/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/blob.h"
#include "compiler/glsl/ir_uniform.h"
#include "compiler/glsl/shader_cache.h"
#include "main/mtypes.h"
#include "util/build_id.h"
#include "util/debug.h"
#include "util/disk_cache.h"
#include "util/macros.h"
#include "util/mesa-sha1.h"
#include "brw_context.h"
#include "brw_program.h"
#include "brw_cs.h"
#include "brw_gs.h"
#include "brw_state.h"
#include "brw_vs.h"
#include "brw_wm.h"
static void
gen_shader_sha1(struct brw_context *brw, struct gl_program *prog,
gl_shader_stage stage, void *key, unsigned char *out_sha1)
{
char sha1_buf[41];
unsigned char sha1[20];
char manifest[256];
int offset = 0;
_mesa_sha1_format(sha1_buf, prog->sh.data->sha1);
offset += snprintf(manifest, sizeof(manifest), "program: %s\n", sha1_buf);
_mesa_sha1_compute(key, brw_prog_key_size(stage), sha1);
_mesa_sha1_format(sha1_buf, sha1);
offset += snprintf(manifest + offset, sizeof(manifest) - offset,
"%s_key: %s\n", _mesa_shader_stage_to_abbrev(stage),
sha1_buf);
_mesa_sha1_compute(manifest, strlen(manifest), out_sha1);
}
static void
write_blob_program_data(struct blob *binary, gl_shader_stage stage,
const void *program,
struct brw_stage_prog_data *prog_data)
{
/* Write prog_data to blob. */
blob_write_bytes(binary, prog_data, brw_prog_data_size(stage));
/* Write program to blob. */
blob_write_bytes(binary, program, prog_data->program_size);
/* Write push params */
blob_write_bytes(binary, prog_data->param,
sizeof(uint32_t) * prog_data->nr_params);
/* Write pull params */
blob_write_bytes(binary, prog_data->pull_param,
sizeof(uint32_t) * prog_data->nr_pull_params);
}
static bool
read_blob_program_data(struct blob_reader *binary, struct gl_program *prog,
gl_shader_stage stage, const uint8_t **program,
struct brw_stage_prog_data *prog_data)
{
/* Read shader prog_data from blob. */
blob_copy_bytes(binary, prog_data, brw_prog_data_size(stage));
if (binary->overrun)
return false;
/* Read shader program from blob. */
*program = blob_read_bytes(binary, prog_data->program_size);
/* Read push params */
prog_data->param = rzalloc_array(NULL, uint32_t, prog_data->nr_params);
blob_copy_bytes(binary, prog_data->param,
sizeof(uint32_t) * prog_data->nr_params);
/* Read pull params */
prog_data->pull_param = rzalloc_array(NULL, uint32_t,
prog_data->nr_pull_params);
blob_copy_bytes(binary, prog_data->pull_param,
sizeof(uint32_t) * prog_data->nr_pull_params);
return (binary->current == binary->end && !binary->overrun);
}
static bool
read_and_upload(struct brw_context *brw, struct disk_cache *cache,
struct gl_program *prog, gl_shader_stage stage)
{
unsigned char binary_sha1[20];
union brw_any_prog_key prog_key;
switch (stage) {
case MESA_SHADER_VERTEX:
brw_vs_populate_key(brw, &prog_key.vs);
/* We don't care what instance of the program it is for the disk cache
* hash lookup, so set the id to 0 for the sha1 hashing.
* program_string_id will be set below.
