# Copyright (C) 2015 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
class exec_info():
"""Information relating GL APIs to a function.
Each of the four attributes of this class, compatibility, core, es1, and
es2, specify the minimum API version where a function can possibly exist
in Mesa. The version is specified as an integer of (real GL version *
10). For example, glCreateProgram was added in OpenGL 2.0, so
compatibility=20 and core=31.
If the attribute is None, then it cannot be supported by that
API. For example, glNewList was removed from core profiles, so
compatibility=10 and core=None.
Each of the attributes that is not None must have a valid value. The
valid ranges are:
compatibility: [10, )
core: [31, )
es1: [10, 11]
es2: [20, )
These ranges are enforced by the constructor.
"""
def __init__(self, compatibility=None, core=None, es1=None, es2=None):
if compatibility is not None:
assert isinstance(compatibility, int)
assert compatibility >= 10
assert compatibility <= 30
if core is not None:
assert isinstance(core, int)
assert core >= 31
if es1 is not None:
assert isinstance(es1, int)
assert es1 == 10 or es1 == 11
if es2 is not None:
assert isinstance(es2, int)
assert es2 >= 20
self.compatibility = compatibility
self.core = core
self.es1 = es1
self.es2 = es2
functions = {
# OpenGL 3.1 / GL_ARB_texture_buffer_object.
"TexBuffer": exec_info(compatibility=20, core=31, es2=31),
# OpenGL 3.2 / GL_OES_geometry_shader.
"FramebufferTexture": exec_info(core=32, es2=31),
# OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
# extension with core profile.
"GetSubroutineUniformLocation": exec_info(core=31),
"GetSubroutineIndex": exec_info(core=31),
"GetActiveSubroutineUniformiv": exec_info(core=31),
"GetActiveSubroutineUniformName": exec_info(core=31),
"GetActiveSubroutineName": exec_info(core=31),
"UniformSubroutinesuiv": exec_info(core=31),
"GetUniformSubroutineuiv": exec_info(core=31),
"GetProgramStageiv": exec_info(core=31),
# OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says:
#
# "OpenGL 3.2 and GLSL 1.50 are required."
"Uniform1d": exec_info(core=32),
"Uniform2d": exec_info(core=32),
"Uniform3d": exec_info(core=32),
"Uniform4d": exec_info(core=32),
"Uniform1dv": exec_info(core=32),
"Uniform2dv": exec_info(core=32),
"Uniform3dv": exec_info(core=32),
"Uniform4dv": exec_info(core=32),
"UniformMatrix2dv": exec_info(core=32),
"UniformMatrix3dv": exec_info(core=32),
"UniformMatrix4dv": exec_info(core=32),
"UniformMatrix2x3dv": exec_info(core=32),
"UniformMatrix2x4dv": exec_info(core=32),
"UniformMatrix3x2dv": exec_info(core=32),
"UniformMatrix3x4dv": exec_info(core=32),
"UniformMatrix4x2dv": exec_info(core=32),
"UniformMatrix4x3dv": exec_info(core=32),
"GetUniformdv": exec_info(core=32),
# OpenGL 4.1 / GL_ARB_vertex_attrib_64bit. The extension spec says:
#
# "OpenGL 3.0 and GLSL 1.30 are required.
#
# ARB_gpu_shader_fp64 (or equivalent functionality) is required."
#
# For Mesa this effectively means OpenGL 3.2 is required. It seems
# unlikely that Mesa will ever get support for any of the NV extensions
# that add "equivalent functionality."
"VertexAttribL1d": exec_info(core=32),
"VertexAttribL2d": exec_info(core=32),
"VertexAttribL3d": exec_info(core=32),
"VertexAttribL4d": exec_info(core=32),
"VertexAttribL1dv": exec_info(core=32),
"VertexAttribL2dv": exec_info(core=32),
"VertexAttribL3dv": exec_info(core=32),
"VertexAttribL4dv": exec_info(core=32),
"VertexAttribLPointer": exec_info(core=32),
"GetVertexAttribLdv": exec_info(core=32),
