/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _NINE_RESOURCE9_H_
#define _NINE_RESOURCE9_H_
#include "iunknown.h"
#include "pipe/p_state.h"
struct pipe_screen;
struct util_hash_table;
struct NineDevice9;
struct NineResource9
{
struct NineUnknown base;
struct pipe_resource *resource; /* device resource */
D3DRESOURCETYPE type;
D3DPOOL pool;
DWORD priority;
DWORD usage;
struct pipe_resource info; /* resource configuration */
long long size;
};
static inline struct NineResource9 *
NineResource9( void *data )
{
return (struct NineResource9 *)data;
}
HRESULT
NineResource9_ctor( struct NineResource9 *This,
struct NineUnknownParams *pParams,
struct pipe_resource *initResource,
BOOL Allocate,
D3DRESOURCETYPE Type,
D3DPOOL Pool,
DWORD Usage);
void
NineResource9_dtor( struct NineResource9 *This );
/*** Nine private methods ***/
struct pipe_resource *
NineResource9_GetResource( struct NineResource9 *This );
D3DPOOL
NineResource9_GetPool( struct NineResource9 *This );
/*** Direct3D public methods ***/
DWORD NINE_WINAPI
NineResource9_SetPriority( struct NineResource9 *This,
DWORD PriorityNew );
DWORD NINE_WINAPI
NineResource9_GetPriority( struct NineResource9 *This );
void NINE_WINAPI
NineResource9_PreLoad( struct NineResource9 *This );
D3DRESOURCETYPE NINE_WINAPI
NineResource9_GetType( struct NineResource9 *This );
#endif /* _NINE_RESOURCE9_H_ */