*/
prog_key.vs.program_string_id = 0;
break;
case MESA_SHADER_TESS_CTRL:
brw_tcs_populate_key(brw, &prog_key.tcs);
prog_key.tcs.program_string_id = 0;
break;
case MESA_SHADER_TESS_EVAL:
brw_tes_populate_key(brw, &prog_key.tes);
prog_key.tes.program_string_id = 0;
break;
case MESA_SHADER_GEOMETRY:
brw_gs_populate_key(brw, &prog_key.gs);
prog_key.gs.program_string_id = 0;
break;
case MESA_SHADER_FRAGMENT:
brw_wm_populate_key(brw, &prog_key.wm);
prog_key.wm.program_string_id = 0;
break;
case MESA_SHADER_COMPUTE:
brw_cs_populate_key(brw, &prog_key.cs);
prog_key.cs.program_string_id = 0;
break;
default:
unreachable("Unsupported stage!");
}
gen_shader_sha1(brw, prog, stage, &prog_key, binary_sha1);
size_t buffer_size;
uint8_t *buffer = disk_cache_get(cache, binary_sha1, &buffer_size);
if (buffer == NULL) {
if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
char sha1_buf[41];
_mesa_sha1_format(sha1_buf, binary_sha1);
fprintf(stderr, "No cached %s binary found for: %s\n",
_mesa_shader_stage_to_abbrev(stage), sha1_buf);
}
return false;
}
if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
char sha1_buf[41];
_mesa_sha1_format(sha1_buf, binary_sha1);
fprintf(stderr, "attempting to populate bo cache with binary: %s\n",
sha1_buf);
}
struct blob_reader binary;
blob_reader_init(&binary, buffer, buffer_size);
const uint8_t *program;
struct brw_stage_prog_data *prog_data =
ralloc_size(NULL, sizeof(union brw_any_prog_data));
if (!read_blob_program_data(&binary, prog, stage, &program, prog_data)) {
/* Something very bad has gone wrong discard the item from the cache and
* rebuild from source.
*/
if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "Error reading program from cache (invalid i965 "
"cache item)\n");
}
disk_cache_remove(cache, binary_sha1);
ralloc_free(prog_data);
free(buffer);
return false;
}
enum brw_cache_id cache_id;
struct brw_stage_state *stage_state;
switch (stage) {
case MESA_SHADER_VERTEX:
prog_key.vs.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_VS_PROG;
stage_state = &brw->vs.base;
break;
case MESA_SHADER_TESS_CTRL:
prog_key.tcs.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_TCS_PROG;
stage_state = &brw->tcs.base;
break;
case MESA_SHADER_TESS_EVAL:
prog_key.tes.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_TES_PROG;
stage_state = &brw->tes.base;
break;
case MESA_SHADER_GEOMETRY:
prog_key.gs.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_GS_PROG;
stage_state = &brw->gs.base;
break;
case MESA_SHADER_FRAGMENT:
prog_key.wm.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_FS_PROG;
stage_state = &brw->wm.base;
break;
case MESA_SHADER_COMPUTE:
prog_key.cs.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_CS_PROG;
stage_state = &brw->cs.base;
break;
default:
unreachable("Unsupported stage!");
}
brw_alloc_stage_scratch(brw, stage_state, prog_data->total_scratch);
brw_upload_cache(&brw->cache, cache_id, &prog_key, brw_prog_key_size(stage),
program, prog_data->program_size, prog_data,
brw_prog_data_size(stage), &stage_state->prog_offset,
&stage_state->prog_data);
prog->program_written_to_cache = true;
ralloc_free(prog_data);
free(buffer);
return true;
}
bool
brw_disk_cache_upload_program(struct brw_context *brw, gl_shader_stage stage)
{
struct disk_cache *cache = brw->ctx.Cache;
if (cache == NULL)
return false;
struct gl_program *prog = brw->ctx._Shader->CurrentProgram[stage];
if (prog == NULL)
return false;
/* FIXME: For now we don't read from the cache if transform feedback is
* enabled via the API. However the shader cache does support transform
* feedback when enabled via in shader xfb qualifiers.
