/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "nine_helpers.h"
#include "nine_shader.h"
#include "vertexdeclaration9.h"
#include "vertexshader9.h"
#include "device9.h"
#include "pipe/p_context.h"
#include "cso_cache/cso_context.h"
#define DBG_CHANNEL DBG_VERTEXSHADER
HRESULT
NineVertexShader9_ctor( struct NineVertexShader9 *This,
struct NineUnknownParams *pParams,
const DWORD *pFunction, void *cso )
{
struct NineDevice9 *device;
struct nine_shader_info info;
struct pipe_context *pipe;
HRESULT hr;
unsigned i;
DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
This, pParams, pFunction, cso);
hr = NineUnknown_ctor(&This->base, pParams);
if (FAILED(hr))
return hr;
if (cso) {
This->ff_cso = cso;
return D3D_OK;
}
device = This->base.device;
info.type = PIPE_SHADER_VERTEX;
info.byte_code = pFunction;
info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
info.sampler_mask_shadow = 0x0;
info.sampler_ps1xtypes = 0x0;
info.fog_enable = 0;
info.point_size_min = 0;
info.point_size_max = 0;
info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
info.process_vertices = false;
pipe = nine_context_get_pipe_acquire(device);
hr = nine_translate_shader(device, &info, pipe);
if (hr == D3DERR_INVALIDCALL &&
(device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
/* Retry with a swvp shader. It will require swvp to be on. */
info.swvp_on = true;
hr = nine_translate_shader(device, &info, pipe);
}
nine_context_get_pipe_release(device);
if (hr == D3DERR_INVALIDCALL)
ERR("Encountered buggy shader\n");
if (FAILED(hr))
return hr;
This->byte_code.version = info.version;
This->swvp_only = info.swvp_on;
This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
if (!This->byte_code.tokens)
return E_OUTOFMEMORY;
This->byte_code.size = info.byte_size;
This->variant.cso = info.cso;
This->last_cso = info.cso;
This->last_key = (uint32_t) (info.swvp_on << 9);
This->const_used_size = info.const_used_size;
This->lconstf = info.lconstf;
This->sampler_mask = info.sampler_mask;
This->position_t = info.position_t;
This->point_size = info.point_size;
for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i)
This->input_map[i].ndecl = info.input_map[i];
This->num_inputs = i;
return D3D_OK;
}
void
NineVertexShader9_dtor( struct NineVertexShader9 *This )
{
DBG("This=%p\n", This);
if (This->base.device) {
struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
struct nine_shader_variant *var = &This->variant;
struct nine_shader_variant_so *var_so = &This->variant_so;
do {
if (var->cso) {
if (This->base.device->context.cso_shader.vs == var->cso)
pipe->bind_vs_state(pipe, NULL);
pipe->delete_vs_state(pipe, var->cso);
}
var = var->next;
} while (var);
while (var_so && var_so->vdecl) {
if (var_so->cso) {
cso_delete_vertex_shader(This->base.device->cso_sw, var_so->cso );
}
var_so = var_so->next;
}
if (This->ff_cso) {
if (This->ff_cso == This->base.device->context.cso_shader.vs)
pipe->bind_vs_state(pipe, NULL);
pipe->delete_vs_state(pipe, This->ff_cso);
}
}
nine_shader_variants_free(&This->variant);
nine_shader_variants_so_free(&This->variant_so);
FREE((void *)This->byte_code.tokens); /* const_cast */
FREE(This->lconstf.data);
FREE(This->lconstf.ranges);
NineUnknown_dtor(&This->base);
}
HRESULT NINE_WINAPI
NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
void *pData,
UINT *pSizeOfData )
{
user_assert(pSizeOfData, D3DERR_INVALIDCALL);
if (!pData) {
*pSizeOfData = This->byte_code.size;
return D3D_OK;
}
user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
memcpy(pData, This->byte_code.tokens, This->byte_code.size);
return D3D_OK;
}
void *
NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
{
/* GetVariant is called from nine_context, thus we can
* get pipe directly */
struct pipe_context *pipe = This->base.device->context.pipe;
void *cso;
uint64_t key;
key = This->next_key;
if (key == This->last_key)
return This->last_cso;
cso = nine_shader_variant_get(&This->variant, key);
if (!cso) {
struct NineDevice9 *device = This->base.device;
struct nine_shader_info info;
HRESULT hr;
info.type = PIPE_SHADER_VERTEX;
info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
info.byte_code = This->byte_code.tokens;
info.sampler_mask_shadow = key & 0xf;
info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]);
info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]);
info.swvp_on = device->context.swvp;
info.process_vertices = false;
hr = nine_translate_shader(This->base.device, &info, pipe);
if (FAILED(hr))
return NULL;
nine_shader_variant_add(&This->variant, key, info.cso);
cso = info.cso;
}
This->last_key = key;
This->last_cso = cso;
return cso;
}
void *
NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This,
struct NineVertexDeclaration9 *vdecl_out,
struct pipe_stream_output_info *so )
{
struct nine_shader_info info;
HRESULT hr;
void *cso;
cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so);
if (cso)
return cso;
info.type = PIPE_SHADER_VERTEX;
info.const_i_base = 0;
info.const_b_base = 0;
info.byte_code = This->byte_code.tokens;
info.sampler_mask_shadow = 0;
info.fog_enable = false;
info.point_size_min = 0;
info.point_size_max = 0;
info.swvp_on = true;
info.vdecl_out = vdecl_out;
info.process_vertices = true;
hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw);
if (FAILED(hr))
return NULL;
*so = info.so;
nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso);
return info.cso;
}
IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineUnknown_GetDevice,
(void *)NineVertexShader9_GetFunction
};
static const GUID *NineVertexShader9_IIDs[] = {
&IID_IDirect3DVertexShader9,
&IID_IUnknown,
NULL
};
HRESULT
NineVertexShader9_new( struct NineDevice9 *pDevice,
struct NineVertexShader9 **ppOut,
const DWORD *pFunction, void *cso )
{
NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
}