/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_format.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "util/u_format.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "stw_icd.h"
#include "stw_device.h"
#include "stw_pixelformat.h"
#include "stw_tls.h"
struct stw_pf_color_info
{
enum pipe_format format;
struct {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char alpha;
} bits;
struct {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char alpha;
} shift;
};
struct stw_pf_depth_info
{
enum pipe_format format;
struct {
unsigned char depth;
unsigned char stencil;
} bits;
};
/* NOTE: order matters, since in otherwise equal circumstances the first
* format listed will get chosen */
static const struct stw_pf_color_info
stw_pf_color[] = {
/* no-alpha */
{ PIPE_FORMAT_B8G8R8X8_UNORM, { 8, 8, 8, 0}, {16, 8, 0, 0} },
{ PIPE_FORMAT_X8R8G8B8_UNORM, { 8, 8, 8, 0}, { 8, 16, 24, 0} },
/* alpha */
{ PIPE_FORMAT_B8G8R8A8_UNORM, { 8, 8, 8, 8}, {16, 8, 0, 24} },
{ PIPE_FORMAT_A8R8G8B8_UNORM, { 8, 8, 8, 8}, { 8, 16, 24, 0} },
/* shallow bit depths */
{ PIPE_FORMAT_B5G6R5_UNORM, { 5, 6, 5, 0}, {11, 5, 0, 0} },
#if 0
{ PIPE_FORMAT_R10G10B10A2_UNORM, {10, 10, 10, 2}, { 0, 10, 20, 30} },
#endif
{ PIPE_FORMAT_B5G5R5A1_UNORM, { 5, 5, 5, 1}, {10, 5, 0, 15} },
{ PIPE_FORMAT_B4G4R4A4_UNORM, { 4, 4, 4, 4}, {16, 4, 0, 12} }
};
static const struct stw_pf_color_info
stw_pf_color_extended[] = {
{ PIPE_FORMAT_R32G32B32A32_FLOAT, {32, 32, 32, 32}, {0, 32, 64, 96} }
};
static const struct stw_pf_depth_info
stw_pf_depth_stencil[] = {
/* pure depth */
{ PIPE_FORMAT_Z32_UNORM, {32, 0} },
{ PIPE_FORMAT_X8Z24_UNORM, {24, 0} },
{ PIPE_FORMAT_Z24X8_UNORM, {24, 0} },
{ PIPE_FORMAT_Z16_UNORM, {16, 0} },
/* combined depth-stencil */
{ PIPE_FORMAT_Z24_UNORM_S8_UINT, {24, 8} },
{ PIPE_FORMAT_S8_UINT_Z24_UNORM, {24, 8} }
};
static const boolean
stw_pf_doublebuffer[] = {
FALSE,
TRUE,
};
const unsigned
stw_pf_multisample[] = {
0,
4,
8,
16
};
static void
stw_pixelformat_add(struct stw_device *stw_dev,
boolean extended,
const struct stw_pf_color_info *color,
const struct stw_pf_depth_info *depth,
unsigned accum,
boolean doublebuffer,
unsigned samples)
{
struct stw_pixelformat_info *pfi;
assert(stw_dev->pixelformat_extended_count < STW_MAX_PIXELFORMATS);
if (stw_dev->pixelformat_extended_count >= STW_MAX_PIXELFORMATS)
return;
assert(util_format_get_component_bits(color->format, UTIL_FORMAT_COLORSPACE_RGB, 0) == color->bits.red);
assert(util_format_get_component_bits(color->format, UTIL_FORMAT_COLORSPACE_RGB, 1) == color->bits.green);
assert(util_format_get_component_bits(color->format, UTIL_FORMAT_COLORSPACE_RGB, 2) == color->bits.blue);
assert(util_format_get_component_bits(color->format, UTIL_FORMAT_COLORSPACE_RGB, 3) == color->bits.alpha);
assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 0) == depth->bits.depth);
assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 1) == depth->bits.stencil);
pfi = &stw_dev->pixelformats[stw_dev->pixelformat_extended_count];
memset(pfi, 0, sizeof *pfi);
pfi->pfd.nSize = sizeof pfi->pfd;
pfi->pfd.nVersion = 1;
pfi->pfd.dwFlags = PFD_SUPPORT_OPENGL;
/* TODO: also support non-native pixel formats */
if (!extended) {
pfi->pfd.dwFlags |= PFD_DRAW_TO_WINDOW;
}
/* See http://www.opengl.org/pipeline/article/vol003_7/ */
pfi->pfd.dwFlags |= PFD_SUPPORT_COMPOSITION;
if (doublebuffer)
pfi->pfd.dwFlags |= PFD_DOUBLEBUFFER | PFD_SWAP_EXCHANGE;
pfi->pfd.iPixelType = PFD_TYPE_RGBA;