# OpenGL 4.1 / GL_ARB_viewport_array. The extension spec says:
#
# "OpenGL 3.2 or the EXT_geometry_shader4 or ARB_geometry_shader4
# extensions are required."
#
# Mesa does not support either of the geometry shader extensions, so
# OpenGL 3.2 is required.
"ViewportArrayv": exec_info(core=32, es2=31),
"ViewportIndexedf": exec_info(core=32, es2=31),
"ViewportIndexedfv": exec_info(core=32, es2=31),
"ScissorArrayv": exec_info(core=32, es2=31),
"ScissorIndexed": exec_info(core=32, es2=31),
"ScissorIndexedv": exec_info(core=32, es2=31),
"DepthRangeArrayv": exec_info(core=32),
"DepthRangeIndexed": exec_info(core=32),
# GetFloati_v also GL_ARB_shader_atomic_counters
# GetDoublei_v also GL_ARB_shader_atomic_counters
# OpenGL 4.3 / GL_ARB_texture_buffer_range.
"TexBufferRange": exec_info(compatibility=20, core=31, es2=31),
# OpenGL 4.3 / GL_ARB_framebuffer_no_attachments. Mesa can expose the
# extension with OpenGL 3.0.
"FramebufferParameteri": exec_info(compatibility=30, core=31, es2=31),
"GetFramebufferParameteri": exec_info(compatibility=30, core=31, es2=31),
# OpenGL 4.5 / GL_ARB_direct_state_access. Mesa can expose the extension
# with core profile.
"CreateTransformFeedbacks": exec_info(core=31),
"TransformFeedbackBufferBase": exec_info(core=31),
"TransformFeedbackBufferRange": exec_info(core=31),
"GetTransformFeedbackiv": exec_info(core=31),
"GetTransformFeedbacki_v": exec_info(core=31),
"GetTransformFeedbacki64_v": exec_info(core=31),
"CreateBuffers": exec_info(core=31),
"NamedBufferStorage": exec_info(core=31),
"NamedBufferData": exec_info(core=31),
"NamedBufferSubData": exec_info(core=31),
"CopyNamedBufferSubData": exec_info(core=31),
"ClearNamedBufferData": exec_info(core=31),
"ClearNamedBufferSubData": exec_info(core=31),
"MapNamedBuffer": exec_info(core=31),
"MapNamedBufferRange": exec_info(core=31),
"UnmapNamedBuffer": exec_info(core=31),
"FlushMappedNamedBufferRange": exec_info(core=31),
"GetNamedBufferParameteriv": exec_info(core=31),
"GetNamedBufferParameteri64v": exec_info(core=31),
"GetNamedBufferPointerv": exec_info(core=31),
"GetNamedBufferSubData": exec_info(core=31),
"CreateFramebuffers": exec_info(core=31),
"NamedFramebufferRenderbuffer": exec_info(core=31),
"NamedFramebufferParameteri": exec_info(core=31),
"NamedFramebufferTexture": exec_info(core=31),
"NamedFramebufferTextureLayer": exec_info(core=31),
"NamedFramebufferDrawBuffer": exec_info(core=31),
"NamedFramebufferDrawBuffers": exec_info(core=31),
"NamedFramebufferReadBuffer": exec_info(core=31),
"InvalidateNamedFramebufferData": exec_info(core=31),
"InvalidateNamedFramebufferSubData": exec_info(core=31),
"ClearNamedFramebufferiv": exec_info(core=31),
"ClearNamedFramebufferuiv": exec_info(core=31),
"ClearNamedFramebufferfv": exec_info(core=31),
"ClearNamedFramebufferfi": exec_info(core=31),
"BlitNamedFramebuffer": exec_info(core=31),
"CheckNamedFramebufferStatus": exec_info(core=31),
"GetNamedFramebufferParameteriv": exec_info(core=31),
"GetNamedFramebufferAttachmentParameteriv": exec_info(core=31),
"CreateRenderbuffers": exec_info(core=31),
"NamedRenderbufferStorage": exec_info(core=31),
"NamedRenderbufferStorageMultisample": exec_info(core=31),
"GetNamedRenderbufferParameteriv": exec_info(core=31),
"CreateTextures": exec_info(core=31),
"TextureBuffer": exec_info(core=31),
"TextureBufferRange": exec_info(core=31),
"TextureStorage1D": exec_info(core=31),
"TextureStorage2D": exec_info(core=31),
"TextureStorage3D": exec_info(core=31),
"TextureStorage2DMultisample": exec_info(core=31),
"TextureStorage3DMultisample": exec_info(core=31),
"TextureSubImage1D": exec_info(core=31),
"TextureSubImage2D": exec_info(core=31),
"TextureSubImage3D": exec_info(core=31),
"CompressedTextureSubImage1D": exec_info(core=31),
