACETIMINGS";
case D3DQUERYTYPE_VERTEXTIMINGS: return "VERTEXTIMINGS";
case D3DQUERYTYPE_PIXELTIMINGS: return "PIXELTIMINGS";
case D3DQUERYTYPE_BANDWIDTHTIMINGS: return "BANDWIDTHTIMINGS";
case D3DQUERYTYPE_CACHEUTILIZATION: return "CACHEUTILIZATION";
default:
return "(D3DQUERYTYPE_?)";
}
}
const char *nine_D3DTSS_to_str(D3DTEXTURESTAGESTATETYPE type)
{
switch (type) {
case D3DTSS_COLOROP: return "COLOROP";
case D3DTSS_ALPHAOP: return "ALPHAOP";
case D3DTSS_COLORARG0: return "COLORARG0";
case D3DTSS_COLORARG1: return "COLORARG1";
case D3DTSS_COLORARG2: return "COLORARG2";
case D3DTSS_ALPHAARG0: return "ALPHAARG0";
case D3DTSS_ALPHAARG1: return "ALPHAARG1";
case D3DTSS_ALPHAARG2: return "ALPHAARG2";
case D3DTSS_RESULTARG: return "RESULTARG";
case D3DTSS_BUMPENVMAT00: return "BUMPENVMAT00";
case D3DTSS_BUMPENVMAT01: return "BUMPENVMAT01";
case D3DTSS_BUMPENVMAT10: return "BUMPENVMAT10";
case D3DTSS_BUMPENVMAT11: return "BUMPENVMAT11";
case D3DTSS_BUMPENVLSCALE: return "BUMPENVLSCALE";
case D3DTSS_BUMPENVLOFFSET: return "BUMPENVLOFFSET";
case D3DTSS_TEXCOORDINDEX: return "TEXCOORDINDEX";
case D3DTSS_TEXTURETRANSFORMFLAGS: return "TEXTURETRANSFORMFLAGS";
case D3DTSS_CONSTANT: return "CONSTANT";
default:
return "(D3DTSS_?)";
}
}
#define D3DTOP_TO_STR_CASE(n) case D3DTOP_##n: return #n
const char *nine_D3DTOP_to_str(D3DTEXTUREOP top)
{
switch (top) {
D3DTOP_TO_STR_CASE(DISABLE);
D3DTOP_TO_STR_CASE(SELECTARG1);
D3DTOP_TO_STR_CASE(SELECTARG2);
D3DTOP_TO_STR_CASE(MODULATE);
D3DTOP_TO_STR_CASE(MODULATE2X);
D3DTOP_TO_STR_CASE(MODULATE4X);
D3DTOP_TO_STR_CASE(ADD);
D3DTOP_TO_STR_CASE(ADDSIGNED);
D3DTOP_TO_STR_CASE(ADDSIGNED2X);
D3DTOP_TO_STR_CASE(SUBTRACT);
D3DTOP_TO_STR_CASE(ADDSMOOTH);
D3DTOP_TO_STR_CASE(BLENDDIFFUSEALPHA);
D3DTOP_TO_STR_CASE(BLENDTEXTUREALPHA);
D3DTOP_TO_STR_CASE(BLENDFACTORALPHA);
D3DTOP_TO_STR_CASE(BLENDTEXTUREALPHAPM);
D3DTOP_TO_STR_CASE(BLENDCURRENTALPHA);
D3DTOP_TO_STR_CASE(PREMODULATE);
D3DTOP_TO_STR_CASE(MODULATEALPHA_ADDCOLOR);
D3DTOP_TO_STR_CASE(MODULATECOLOR_ADDALPHA);
D3DTOP_TO_STR_CASE(MODULATEINVALPHA_ADDCOLOR);
D3DTOP_TO_STR_CASE(MODULATEINVCOLOR_ADDALPHA);
D3DTOP_TO_STR_CASE(BUMPENVMAP);
D3DTOP_TO_STR_CASE(BUMPENVMAPLUMINANCE);
D3DTOP_TO_STR_CASE(DOTPRODUCT3);
D3DTOP_TO_STR_CASE(MULTIPLYADD);
D3DTOP_TO_STR_CASE(LERP);
default:
return "(D3DTOP_?)";
}
}
static const char *
nine_D3DLIGHTTYPE_to_str(D3DLIGHTTYPE type)
{
switch (type) {
case D3DLIGHT_POINT: return "POINT";
case D3DLIGHT_SPOT: return "SPOT";
case D3DLIGHT_DIRECTIONAL: return "DIRECTIONAL";
default:
return "(D3DLIGHT_?)";
}
}
static const char *
nine_D3DTA_to_str(DWORD value)
{
switch (value & D3DTA_SELECTMASK) {
case D3DTA_DIFFUSE: return "DIFFUSE";
case D3DTA_CURRENT: return "CURRENT";
case D3DTA_TEXTURE: return "TEXTURE";
case D3DTA_TFACTOR: return "TFACTOR";
case D3DTA_SPECULAR: return "SPECULAR";
case D3DTA_TEMP: return "TEMP";
case D3DTA_CONSTANT: return "CONSTANT";
default:
return "(D3DTA_?)";
}
}
static const char *
nine_D3DTSS_TCI_to_str(DWORD value)
{
switch (value & 0xf0000) {
case D3DTSS_TCI_PASSTHRU: return "PASSTHRU";
case D3DTSS_TCI_CAMERASPACENORMAL: return "CAMERASPACENORMAL";
case D3DTSS_TCI_CAMERASPACEPOSITION: return "CAMERASPACEPOSITION";
case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
return "CAMERASPACEREFLECTIONVECTOR";
case D3DTSS_TCI_SPHEREMAP: return "SPHEREMAP";
