/*
* Copyright 2006-2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Philippe Houdoin <philippe.houdoin@free.fr>
*/
#ifndef _GLRENDERER_ROSTER_H
#define _GLRENDERER_ROSTER_H
#include <GLRenderer.h>
#include <map>
struct renderer_item {
BGLRenderer* renderer;
entry_ref ref;
ino_t node;
image_id image;
};
typedef std::map<renderer_id, renderer_item> RendererMap;
class GLRendererRoster {
public:
GLRendererRoster(BGLView* view, ulong options);
virtual ~GLRendererRoster();
BGLRenderer* GetRenderer(int32 id = 0);
private:
void AddDefaultPaths();
status_t AddPath(const char* path);
status_t AddRenderer(BGLRenderer* renderer,
image_id image, const entry_ref* ref, ino_t node);
status_t CreateRenderer(const entry_ref& ref);
RendererMap fRenderers;
int32 fNextID;
BGLView* fView;
ulong fOptions;
bool fSafeMode;
const char* fABISubDirectory;
};
#endif /* _GLRENDERER_ROSTER_H */