"CompressedTextureSubImage2D": exec_info(core=31),
"CompressedTextureSubImage3D": exec_info(core=31),
"CopyTextureSubImage1D": exec_info(core=31),
"CopyTextureSubImage2D": exec_info(core=31),
"CopyTextureSubImage3D": exec_info(core=31),
"TextureParameterf": exec_info(core=31),
"TextureParameterfv": exec_info(core=31),
"TextureParameteri": exec_info(core=31),
"TextureParameterIiv": exec_info(core=31),
"TextureParameterIuiv": exec_info(core=31),
"TextureParameteriv": exec_info(core=31),
"GenerateTextureMipmap": exec_info(core=31),
"BindTextureUnit": exec_info(core=31),
"GetTextureImage": exec_info(core=31),
"GetCompressedTextureImage": exec_info(core=31),
"GetTextureLevelParameterfv": exec_info(core=31),
"GetTextureLevelParameteriv": exec_info(core=31),
"GetTextureParameterfv": exec_info(core=31),
"GetTextureParameterIiv": exec_info(core=31),
"GetTextureParameterIuiv": exec_info(core=31),
"GetTextureParameteriv": exec_info(core=31),
"CreateVertexArrays": exec_info(core=31),
"DisableVertexArrayAttrib": exec_info(core=31),
"EnableVertexArrayAttrib": exec_info(core=31),
"VertexArrayElementBuffer": exec_info(core=31),
"VertexArrayVertexBuffer": exec_info(core=31),
"VertexArrayVertexBuffers": exec_info(core=31),
"VertexArrayAttribFormat": exec_info(core=31),
"VertexArrayAttribIFormat": exec_info(core=31),
"VertexArrayAttribLFormat": exec_info(core=31),
"VertexArrayAttribBinding": exec_info(core=31),
"VertexArrayBindingDivisor": exec_info(core=31),
"GetVertexArrayiv": exec_info(core=31),
"GetVertexArrayIndexediv": exec_info(core=31),
"GetVertexArrayIndexed64iv": exec_info(core=31),
"CreateSamplers": exec_info(core=31),
"CreateProgramPipelines": exec_info(core=31),
"CreateQueries": exec_info(core=31),
"GetQueryBufferObjectiv": exec_info(core=31),
"GetQueryBufferObjectuiv": exec_info(core=31),
"GetQueryBufferObjecti64v": exec_info(core=31),
"GetQueryBufferObjectui64v": exec_info(core=31),
# GL_ARB_gpu_shader_int64 - nominally requires OpenGL 4.0, and Mesa
# only supports 4.0 in core profile.
"Uniform1i64ARB": exec_info(core=31),
"Uniform2i64ARB": exec_info(core=31),
"Uniform3i64ARB": exec_info(core=31),
"Uniform4i64ARB": exec_info(core=31),
"Uniform1i64vARB": exec_info(core=31),
"Uniform2i64vARB": exec_info(core=31),
"Uniform3i64vARB": exec_info(core=31),
"Uniform4i64vARB": exec_info(core=31),
"Uniform1ui64ARB": exec_info(core=31),
"Uniform2ui64ARB": exec_info(core=31),
"Uniform3ui64ARB": exec_info(core=31),
"Uniform4ui64ARB": exec_info(core=31),
"Uniform1ui64vARB": exec_info(core=31),
"Uniform2ui64vARB": exec_info(core=31),
"Uniform3ui64vARB": exec_info(core=31),
"Uniform4ui64vARB": exec_info(core=31),
"GetUniformi64vARB": exec_info(core=31),
"GetUniformui64vARB": exec_info(core=31),
"GetnUniformi64vARB": exec_info(core=31),
"GetnUniformui64vARB": exec_info(core=31),
"ProgramUniform1i64ARB": exec_info(core=31),
"ProgramUniform2i64ARB": exec_info(core=31),
"ProgramUniform3i64ARB": exec_info(core=31),
"ProgramUniform4i64ARB": exec_info(core=31),
"ProgramUniform1i64vARB": exec_info(core=31),
"ProgramUniform2i64vARB": exec_info(core=31),
"ProgramUniform3i64vARB": exec_info(core=31),
"ProgramUniform4i64vARB": exec_info(core=31),
"ProgramUniform1ui64ARB": exec_info(core=31),
"ProgramUniform2ui64ARB": exec_info(core=31),
"ProgramUniform3ui64ARB": exec_info(core=31),
"ProgramUniform4ui64ARB": exec_info(core=31),
"ProgramUniform1ui64vARB": exec_info(core=31),
"ProgramUniform2ui64vARB": exec_info(core=31),
"ProgramUniform3ui64vARB": exec_info(core=31),
"ProgramUniform4ui64vARB": exec_info(core=31),
# GL_ARB_bindless_texture
"GetVertexAttribLui64vARB": exec_info(core=31),
}