/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/nir/nir_builder.h"
static inline nir_ssa_def *
blorp_nir_frag_coord(nir_builder *b)
{
nir_variable *frag_coord =
nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec4_type(), "gl_FragCoord");
frag_coord->data.location = VARYING_SLOT_POS;
frag_coord->data.origin_upper_left = true;
return nir_load_var(b, frag_coord);
}
static inline nir_ssa_def *
blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *xy_pos, nir_ssa_def *layer)
{
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
tex->op = nir_texop_txf_ms_mcs;
tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
tex->dest_type = nir_type_int;
nir_ssa_def *coord;
if (layer) {
tex->is_array = true;
tex->coord_components = 3;
coord = nir_vec3(b, nir_channel(b, xy_pos, 0),
nir_channel(b, xy_pos, 1),
layer);
} else {
tex->is_array = false;
tex->coord_components = 2;
coord = nir_channels(b, xy_pos, 0x3);
}
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(coord);
/* Blorp only has one texture and it's bound at unit 0 */
tex->texture_index = 0;
tex->sampler_index = 0;
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &tex->instr);
return &tex->dest.ssa;
}
static inline nir_ssa_def *
blorp_nir_mcs_is_clear_color(nir_builder *b,
nir_ssa_def *mcs,
uint32_t samples)
{
switch (samples) {
case 2:
/* Empirical evidence suggests that the value returned from the
* sampler is not always 0x3 for clear color so we need to mask it.
*/
return nir_ieq(b, nir_iand(b, nir_channel(b, mcs, 0),
nir_imm_int(b, 0x3)),
nir_imm_int(b, 0x3));
case 4:
return nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, 0xff));
case 8:
return nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, ~0));
case 16:
/* For 16x MSAA, the MCS is actually an ivec2 */
return nir_iand(b, nir_ieq(b, nir_channel(b, mcs, 0),
nir_imm_int(b, ~0)),
nir_ieq(b, nir_channel(b, mcs, 1),
nir_imm_int(b, ~0)));
default:
unreachable("Invalid sample count");
}
}