/*
* Copyright © 2014 Jon Turney
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef windowsgl_h
#define windowsgh_h
struct _windowsContext;
struct _windowsDrawable;
typedef struct _windowsContext windowsContext;
typedef struct _windowsDrawable windowsDrawable;
windowsContext *windows_create_context(int pxfi, windowsContext *shared);
windowsContext *windows_create_context_attribs(int pxfi, windowsContext *shared, const int *attribList);
void windows_destroy_context(windowsContext *contex);
int windows_bind_context(windowsContext *context, windowsDrawable *, windowsDrawable *);
void windows_unbind_context(windowsContext *context);
windowsDrawable *windows_create_drawable(int type, void *handle);
void windows_destroy_drawable(windowsDrawable *);
void windows_swap_buffers(windowsDrawable *);
void windows_copy_subbuffer(windowsDrawable *windowsDrawable, int x, int y, int width, int height);
int windows_check_renderer(void);
void windows_extensions(char **gl_extensions, char **wgl_extensions);
void windows_setTexBuffer(windowsContext *context, int textureTarget,
int textureFormat, windowsDrawable *drawable);
void windows_releaseTexBuffer(windowsContext *context, int textureTarget,
windowsDrawable *drawable);
#endif /* windowsgl_h */