#!/usr/bin/env python2
##########################################################################
#
# Copyright 2008-2013, VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import sys
import struct
import json
import binascii
import re
import copy
import model
import parse as parser
try:
from struct import unpack_from
except ImportError:
def unpack_from(fmt, buf, offset=0):
size = struct.calcsize(fmt)
return struct.unpack(fmt, buf[offset:offset + size])
#
# Some constants
#
PIPE_BUFFER = 0
PIPE_SHADER_VERTEX = 0
PIPE_SHADER_FRAGMENT = 1
PIPE_SHADER_GEOMETRY = 2
PIPE_SHADER_COMPUTE = 3
PIPE_SHADER_TYPES = 4
def serialize(obj):
'''JSON serializer function for non-standard Python objects.'''
if isinstance(obj, bytearray):
# TODO: Decide on a single way of dumping blobs
if False:
# Don't dump full blobs, but merely a description of their size and
# CRC32 hash.
crc32 = binascii.crc32(obj)
if crc32 < 0:
crc32 += 0x100000000
return 'blob(size=%u,crc32=0x%08x)' % (len(obj), crc32)
if True:
# Dump blobs as an array of 16byte hexadecimals
res = []
for i in range(0, len(obj), 16):
res.append(binascii.b2a_hex(obj[i: i+16]))
return res
# Dump blobs as a single hexadecimal string
return binascii.b2a_hex(obj)
# If the object has a __json__ method, use it.
try:
method = obj.__json__
except AttributeError:
raise TypeError(obj)
else:
return method()
class Struct:
"""C-like struct.
Python doesn't have C structs, but do its dynamic nature, any object is
pretty close.
"""
def __json__(self):
'''Convert the structure to a standard Python dict, so it can be
serialized.'''
obj = {}
for name, value in self.__dict__.items():
if not name.startswith('_'):
obj[name] = value
return obj
def __repr__(self):
return repr(self.__json__())
class Translator(model.Visitor):
"""Translate model arguments into regular Python objects"""
def __init__(self, interpreter):
self.interpreter = interpreter
self.result = None
def visit(self, node):
self.result = None
node.visit(self)
return self.result
def visit_literal(self, node):
self.result = node.value
def visit_blob(self, node):
self.result = node
def visit_named_constant(self, node):
self.result = node.name
def visit_array(self, node):
array = []
for element in node.elements:
array.append(self.visit(element))
self.result = array
def visit_struct(self, node):
struct = Struct()
for member_name, member_node in node.members:
member_value = self.visit(member_node)
setattr(struct, member_name, member_value)
self.result = struct
def visit_pointer(self, node):
self.result = self.interpreter.lookup_object(node.address)
class Dispatcher:
'''Base class for classes whose methods can dispatch Gallium calls.'''
def __init__(self, interpreter):
self.interpreter = interpreter
class Global(Dispatcher):
'''Global name space.
For calls that are not associated with objects, i.e, functions and not
methods.