default:
return "(D3DTSS_TCI_?)";
}
}
static const char *
nine_D3DTTFF_to_str(DWORD value)
{
switch (value) {
case D3DTTFF_DISABLE: return "DISABLE";
case D3DTTFF_COUNT1: return "COUNT1";
case D3DTTFF_COUNT2: return "COUNT2";
case D3DTTFF_COUNT3: return "COUNT3";
case D3DTTFF_COUNT4: return "COUNT4";
case D3DTTFF_PROJECTED: return "PROJECTED";
default:
return "(D3DTTFF_?)";
}
}
void
nine_dump_D3DLIGHT9(unsigned ch, const D3DLIGHT9 *lit)
{
DBG_FLAG(ch, "D3DLIGHT9(%p):\n"
"Type: %s\n"
"Diffuse: (%f %f %f %f)\n"
"Specular: (%f %f %f %f)\n"
"Ambient: (%f %f %f %f)\n"
"Position: (%f %f %f)\n"
"Direction: (%f %f %f)\n"
"Range: %f\n"
"Falloff: %f\n"
"Attenuation: %f + %f * d + %f * d^2\n"
"Theta: %f deg\n"
"Phi: %f deg\n", lit,
nine_D3DLIGHTTYPE_to_str(lit->Type),
lit->Diffuse.r,lit->Diffuse.r,lit->Diffuse.g,lit->Diffuse.a,
lit->Specular.r,lit->Specular.r,lit->Specular.g,lit->Specular.a,
lit->Ambient.r,lit->Ambient.r,lit->Ambient.g,lit->Ambient.a,
lit->Position.x,lit->Position.y,lit->Position.z,
lit->Direction.x,lit->Direction.y,lit->Direction.z,
lit->Range,lit->Falloff,
lit->Attenuation0,lit->Attenuation1,lit->Attenuation2,
lit->Theta * 360.0f / M_PI,lit->Phi * 360.0f / M_PI);
}
void
nine_dump_D3DMATERIAL9(unsigned ch, const D3DMATERIAL9 *mat)
{
DBG_FLAG(ch, "D3DMATERIAL9(%p):\n"
"Diffuse: (%f %f %f %f)\n"
"Specular: (%f %f %f %f)\n"
"Ambient: (%f %f %f %f)\n"
"Emissive: (%f %f %f %f)\n"
"Power: %f\n", mat,
mat->Diffuse.r,mat->Diffuse.r,mat->Diffuse.g,mat->Diffuse.a,
mat->Specular.r,mat->Specular.r,mat->Specular.g,mat->Specular.a,
mat->Ambient.r,mat->Ambient.r,mat->Ambient.g,mat->Ambient.a,
mat->Emissive.r,mat->Emissive.r,mat->Emissive.g,mat->Emissive.a,
mat->Power);
}
void
nine_dump_D3DTSS_value(unsigned ch, D3DTEXTURESTAGESTATETYPE type, DWORD value)
{
float rgba[4];
switch (type) {
case D3DTSS_COLOROP:
case D3DTSS_ALPHAOP:
DBG_FLAG(ch, "D3DTSS_%s = %s\n",
nine_D3DTSS_to_str(type), nine_D3DTOP_to_str(value));
break;
case D3DTSS_COLORARG0:
case D3DTSS_COLORARG1:
case D3DTSS_COLORARG2:
case D3DTSS_ALPHAARG0:
case D3DTSS_ALPHAARG1:
case D3DTSS_ALPHAARG2:
case D3DTSS_RESULTARG:
DBG_FLAG(ch, "D3DTSS_%s = %s%s%s\n",
nine_D3DTSS_to_str(type),
(value & D3DTA_COMPLEMENT) ? "COMPLEMENT " : "",
(value & D3DTA_ALPHAREPLICATE) ? "ALPHAREPLICATE " : "",
nine_D3DTA_to_str(value));
break;
case D3DTSS_BUMPENVMAT00:
case D3DTSS_BUMPENVMAT01:
case D3DTSS_BUMPENVMAT10:
case D3DTSS_BUMPENVMAT11:
case D3DTSS_BUMPENVLSCALE:
case D3DTSS_BUMPENVLOFFSET:
DBG_FLAG(ch, "D3DTSS_%s = %f\n",
nine_D3DTSS_to_str(type), asfloat(value));
break;
case D3DTSS_TEXCOORDINDEX:
DBG_FLAG(ch, "D3DTSS_TEXCOORDINDEX = %s %u\n",
nine_D3DTSS_TCI_to_str(value),
value & 0xffff);
break;
case D3DTSS_TEXTURETRANSFORMFLAGS:
DBG_FLAG(ch, "D3DTSS_TEXTURETRANSFORMFLAGS = %s\n",
nine_D3DTTFF_to_str(value));
break;
case D3DTSS_CONSTANT:
d3dcolor_to_rgba(rgba, value);
DBG_FLAG(ch, "D3DTSS_CONSTANT = %f %f %f %F\n",
rgba[0],rgba[1],rgba[2],rgba[3]);
break;
default:
DBG_FLAG(ch, "D3DTSS_? = 0x%08x\n", value);
break;
}
}
void
nine_dump_D3DADAPTER_IDENTIFIER9(unsigned ch, const D3DADAPTER_IDENTIFIER9 *id)
{
DBG_FLAG(ch, "D3DADAPTER_IDENTIFIER9(%p):\n"
"Driver: %s\n"
"Description: %s\n"
"DeviceName: %s\n"
"DriverVersion: %08x.%08x\n"
"VendorId: %x\n"
"DeviceId: %x\n"
"SubSysId: %x\n"
"Revision: %u\n"