pfi->pfd.cColorBits =
color->bits.red + color->bits.green + color->bits.blue + color->bits.alpha;
pfi->pfd.cRedBits = color->bits.red;
pfi->pfd.cRedShift = color->shift.red;
pfi->pfd.cGreenBits = color->bits.green;
pfi->pfd.cGreenShift = color->shift.green;
pfi->pfd.cBlueBits = color->bits.blue;
pfi->pfd.cBlueShift = color->shift.blue;
pfi->pfd.cAlphaBits = color->bits.alpha;
pfi->pfd.cAlphaShift = color->shift.alpha;
pfi->pfd.cAccumBits = 4*accum;
pfi->pfd.cAccumRedBits = accum;
pfi->pfd.cAccumGreenBits = accum;
pfi->pfd.cAccumBlueBits = accum;
pfi->pfd.cAccumAlphaBits = accum;
pfi->pfd.cDepthBits = depth->bits.depth;
pfi->pfd.cStencilBits = depth->bits.stencil;
pfi->pfd.cAuxBuffers = 0;
pfi->pfd.iLayerType = 0;
pfi->pfd.bReserved = 0;
pfi->pfd.dwLayerMask = 0;
pfi->pfd.dwVisibleMask = 0;
pfi->pfd.dwDamageMask = 0;
/*
* since state trackers can allocate depth/stencil/accum buffers, we provide
* only color buffers here
*/
pfi->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
if (doublebuffer)
pfi->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
pfi->stvis.color_format = color->format;
pfi->stvis.depth_stencil_format = depth->format;
pfi->stvis.accum_format = (accum) ?
PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
pfi->stvis.samples = samples;
pfi->stvis.render_buffer = ST_ATTACHMENT_INVALID;
/* WGL_ARB_render_texture */
if (color->bits.alpha)
pfi->bindToTextureRGBA = TRUE;
pfi->bindToTextureRGB = TRUE;
++stw_dev->pixelformat_extended_count;
if (!extended) {
++stw_dev->pixelformat_count;
assert(stw_dev->pixelformat_count == stw_dev->pixelformat_extended_count);
}
}
/**
* Add the depth/stencil/accum/ms variants for a list of color formats.
*/
static unsigned
add_color_format_variants(const struct stw_pf_color_info *color_formats,
unsigned num_color_formats, boolean extended)
{
struct pipe_screen *screen = stw_dev->screen;
unsigned cfmt, ms, db, ds, acc;
unsigned bind_flags = PIPE_BIND_RENDER_TARGET;
unsigned num_added = 0;
int force_samples = 0;
/* Since GLUT for Windows doesn't support MSAA we have an env var
* to force all pixel formats to have a particular number of samples.
*/
{
const char *samples= getenv("SVGA_FORCE_MSAA");
if (samples)
force_samples = atoi(samples);
}
if (!extended) {
bind_flags |= PIPE_BIND_DISPLAY_TARGET;
}
for (ms = 0; ms < ARRAY_SIZE(stw_pf_multisample); ms++) {
unsigned samples = stw_pf_multisample[ms];
if (force_samples && samples != force_samples)
continue;
for (cfmt = 0; cfmt < num_color_formats; cfmt++) {
if (!screen->is_format_supported(screen, color_formats[cfmt].format,
PIPE_TEXTURE_2D, samples,
bind_flags)) {
continue;
}
for (db = 0; db < ARRAY_SIZE(stw_pf_doublebuffer); db++) {
unsigned doublebuffer = stw_pf_doublebuffer[db];
for (ds = 0; ds < ARRAY_SIZE(stw_pf_depth_stencil); ds++) {
const struct stw_pf_depth_info *depth = &stw_pf_depth_stencil[ds];
if (!screen->is_format_supported(screen, depth->format,
PIPE_TEXTURE_2D, samples,
PIPE_BIND_DEPTH_STENCIL)) {
continue;
}
for (acc = 0; acc < 2; acc++) {
stw_pixelformat_add(stw_dev, extended, &color_formats[cfmt],
depth,
acc * 16, doublebuffer, samples);
num_added++;
}
}
}
}
}
return num_added;
}
void
stw_pixelformat_init(void)
{
unsigned num_formats;
assert(!stw_dev->pixelformat_count);
assert(!stw_dev->pixelformat_extended_count);
/* normal, displayable formats */
num_formats = add_color_format_variants(stw_pf_color,
ARRAY_SIZE(stw_pf_color), FALSE);
assert(num_formats > 0);