'''
def pipe_screen_create(self):
return Screen(self.interpreter)
def pipe_context_create(self, screen):
return screen.context_create()
class Transfer:
'''pipe_transfer'''
def __init__(self, resource, usage, subresource, box):
self.resource = resource
self.usage = usage
self.subresource = subresource
self.box = box
class Screen(Dispatcher):
'''pipe_screen'''
def __init__(self, interpreter):
Dispatcher.__init__(self, interpreter)
def destroy(self):
pass
def context_create(self):
return Context(self.interpreter)
def is_format_supported(self, format, target, sample_count, bind, geom_flags):
pass
def resource_create(self, templat):
resource = templat
# Normalize state to avoid spurious differences
if resource.nr_samples == 0:
resource.nr_samples = 1
if resource.target == PIPE_BUFFER:
# We will keep track of buffer contents
resource.data = bytearray(resource.width)
# Ignore format
del resource.format
return resource
def resource_destroy(self, resource):
self.interpreter.unregister_object(resource)
def fence_finish(self, fence, timeout=None):
pass
def fence_signalled(self, fence):
pass
def fence_reference(self, dst, src):
pass
def flush_frontbuffer(self, resource):
pass
class Context(Dispatcher):
'''pipe_context'''
# Internal methods variable should be prefixed with '_'
def __init__(self, interpreter):
Dispatcher.__init__(self, interpreter)
# Setup initial state
self._state = Struct()
self._state.scissors = []
self._state.viewports = []
self._state.vertex_buffers = []
self._state.vertex_elements = []
self._state.vs = Struct()
self._state.gs = Struct()
self._state.fs = Struct()
self._state.vs.shader = None
self._state.gs.shader = None
self._state.fs.shader = None
self._state.vs.sampler = []
self._state.gs.sampler = []
self._state.fs.sampler = []
self._state.vs.sampler_views = []
self._state.gs.sampler_views = []
self._state.fs.sampler_views = []
self._state.vs.constant_buffer = []
self._state.gs.constant_buffer = []
self._state.fs.constant_buffer = []
self._state.render_condition_condition = 0
self._state.render_condition_mode = 0
self._draw_no = 0
def destroy(self):
pass
def create_blend_state(self, state):
# Normalize state to avoid spurious differences
if not state.logicop_enable:
del state.logicop_func
if not state.rt[0].blend_enable:
del state.rt[0].rgb_src_factor
del state.rt[0].rgb_dst_factor
del state.rt[0].rgb_func
del state.rt[0].alpha_src_factor
del state.rt[0].alpha_dst_factor
del state.rt[0].alpha_func
return state
def bind_blend_state(self, state):
# Normalize state
self._state.blend = state
def delete_blend_state(self, state):
pass
def create_sampler_state(self, state):
return state
def delete_sampler_state(self, state):
pass
def bind_sampler_states(self, shader, start, num_states, states):
# FIXME: Handle non-zero start
assert start == 0
self._get_stage_state(shader).sampler = states
def bind_vertex_sampler_states(self, num_states, states):
# XXX: deprecated method
self._state.vs.sampler = states
def bind_geometry_sampler_states(self, num_states, states):
# XXX: deprecated method
self._state.gs.sampler = states
def bind_fragment_sampler_states(self, num_states, states):
# XXX: deprecated method
self._state.fs.sampler = states
def create_rasterizer_state(self, state):
return state
def bind_rasterizer_state(self, state):
self._state.rasterizer = state
def delete_rasterizer_state(self, state):
pass
def create_depth_stencil_alpha_state(self, state):
# Normalize state to avoid spurious differences
if not state.alpha.enabled:
del state.alpha.func
del state.alpha.ref_value
for i in range(2):
if not state.stencil[i].enabled:
del state.stencil[i].func
return state
def bind_depth_stencil_alpha_state(self, state):
self._state.depth_stencil_alpha = state
def delete_depth_stencil_alpha_state(self, state):
pass
_tokenLabelRE = re.compile('^\s*\d+: ', re.MULTILINE)
def _create_shader_state(self, state):
# Strip the labels from the tokens
if state.tokens is not None:
state.tokens = self._tokenLabelRE.sub('', state.tokens)
return state
create_vs_state = _create_shader_state
create_gs_state = _create_shader_state