"GUID: %08x.%04x.%04x.%02x.%02x.%02x.%02x.%02x.%02x.%02x.%02x\n"
"WHQLLevel: %u\n", id, id->Driver, id->Description,
id->DeviceName,
id->DriverVersionLowPart, id->DriverVersionHighPart,
id->VendorId, id->DeviceId, id->SubSysId,
id->Revision,
id->DeviceIdentifier.Data1,
id->DeviceIdentifier.Data2,
id->DeviceIdentifier.Data3,
id->DeviceIdentifier.Data4[0],
id->DeviceIdentifier.Data4[1],
id->DeviceIdentifier.Data4[2],
id->DeviceIdentifier.Data4[3],
id->DeviceIdentifier.Data4[4],
id->DeviceIdentifier.Data4[5],
id->DeviceIdentifier.Data4[6],
id->DeviceIdentifier.Data4[7],
id->WHQLLevel);
}
#define C2S(args...) p += snprintf(&s[p],c-p,args)
#define CAP_CASE(m,p,n) \
do { \
if (caps->m & p##_##n) \
C2S(" "#n); \
else \
C2S(" ("#n")"); \
} while(0)
void
nine_dump_D3DCAPS9(unsigned ch, const D3DCAPS9 *caps)
{
const int c = 1 << 17;
int p = 0;
char *s = (char *)MALLOC(c);
if (!s) {
DBG_FLAG(ch, "D3DCAPS9(%p): (out of memory)\n", caps);
return;
}
C2S("DeviceType: %s\n", nine_D3DDEVTYPE_to_str(caps->DeviceType));
C2S("AdapterOrdinal: %u\nCaps:", caps->AdapterOrdinal);
if (caps->Caps & 0x20000)
C2S(" READ_SCANLINE");
if (caps->Caps & ~0x20000)
C2S(" %x", caps->Caps & ~0x20000);
C2S("\nCaps2:");
CAP_CASE(Caps2, D3DCAPS2, CANAUTOGENMIPMAP);
CAP_CASE(Caps2, D3DCAPS2, CANCALIBRATEGAMMA);
CAP_CASE(Caps2, D3DCAPS2, CANSHARERESOURCE);
CAP_CASE(Caps2, D3DCAPS2, CANMANAGERESOURCE);
CAP_CASE(Caps2, D3DCAPS2, DYNAMICTEXTURES);
CAP_CASE(Caps2, D3DCAPS2, FULLSCREENGAMMA);
C2S("\nCaps3:");
CAP_CASE(Caps3, D3DCAPS3, ALPHA_FULLSCREEN_FLIP_OR_DISCARD);
CAP_CASE(Caps3, D3DCAPS3, COPY_TO_VIDMEM);
CAP_CASE(Caps3, D3DCAPS3, COPY_TO_SYSTEMMEM);
CAP_CASE(Caps3, D3DCAPS3, DXVAHD);
CAP_CASE(Caps3, D3DCAPS3, LINEAR_TO_SRGB_PRESENTATION);
C2S("\nPresentationIntervals:");
CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, ONE);
CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, TWO);
CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, THREE);
CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, FOUR);
CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, IMMEDIATE);
C2S("\nCursorCaps:");
CAP_CASE(CursorCaps, D3DCURSORCAPS, COLOR);
CAP_CASE(CursorCaps, D3DCURSORCAPS, LOWRES);
C2S("\nDevCaps:");
CAP_CASE(DevCaps, D3DDEVCAPS, CANBLTSYSTONONLOCAL);
CAP_CASE(DevCaps, D3DDEVCAPS, CANRENDERAFTERFLIP);
CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMITIVES2);
CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMITIVES2EX);
CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMTLVERTEX);
CAP_CASE(DevCaps, D3DDEVCAPS, EXECUTESYSTEMMEMORY);
CAP_CASE(DevCaps, D3DDEVCAPS, EXECUTEVIDEOMEMORY);
CAP_CASE(DevCaps, D3DDEVCAPS, HWRASTERIZATION);
CAP_CASE(DevCaps, D3DDEVCAPS, HWTRANSFORMANDLIGHT);
CAP_CASE(DevCaps, D3DDEVCAPS, NPATCHES);
CAP_CASE(DevCaps, D3DDEVCAPS, PUREDEVICE);
CAP_CASE(DevCaps, D3DDEVCAPS, QUINTICRTPATCHES);
CAP_CASE(DevCaps, D3DDEVCAPS, RTPATCHES);
CAP_CASE(DevCaps, D3DDEVCAPS, RTPATCHHANDLEZERO);
CAP_CASE(DevCaps, D3DDEVCAPS, SEPARATETEXTUREMEMORIES);
CAP_CASE(DevCaps, D3DDEVCAPS, TEXTURENONLOCALVIDMEM);
CAP_CASE(DevCaps, D3DDEVCAPS, TEXTURESYSTEMMEMORY);
CAP_CASE(DevCaps, D3DDEVCAPS, TEXTUREVIDEOMEMORY);
CAP_CASE(DevCaps, D3DDEVCAPS, TLVERTEXSYSTEMMEMORY);
CAP_CASE(DevCaps, D3DDEVCAPS, TLVERTEXVIDEOMEMORY);
C2S("\nPrimitiveMiscCaps:");