*/
if (prog->sh.LinkedTransformFeedback &&
prog->sh.LinkedTransformFeedback->api_enabled)
return false;
if (brw->ctx._Shader->Flags & GLSL_CACHE_FALLBACK)
goto fail;
if (prog->sh.data->LinkStatus != linking_skipped)
goto fail;
if (!read_and_upload(brw, cache, prog, stage))
goto fail;
if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "read gen program from cache\n");
}
return true;
fail:
prog->program_written_to_cache = false;
if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "falling back to nir %s.\n",
_mesa_shader_stage_to_abbrev(prog->info.stage));
}
brw_program_deserialize_nir(&brw->ctx, prog, stage);
return false;
}
static void
write_program_data(struct brw_context *brw, struct gl_program *prog,
void *key, struct brw_stage_prog_data *prog_data,
uint32_t prog_offset, struct disk_cache *cache,
gl_shader_stage stage)
{
struct blob binary;
blob_init(&binary);
const void *program_map = brw->cache.map + prog_offset;
/* TODO: Improve perf for non-LLC. It would be best to save it at program
* generation time when the program is in normal memory accessible with
* cache to the CPU. Another easier change would be to use
* _mesa_streaming_load_memcpy to read from the program mapped memory. */
write_blob_program_data(&binary, stage, program_map, prog_data);
unsigned char sha1[20];
char buf[41];
gen_shader_sha1(brw, prog, stage, key, sha1);
_mesa_sha1_format(buf, sha1);
if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "putting binary in cache: %s\n", buf);
}
disk_cache_put(cache, sha1, binary.data, binary.size, NULL);
prog->program_written_to_cache = true;
blob_finish(&binary);
}
void
brw_disk_cache_write_render_programs(struct brw_context *brw)
{
struct disk_cache *cache = brw->ctx.Cache;
if (cache == NULL)
return;
struct gl_program *prog =
brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX];
if (prog && !prog->program_written_to_cache) {
struct brw_vs_prog_key vs_key;
brw_vs_populate_key(brw, &vs_key);
vs_key.program_string_id = 0;
write_program_data(brw, prog, &vs_key, brw->vs.base.prog_data,
brw->vs.base.prog_offset, cache,
MESA_SHADER_VERTEX);
}
prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
if (prog && !prog->program_written_to_cache) {
struct brw_tcs_prog_key tcs_key;
brw_tcs_populate_key(brw, &tcs_key);
tcs_key.program_string_id = 0;
write_program_data(brw, prog, &tcs_key, brw->tcs.base.prog_data,
brw->tcs.base.prog_offset, cache,
MESA_SHADER_TESS_CTRL);
}
prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
if (prog && !prog->program_written_to_cache) {
struct brw_tes_prog_key tes_key;
brw_tes_populate_key(brw, &tes_key);
tes_key.program_string_id = 0;
write_program_data(brw, prog, &tes_key, brw->tes.base.prog_data,
brw->tes.base.prog_offset, cache,
MESA_SHADER_TESS_EVAL);
}
prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
if (prog && !prog->program_written_to_cache) {
struct brw_gs_prog_key gs_key;
brw_gs_populate_key(brw, &gs_key);
gs_key.program_string_id = 0;
write_program_data(brw, prog, &gs_key, brw->gs.base.prog_data,
brw->gs.base.prog_offset, cache,
MESA_SHADER_GEOMETRY);
}
prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
if (prog && !prog->program_written_to_cache) {
struct brw_wm_prog_key wm_key;
brw_wm_populate_key(brw, &wm_key);
wm_key.program_string_id = 0;
write_program_data(brw, prog, &wm_key, brw->wm.base.prog_data,
brw->wm.base.prog_offset, cache,
MESA_SHADER_FRAGMENT);
}
}
void
brw_disk_cache_write_compute_program(struct brw_context *brw)
{
struct disk_cache *cache = brw->ctx.Cache;
if (cache == NULL)
return;
struct gl_program *prog =
brw->ctx._Shader->CurrentProgram[MESA_SHADER_COMPUTE];
if (prog && !prog->program_written_to_cache) {
struct brw_cs_prog_key cs_key;
brw_cs_populate_key(brw, &cs_key);
cs_key.program_string_id = 0;
write_program_data(brw, prog, &cs_key, brw->cs.base.prog_data,
brw->cs.base.prog_offset, cache,
MESA_SHADER_COMPUTE);
}
}
void
brw_disk_cache_init(struct brw_context *brw)
{
#ifdef ENABLE_SHADER_CACHE
if (env_var_as_boolean("MESA_GLSL_CACHE_DISABLE", true))
return;
char renderer[10];
MAYBE_UNUSED int len = snprintf(renderer, sizeof(renderer), "i965_%04x",
brw->screen->deviceID);
assert(len == sizeof(renderer) - 1);
const struct build_id_note *note =
build_id_find_nhdr_for_addr(brw_disk_cache_init);
assert(note && build_id_length(note) == 20 /* sha1 */);
const uint8_t *id_sha1 = build_id_data(note);
assert(id_sha1);
char timestamp[41];
_mesa_sha1_format(timestamp, id_sha1);
brw->ctx.Cache = disk_cache_create(renderer, timestamp, 0);
#endif
}