create_fs_state = _create_shader_state
def bind_vs_state(self, state):
self._state.vs.shader = state
def bind_gs_state(self, state):
self._state.gs.shader = state
def bind_fs_state(self, state):
self._state.fs.shader = state
def _delete_shader_state(self, state):
return state
delete_vs_state = _delete_shader_state
delete_gs_state = _delete_shader_state
delete_fs_state = _delete_shader_state
def set_blend_color(self, state):
self._state.blend_color = state
def set_stencil_ref(self, state):
self._state.stencil_ref = state
def set_clip_state(self, state):
self._state.clip = state
def _dump_constant_buffer(self, buffer):
if not self.interpreter.verbosity(2):
return
data = self.real.buffer_read(buffer)
format = '4f'
index = 0
for offset in range(0, len(data), struct.calcsize(format)):
x, y, z, w = unpack_from(format, data, offset)
sys.stdout.write('\tCONST[%2u] = {%10.4f, %10.4f, %10.4f, %10.4f}\n' % (index, x, y, z, w))
index += 1
sys.stdout.flush()
def _get_stage_state(self, shader):
if shader == PIPE_SHADER_VERTEX:
return self._state.vs
if shader == PIPE_SHADER_GEOMETRY:
return self._state.gs
if shader == PIPE_SHADER_FRAGMENT:
return self._state.fs
assert False
def set_constant_buffer(self, shader, index, constant_buffer):
self._update(self._get_stage_state(shader).constant_buffer, index, 1, [constant_buffer])
def set_framebuffer_state(self, state):
self._state.fb = state
def set_polygon_stipple(self, state):
self._state.polygon_stipple = state
def _update(self, array, start_slot, num_slots, states):
if not isinstance(states, list):
# XXX: trace is not serializing multiple scissors/viewports properly yet
num_slots = 1
states = [states]
while len(array) < start_slot + num_slots:
array.append(None)
for i in range(num_slots):
array[start_slot + i] = states[i]
def set_scissor_states(self, start_slot, num_scissors, states):
self._update(self._state.scissors, start_slot, num_scissors, states)
def set_viewport_states(self, start_slot, num_viewports, states):
self._update(self._state.viewports, start_slot, num_viewports, states)
def create_sampler_view(self, resource, templ):
templ.resource = resource
return templ
def sampler_view_destroy(self, view):
pass
def set_sampler_views(self, shader, start, num, views):
# FIXME: Handle non-zero start
assert start == 0
self._get_stage_state(shader).sampler_views = views
def set_fragment_sampler_views(self, num, views):
# XXX: deprecated
self._state.fs.sampler_views = views
def set_geometry_sampler_views(self, num, views):
# XXX: deprecated
self._state.gs.sampler_views = views
def set_vertex_sampler_views(self, num, views):
# XXX: deprecated
self._state.vs.sampler_views = views
def set_vertex_buffers(self, start_slot, num_buffers, buffers):
self._update(self._state.vertex_buffers, start_slot, num_buffers, buffers)
def create_vertex_elements_state(self, num_elements, elements):
return elements[0:num_elements]
def bind_vertex_elements_state(self, state):
self._state.vertex_elements = state
def delete_vertex_elements_state(self, state):
pass
def set_index_buffer(self, ib):
self._state.index_buffer = ib
# Don't dump more than this number of indices/vertices
MAX_ELEMENTS = 16
def _merge_indices(self, info):
'''Merge the vertices into our state.'''
index_size = self._state.index_buffer.index_size
format = {
1: 'B',
2: 'H',
4: 'I',
}[index_size]
assert struct.calcsize(format) == index_size
if self._state.index_buffer.buffer is None:
# Could happen with index in user memory
return 0, 0
data = self._state.index_buffer.buffer.data
max_index, min_index = 0, 0xffffffff
count = min(info.count, self.MAX_ELEMENTS)
indices = []
for i in xrange(info.start, info.start + count):
offset = self._state.index_buffer.offset + i*index_size
if offset + index_size > len(data):
index = 0
else:
index, = unpack_from(format, data, offset)
indices.append(index)
min_index = min(min_index, index)
max_index = max(max_index, index)
self._state.indices = indices
return min_index + info.index_bias, max_index + info.index_bias
def _merge_vertices(self, start, count):
'''Merge the vertices into our state.'''