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MASKZ);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLNONE);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLCW);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLCCW);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, COLORWRITEENABLE);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CLIPPLANESCALEDPOINTS);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CLIPTLVERTS);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, TSSARGTEMP);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, BLENDOP);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, NULLREFERENCE);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, INDEPENDENTWRITEMASKS);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, PERSTAGECONSTANT);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, POSTBLENDSRGBCONVERT);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, FOGANDSPECULARALPHA);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, SEPARATEALPHABLEND);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MRTINDEPENDENTBITDEPTHS);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MRTPOSTPIXELSHADERBLENDING);
CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, FOGVERTEXCLAMPED);
C2S("\nRasterCaps:");
CAP_CASE(RasterCaps, D3DPRASTERCAPS, ANISOTROPY);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, COLORPERSPECTIVE);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, DITHER);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, DEPTHBIAS);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGRANGE);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGTABLE);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGVERTEX);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, MIPMAPLODBIAS);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, MULTISAMPLE_TOGGLE);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, SCISSORTEST);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, SLOPESCALEDEPTHBIAS);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, WBUFFER);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, WFOG);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZBUFFERLESSHSR);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZFOG);
CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZTEST);
C2S("\nZCmpCaps:");
CAP_CASE(ZCmpCaps, D3DPCMPCAPS, ALWAYS);
CAP_CASE(ZCmpCaps, D3DPCMPCAPS, EQUAL);
CAP_CASE(ZCmpCaps, D3DPCMPCAPS, GREATER);
CAP_CASE(ZCmpCaps, D3DPCMPCAPS, GREATEREQUAL);
CAP_CASE(ZCmpCaps, D3DPCMPCAPS, LESS);
CAP_CASE(ZCmpCaps, D3DPCMPCAPS, LESSEQUAL);
CAP_CASE(ZCmpCaps, D3DPCMPCAPS, NEVER);
CAP_CASE(ZCmpCaps, D3DPCMPCAPS, NOTEQUAL);
C2S("\nSrcBlendCaps");
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BLENDFACTOR);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BOTHINVSRCALPHA);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BOTHSRCALPHA);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, DESTALPHA);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, DESTCOLOR);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVDESTALPHA);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVDESTCOLOR);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCALPHA);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR2);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, ONE);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCALPHA);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCALPHASAT);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCCOLOR);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCCOLOR2);
CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, ZERO);
C2S("\nDestBlendCaps");
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BLENDFACTOR);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BOTHINVSRCALPHA);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BOTHSRCALPHA);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, DESTALPHA);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, DESTCOLOR);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVDESTALPHA);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVDESTCOLOR);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCALPHA);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR2);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, ONE);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCALPHA);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCALPHASAT);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCCOLOR);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCCOLOR2);
CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, ZERO);
C2S("\nAlphaCmpCaps:");
CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, ALWAYS);
CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, EQUAL);
CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, GREATER);
CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, GREATEREQUAL);
CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, LESS);
CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, LESSEQUAL);
CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, NEVER);
CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, NOTEQUAL);
C2S("\nShadeCaps:");
CAP_CASE(ShadeCaps, D3DPSHADECAPS, ALPHAGOURAUDBLEND);
CAP_CASE(ShadeCaps, D3DPSHADECAPS, COLORGOURAUDRGB);
CAP_CASE(ShadeCaps, D3DPSHADECAPS, FOGGOURAUD);
CAP_CASE(ShadeCaps, D3DPSHADECAPS, SPECULARGOURAUDRGB);
C2S("\nTextureCaps:");
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, ALPHA);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, ALPHAPALETTE);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, CUBEMAP);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, CUBEMAP_POW2);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPCUBEMAP);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPMAP);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPVOLUMEMAP);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, NONPOW2CONDITIONAL);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, NOPROJECTEDBUMPENV);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, PERSPECTIVE);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, POW2);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, PROJECTED);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, SQUAREONLY);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, TEXREPEATNOTSCALEDBYSIZE);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, VOLUMEMAP);
CAP_CASE(TextureCaps, D3DPTEXTURECAPS, VOLUMEMAP_POW2);
C2S("\nTextureFilterCaps:");
/* CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT);
CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR);
C2S("\nCubeTextureFilterCaps:");
/* CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT);
CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR);
C2S("\nVolumeTextureFilterCaps:");
/* CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT);
CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR);
C2S("\nTextureAddressCaps:");
CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, BORDER);
CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, CLAMP);
CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, INDEPENDENTUV);
CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, MIRROR);
CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, MIRRORONCE);
CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, WRAP);
C2S("\nVolumeTextureAddressCaps:");
CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, BORDER);
CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, CLAMP);
CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, INDEPENDENTUV);
CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, MIRROR);
CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, MIRRORONCE);
CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, WRAP);
C2S("\nLineCaps:");
CAP_CASE(LineCaps, D3DLINECAPS, ALPHACMP);
CAP_CASE(LineCaps, D3DLINECAPS, ANTIALIAS);
CAP_CASE(LineCaps, D3DLINECAPS, BLEND);
CAP_CASE(LineCaps, D3DLINECAPS, FOG);
CAP_CASE(LineCaps, D3DLINECAPS, TEXTURE);
CAP_CASE(LineCaps, D3DLINECAPS, ZTEST);
C2S("\nMaxTextureWidth: %u", caps->MaxTextureWidth);
C2S("\nMaxTextureHeight: %u", caps->MaxTextureHeight);
C2S("\nMaxVolumeExtent: %u", caps->MaxVolumeExtent);
C2S("\nMaxTextureRepeat: %u", caps->MaxTextureRepeat);
C2S("\nMaxTextureAspectRatio: %u", caps->MaxTextureAspectRatio);
C2S("\nMaxAnisotropy: %u", caps->MaxAnisotropy);
C2S("\nMaxVertexW: %f", caps->MaxVertexW);
C2S("\nGuardBandLef,Top,Right,Bottom: %f %f %f %f",
caps->GuardBandLeft, caps->GuardBandTop,
caps->GuardBandRight, caps->GuardBandBottom);
C2S("\nExtentsAdjust: %f", caps->ExtentsAdjust);
C2S("\nStencilCaps:");
CAP_CASE(StencilCaps, D3DSTENCILCAPS, KEEP);
CAP_CASE(StencilCaps, D3DSTENCILCAPS, ZERO);
CAP_CASE(StencilCaps, D3DSTENCILCAPS, REPLACE);
CAP_CASE(StencilCaps, D3DSTENCILCAPS, INCRSAT);
CAP_CASE(StencilCaps, D3DSTENCILCAPS, DECRSAT);
CAP_CASE(StencilCaps, D3DSTENCILCAPS, INVERT);
CAP_CASE(StencilCaps, D3DSTENCILCAPS, INCR);
CAP_CASE(StencilCaps, D3DSTENCILCAPS, DECR);
CAP_CASE(StencilCaps, D3DSTENCILCAPS, TWOSIDED);
C2S("\nFVFCaps:");
CAP_CASE(FVFCaps, D3DFVFCAPS, DONOTSTRIPELEMENTS);
CAP_CASE(FVFCaps, D3DFVFCAPS, PSIZE);
CAP_CASE(FVFCaps, D3DFVFCAPS, TEXCOORDCOUNTMASK);
C2S("\nTextureOpCaps:");
CAP_CASE(TextureOpCaps, D3DTEXOPCAPS, ADD);
CAP_CASE(TextureOpCaps, D3DTEXOPCAPS, ADDSIGNED);
C2S(" ...");
C2S("\nMaxTextureBlendStages: %u", caps->MaxTextureBlendStages);
C2S("\nMaxSimultaneousTextures: %u", caps->MaxTextureBlendStages);
C2S("\nVertexProcessingCaps:");
CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, DIRECTIONALLIGHTS);
CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, LOCALVIEWER);
CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, MATERIALSOURCE7);
CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, NO_TEXGEN_NONLOCALVIEWER);
CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, POSITIONALLIGHTS);
CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TEXGEN);
CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TEXGEN_SPHEREMAP);
CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TWEENING);
C2S("\nMaxActiveLights: %u", caps->MaxActiveLights);
C2S("\nMaxUserClipPlanes: %u", caps->MaxUserClipPlanes);
C2S("\nMaxVertexBlendMatrices: %u", caps->MaxVertexBlendMatrices);
C2S("\nMaxVertexBlendMatrixIndex: %u", caps->MaxVertexBlendMatrixIndex);
C2S("\nMaxPointSize: %f", caps->MaxPointSize);
C2S("\nMaxPrimitiveCount: 0x%x", caps->MaxPrimitiveCount);
C2S("\nMaxVertexIndex: 0x%x", caps->MaxVertexIndex);
C2S("\nMaxStreams: %u", caps->MaxStreams);
C2S("\nMaxStreamStride: 0x%x", caps->MaxStreamStride);
C2S("\nVertexShaderVersion: %08x", caps->VertexShaderVersion);
C2S("\nMaxVertexShaderConst: %u", caps->MaxVertexShaderConst);
C2S("\nPixelShaderVersion: %08x", caps->PixelShaderVersion);
C2S("\nPixelShader1xMaxValue: %f", caps->PixelShader1xMaxValue);
DBG_FLAG(ch, "D3DCAPS9(%p) part 1:\n%s\n", caps, s);
p = 0;
C2S("DevCaps2:");
CAP_CASE(DevCaps2, D3DDEVCAPS2, ADAPTIVETESSRTPATCH);
CAP_CASE(DevCaps2, D3DDEVCAPS2, ADAPTIVETESSNPATCH);
CAP_CASE(DevCaps2, D3DDEVCAPS2, CAN_STRETCHRECT_FROM_TEXTURES);
CAP_CASE(DevCaps2, D3DDEVCAPS2, DMAPNPATCH);
CAP_CASE(DevCaps2, D3DDEVCAPS2, PRESAMPLEDDMAPNPATCH);
CAP_CASE(DevCaps2, D3DDEVCAPS2, STREAMOFFSET);
CAP_CASE(DevCaps2, D3DDEVCAPS2, VERTEXELEMENTSCANSHARESTREAMOFFSET);
C2S("\nMasterAdapterOrdinal: %u", caps->MasterAdapterOrdinal);
C2S("\nAdapterOrdinalInGroup: %u", caps->AdapterOrdinalInGroup);
C2S("\nNumberOfAdaptersInGroup: %u", caps->NumberOfAdaptersInGroup);
C2S("\nDeclTypes:");
CAP_CASE(DeclTypes, D3DDTCAPS, UBYTE4);
CAP_CASE(DeclTypes, D3DDTCAPS, UBYTE4N);
CAP_CASE(DeclTypes, D3DDTCAPS, SHORT2N);
CAP_CASE(DeclTypes, D3DDTCAPS, SHORT4N);
CAP_CASE(DeclTypes, D3DDTCAPS, USHORT2N);
CAP_CASE(DeclTypes, D3DDTCAPS, USHORT4N);
CAP_CASE(DeclTypes, D3DDTCAPS, UDEC3);
CAP_CASE(DeclTypes, D3DDTCAPS, DEC3N);
CAP_CASE(DeclTypes, D3DDTCAPS, FLOAT16_2);
CAP_CASE(DeclTypes, D3DDTCAPS, FLOAT16_4);
C2S("\nNumSimultaneousRTs: %u", caps->NumSimultaneousRTs);
C2S("\nStretchRectFilterCaps:");
CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
C2S("\nVS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no");
C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->VS20Caps.DynamicFlowControlDepth);
C2S("\nVS20Caps.NumTemps: %u", caps->VS20Caps.NumTemps);
C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth);
C2S("\nPS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no");
C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth);
C2S("\nPS20Caps.NumTemps: %u", caps->PS20Caps.NumTemps);
C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth);
C2S("\nPS20Caps.NumInstructionSlots: %u", caps->PS20Caps.NumInstructionSlots);
C2S("\nVertexTextureFilterCaps");
/* CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT);
CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR);
C2S("\nMaxVShaderInstructionsExecuted: %u", caps->MaxVShaderInstructionsExecuted);
C2S("\nMaxPShaderInstructionsExecuted: %u", caps->MaxPShaderInstructionsExecuted);
C2S("\nMaxVertexShader30InstructionSlots: %u >= 512", caps->MaxVertexShader30InstructionSlots);
C2S("\nMaxPixelShader30InstructionSlots: %u >= 512", caps->MaxPixelShader30InstructionSlots);
DBG_FLAG(ch, "D3DCAPS9(%p) part 2:\n%s\n", caps, s);
FREE(s);
}
#endif /* DEBUG */