/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \mainpage Mesa GL API Module
*
* \section GLAPIIntroduction Introduction
*
* The Mesa GL API module is responsible for dispatching all the
* gl*() functions. All GL functions are dispatched by jumping through
* the current dispatch table (basically a struct full of function
* pointers.)
*
* A per-thread current dispatch table and per-thread current context
* pointer are managed by this module too.
*
* This module is intended to be non-Mesa-specific so it can be used
* with the X/DRI libGL also.
*/
#ifndef _GLAPI_H
#define _GLAPI_H
#include "util/macros.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _GLAPI_NO_EXPORTS
# define _GLAPI_EXPORT
#else /* _GLAPI_NO_EXPORTS */
# ifdef _WIN32
# ifdef _GLAPI_DLL_EXPORTS
# define _GLAPI_EXPORT __declspec(dllexport)
# else
# define _GLAPI_EXPORT __declspec(dllimport)
# endif
# elif defined(__GNUC__)
# define _GLAPI_EXPORT __attribute__((visibility("default")))
# else
# define _GLAPI_EXPORT
# endif
#endif /* _GLAPI_NO_EXPORTS */
/* Is this needed? It is incomplete anyway. */
#ifdef USE_MGL_NAMESPACE
#define _glapi_set_dispatch _mglapi_set_dispatch
#define _glapi_get_dispatch _mglapi_get_dispatch
#define _glapi_set_context _mglapi_set_context
#define _glapi_get_context _mglapi_get_context
#define _glapi_Dispatch _mglapi_Dispatch
#define _glapi_Context _mglapi_Context
#endif
typedef void (*_glapi_proc)(void);
typedef void (*_glapi_nop_handler_proc)(const char *name);
struct _glapi_table;
#if defined (GLX_USE_TLS)
_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")));
_GLAPI_EXPORT extern __thread void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch;
_GLAPI_EXPORT extern const void *_glapi_Context;
# define GET_DISPATCH() _glapi_tls_Dispatch
# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context
#else
_GLAPI_EXPORT extern struct _glapi_table *_glapi_Dispatch;
_GLAPI_EXPORT extern void *_glapi_Context;
#define GET_DISPATCH() \
(likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
#define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \
(likely(_glapi_Context) ? _glapi_Context : _glapi_get_context())
#endif /* defined (GLX_USE_TLS) */
void
_glapi_destroy_multithread(void);
_GLAPI_EXPORT void
_glapi_check_multithread(void);
_GLAPI_EXPORT void
_glapi_set_context(void *context);
_GLAPI_EXPORT void *
_glapi_get_context(void);
_GLAPI_EXPORT void
_glapi_set_dispatch(struct _glapi_table *dispatch);
_GLAPI_EXPORT struct _glapi_table *
_glapi_get_dispatch(void);
_GLAPI_EXPORT unsigned int
_glapi_get_dispatch_table_size(void);
_GLAPI_EXPORT int
_glapi_add_dispatch( const char * const * function_names,
const char * parameter_signature );
_GLAPI_EXPORT int
_glapi_get_proc_offset(const char *funcName);
_GLAPI_EXPORT _glapi_proc
_glapi_get_proc_address(const char *funcName);
_GLAPI_EXPORT const char *
_glapi_get_proc_name(unsigned int offset);
#if defined(GLX_USE_APPLEGL) || defined(GLX_USE_WINDOWSGL)
_GLAPI_EXPORT struct _glapi_table *
_glapi_create_table_from_handle(void *handle, const char *symbol_prefix);
_GLAPI_EXPORT void
_glapi_table_patch(struct _glapi_table *, const char *name, void *wrapper);
#endif
_GLAPI_EXPORT void
_glapi_set_nop_handler(_glapi_nop_handler_proc func);
/** Return pointer to new dispatch table filled with no-op functions */
_GLAPI_EXPORT struct _glapi_table *
_glapi_new_nop_table(unsigned num_entries);
/** Deprecated function */
_GLAPI_EXPORT unsigned long
_glthread_GetID(void);
/*
* These stubs are kept so that the old DRI drivers still load.
*/
_GLAPI_EXPORT void
_glapi_noop_enable_warnings(unsigned char enable);
_GLAPI_EXPORT void
_glapi_set_warning_func(_glapi_proc func);
#ifdef __cplusplus
}
#endif
#endif /* _GLAPI_H */