count = min(count, self.MAX_ELEMENTS)
vertices = []
for index in xrange(start, start + count):
if index >= start + 16:
sys.stdout.write('\t...\n')
break
vertex = []
for velem in self._state.vertex_elements:
vbuf = self._state.vertex_buffers[velem.vertex_buffer_index]
if vbuf.buffer is None:
continue
data = vbuf.buffer.data
offset = vbuf.buffer_offset + velem.src_offset + vbuf.stride*index
format = {
'PIPE_FORMAT_R32_FLOAT': 'f',
'PIPE_FORMAT_R32G32_FLOAT': '2f',
'PIPE_FORMAT_R32G32B32_FLOAT': '3f',
'PIPE_FORMAT_R32G32B32A32_FLOAT': '4f',
'PIPE_FORMAT_R32_UINT': 'I',
'PIPE_FORMAT_R32G32_UINT': '2I',
'PIPE_FORMAT_R32G32B32_UINT': '3I',
'PIPE_FORMAT_R32G32B32A32_UINT': '4I',
'PIPE_FORMAT_R8_UINT': 'B',
'PIPE_FORMAT_R8G8_UINT': '2B',
'PIPE_FORMAT_R8G8B8_UINT': '3B',
'PIPE_FORMAT_R8G8B8A8_UINT': '4B',
'PIPE_FORMAT_A8R8G8B8_UNORM': '4B',
'PIPE_FORMAT_R8G8B8A8_UNORM': '4B',
'PIPE_FORMAT_B8G8R8A8_UNORM': '4B',
'PIPE_FORMAT_R16G16B16_SNORM': '3h',
}[velem.src_format]
data = vbuf.buffer.data
attribute = unpack_from(format, data, offset)
vertex.append(attribute)
vertices.append(vertex)
self._state.vertices = vertices
def render_condition(self, query, condition = 0, mode = 0):
self._state.render_condition_query = query
self._state.render_condition_condition = condition
self._state.render_condition_mode = mode
def set_stream_output_targets(self, num_targets, tgs, offsets):
self._state.so_targets = tgs
self._state.offsets = offsets
def draw_vbo(self, info):
self._draw_no += 1
if self.interpreter.call_no < self.interpreter.options.call and \
self._draw_no < self.interpreter.options.draw:
return
# Merge the all draw state
self._state.draw = info
if info.indexed:
min_index, max_index = self._merge_indices(info)
else:
min_index = info.start
max_index = info.start + info.count - 1
self._merge_vertices(min_index, max_index - min_index + 1)
self._dump_state()
_dclRE = re.compile('^DCL\s+(IN|OUT|SAMP|SVIEW)\[([0-9]+)\].*$', re.MULTILINE)
def _normalize_stage_state(self, stage):
registers = {}
if stage.shader is not None and stage.shader.tokens is not None:
for mo in self._dclRE.finditer(stage.shader.tokens):
file_ = mo.group(1)
index = mo.group(2)
register = registers.setdefault(file_, set())
register.add(int(index))
if 'SAMP' in registers and 'SVIEW' not in registers:
registers['SVIEW'] = registers['SAMP']
mapping = [
#("CONST", "constant_buffer"),
("SAMP", "sampler"),
("SVIEW", "sampler_views"),
]
for fileName, attrName in mapping:
register = registers.setdefault(fileName, set())
attr = getattr(stage, attrName)
for index in range(len(attr)):
if index not in register:
attr[index] = None
while attr and attr[-1] is None:
attr.pop()
def _dump_state(self):
'''Dump our state to JSON and terminate.'''