/* extended, pbuffer-only formats */
add_color_format_variants(stw_pf_color_extended,
ARRAY_SIZE(stw_pf_color_extended), TRUE);
assert(stw_dev->pixelformat_count <= stw_dev->pixelformat_extended_count);
assert(stw_dev->pixelformat_extended_count <= STW_MAX_PIXELFORMATS);
}
uint
stw_pixelformat_get_count(void)
{
return stw_dev->pixelformat_count;
}
uint
stw_pixelformat_get_extended_count(void)
{
return stw_dev->pixelformat_extended_count;
}
const struct stw_pixelformat_info *
stw_pixelformat_get_info(int iPixelFormat)
{
unsigned index;
if (iPixelFormat <= 0) {
return NULL;
}
index = iPixelFormat - 1;
if (index >= stw_dev->pixelformat_extended_count) {
return NULL;
}
return &stw_dev->pixelformats[index];
}
LONG APIENTRY
DrvDescribePixelFormat(HDC hdc, INT iPixelFormat, ULONG cjpfd,
PIXELFORMATDESCRIPTOR *ppfd)
{
uint count;
const struct stw_pixelformat_info *pfi;
(void) hdc;
if (!stw_dev)
return 0;
count = stw_pixelformat_get_count();
if (ppfd == NULL)
return count;
if (cjpfd != sizeof(PIXELFORMATDESCRIPTOR))
return 0;
pfi = stw_pixelformat_get_info(iPixelFormat);
if (!pfi) {
return 0;
}
memcpy(ppfd, &pfi->pfd, sizeof(PIXELFORMATDESCRIPTOR));
return count;
}
BOOL APIENTRY
DrvDescribeLayerPlane(HDC hdc, INT iPixelFormat, INT iLayerPlane,
UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd)
{
assert(0);
return FALSE;
}
int APIENTRY
DrvGetLayerPaletteEntries(HDC hdc, INT iLayerPlane, INT iStart,
INT cEntries, COLORREF *pcr)
{
assert(0);
return 0;
}
int APIENTRY
DrvSetLayerPaletteEntries(HDC hdc, INT iLayerPlane, INT iStart,
INT cEntries, CONST COLORREF *pcr)
{
assert(0);
return 0;
}
BOOL APIENTRY
DrvRealizeLayerPalette(HDC hdc, INT iLayerPlane, BOOL bRealize)
{
assert(0);
return FALSE;
}
/* Only used by the wgl code, but have it here to avoid exporting the
* pixelformat.h functionality.
*/
int
stw_pixelformat_choose(HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd)
{
uint count;
uint index;
uint bestindex;
uint bestdelta;
(void) hdc;
count = stw_pixelformat_get_extended_count();
bestindex = 0;
bestdelta = ~0U;
for (index = 1; index <= count; index++) {
uint delta = 0;
const struct stw_pixelformat_info *pfi = stw_pixelformat_get_info(index);
if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
!!(ppfd->dwFlags & PFD_DOUBLEBUFFER) !=
!!(pfi->pfd.dwFlags & PFD_DOUBLEBUFFER))
continue;
/* Selection logic:
* - Enabling a feature (depth, stencil...) is given highest priority.
* - Giving as many bits as requested is given medium priority.
* - Giving no more bits than requested is given lowest priority.
*/
/* FIXME: Take in account individual channel bits */
if (ppfd->cColorBits && !pfi->pfd.cColorBits)
delta += 10000;
else if (ppfd->cColorBits > pfi->pfd.cColorBits)
delta += 100;
else if (ppfd->cColorBits < pfi->pfd.cColorBits)
delta++;
if (ppfd->cDepthBits && !pfi->pfd.cDepthBits)
delta += 10000;
else if (ppfd->cDepthBits > pfi->pfd.cDepthBits)
delta += 200;
else if (ppfd->cDepthBits < pfi->pfd.cDepthBits)
delta += 2;
if (ppfd->cStencilBits && !pfi->pfd.cStencilBits)
delta += 10000;
else if (ppfd->cStencilBits > pfi->pfd.cStencilBits)
delta += 400;
else if (ppfd->cStencilBits < pfi->pfd.cStencilBits)
delta++;
if (ppfd->cAlphaBits && !pfi->pfd.cAlphaBits)
delta += 10000;
else if (ppfd->cAlphaBits > pfi->pfd.cAlphaBits)
delta += 100;
else if (ppfd->cAlphaBits < pfi->pfd.cAlphaBits)
delta++;
if (delta < bestdelta) {
bestindex = index;
bestdelta = delta;
if (bestdelta == 0)
break;
}
}
return bestindex;
}