state = copy.deepcopy(self._state)
self._normalize_stage_state(state.vs)
self._normalize_stage_state(state.gs)
self._normalize_stage_state(state.fs)
json.dump(
obj = state,
fp = sys.stdout,
default = serialize,
sort_keys = True,
indent = 4,
separators = (',', ': ')
)
sys.exit(0)
def resource_copy_region(self, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box):
if dst.target == PIPE_BUFFER or src.target == PIPE_BUFFER:
assert dst.target == PIPE_BUFFER and src.target == PIPE_BUFFER
assert dst_level == 0
assert dsty == 0
assert dstz == 0
assert src_level == 0
assert src_box.y == 0
assert src_box.z == 0
assert src_box.height == 1
assert src_box.depth == 1
dst.data[dstx : dstx + src_box.width] = src.data[src_box.x : src_box.x + src_box.width]
pass
def is_resource_referenced(self, texture, face, level):
pass
def get_transfer(self, texture, sr, usage, box):
if texture is None:
return None
transfer = Transfer(texture, sr, usage, box)
return transfer
def tex_transfer_destroy(self, transfer):
self.interpreter.unregister_object(transfer)
def transfer_inline_write(self, resource, level, usage, box, stride, layer_stride, data):
if resource is not None and resource.target == PIPE_BUFFER:
data = data.getValue()
assert len(data) >= box.width
assert box.x + box.width <= len(resource.data)
resource.data[box.x : box.x + box.width] = data[:box.width]
def flush(self, flags):
# Return a fake fence
return self.interpreter.call_no
def clear(self, buffers, color, depth, stencil):
pass
def clear_render_target(self, dst, rgba, dstx, dsty, width, height):
pass
def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height):
pass
def create_surface(self, resource, surf_tmpl):
assert resource is not None
surf_tmpl.resource = resource
return surf_tmpl
def surface_destroy(self, surface):
self.interpreter.unregister_object(surface)
def create_query(self, query_type, index):
return query_type
def destroy_query(self, query):
pass
def begin_query(self, query):
pass
def end_query(self, query):
pass
def create_stream_output_target(self, res, buffer_offset, buffer_size):
so_target = Struct()
so_target.resource = res
so_target.offset = buffer_offset
so_target.size = buffer_size
return so_target
class Interpreter(parser.TraceDumper):
'''Specialization of a trace parser that interprets the calls as it goes
along.'''
ignoredCalls = set((
('pipe_screen', 'is_format_supported'),
('pipe_screen', 'get_name'),
('pipe_screen', 'get_vendor'),
('pipe_screen', 'get_param'),
('pipe_screen', 'get_paramf'),
('pipe_screen', 'get_shader_param'),
('pipe_context', 'clear_render_target'), # XXX workaround trace bugs
))
def __init__(self, stream, options):
parser.TraceDumper.__init__(self, stream, sys.stderr)
self.options = options
self.objects = {}
self.result = None
self.globl = Global(self)
self.call_no = None
def register_object(self, address, object):
self.objects[address] = object
def unregister_object(self, object):
# TODO
pass
def lookup_object(self, address):
try:
return self.objects[address]
except KeyError:
# Could happen, e.g., with user memory pointers
return address
def interpret(self, trace):
for call in trace.calls:
self.interpret_call(call)
def handle_call(self, call):
if (call.klass, call.method) in self.ignoredCalls:
return
self.call_no = call.no
if self.verbosity(1):
# Write the call to stderr (as stdout would corrupt the JSON output)
sys.stderr.flush()
sys.stdout.flush()
parser.TraceDumper.handle_call(self, call)
sys.stderr.flush()
sys.stdout.flush()
args = [(str(name), self.interpret_arg(arg)) for name, arg in call.args]
if call.klass:
name, obj = args[0]
args = args[1:]
else:
obj = self.globl
method = getattr(obj, call.method)
ret = method(**dict(args))
# Keep track of created pointer objects.
if call.ret and isinstance(call.ret, model.Pointer):
if ret is None:
sys.stderr.write('warning: NULL returned\n')
self.register_object(call.ret.address, ret)
self.call_no = None
def interpret_arg(self, node):
translator = Translator(self)
return translator.visit(node)
def verbosity(self, level):
return self.options.verbosity >= level
class Main(parser.Main):
def get_optparser(self):
'''Custom options.'''
optparser = parser.Main.get_optparser(self)
optparser.add_option("-q", "--quiet", action="store_const", const=0, dest="verbosity", help="no messages")
optparser.add_option("-v", "--verbose", action="count", dest="verbosity", default=0, help="increase verbosity level")
optparser.add_option("-c", "--call", action="store", type="int", dest="call", default=0xffffffff, help="dump on this call")
optparser.add_option("-d", "--draw", action="store", type="int", dest="draw", default=0xffffffff, help="dump on this draw")
return optparser
def process_arg(self, stream, options):
parser = Interpreter(stream, options)
parser.parse()
if __name__ == '__main__':
Main().main()