/**
* \file atifragshader.c
* \author David Airlie
* Copyright (C) 2004 David Airlie All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/mtypes.h"
#include "main/dispatch.h"
#include "main/atifragshader.h"
#include "program/program.h"
#define MESA_DEBUG_ATI_FS 0
static struct ati_fragment_shader DummyShader;
/**
* Allocate and initialize a new ATI fragment shader object.
*/
struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
{
struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
(void) ctx;
if (s) {
s->Id = id;
s->RefCount = 1;
}
return s;
}
/**
* Delete the given ati fragment shader
*/
void
_mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s)
{
GLuint i;
if (s == &DummyShader)
return;
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
free(s->Instructions[i]);
free(s->SetupInst[i]);
}
_mesa_reference_program(ctx, &s->Program, NULL);
free(s);
}
static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype)
{
if (optype == curProg->last_optype) {
curProg->last_optype = ATI_FRAGMENT_SHADER_ALPHA_OP;
}
}
#if MESA_DEBUG_ATI_FS
static char *
create_dst_mod_str(GLuint mod)
{
static char ret_str[1024];
memset(ret_str, 0, 1024);
if (mod & GL_2X_BIT_ATI)
strncat(ret_str, "|2X", 1024);
if (mod & GL_4X_BIT_ATI)
strncat(ret_str, "|4X", 1024);
if (mod & GL_8X_BIT_ATI)
strncat(ret_str, "|8X", 1024);
if (mod & GL_HALF_BIT_ATI)
strncat(ret_str, "|HA", 1024);
if (mod & GL_QUARTER_BIT_ATI)
strncat(ret_str, "|QU", 1024);
if (mod & GL_EIGHTH_BIT_ATI)
strncat(ret_str, "|EI", 1024);
if (mod & GL_SATURATE_BIT_ATI)
strncat(ret_str, "|SAT", 1024);
if (strlen(ret_str) == 0)
strncat(ret_str, "NONE", 1024);
return ret_str;
}
static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI",
"AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" };
static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
GLuint dstMask, GLuint dstMod, GLuint arg1,
GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
GLuint arg3Rep, GLuint arg3Mod)
{
char *op_name;
op_name = atifs_ops[(arg_count-1)+(optype?3:0)];
fprintf(stderr, "%s(%s, %s", op_name, _mesa_enum_to_string(op),
_mesa_enum_to_string(dst));
if (optype == ATI_FRAGMENT_SHADER_COLOR_OP)
fprintf(stderr, ", %d", dstMask);
fprintf(stderr, ", %s", create_dst_mod_str(dstMod));
fprintf(stderr, ", %s, %s, %d", _mesa_enum_to_string(arg1),
_mesa_enum_to_string(arg1Rep), arg1Mod);
if (arg_count>1)
fprintf(stderr, ", %s, %s, %d", _mesa_enum_to_string(arg2),
_mesa_enum_to_string(arg2Rep), arg2Mod);
if (arg_count>2)
fprintf(stderr, ", %s, %s, %d", _mesa_enum_to_string(arg3),
_mesa_enum_to_string(arg3Rep), arg3Mod);
fprintf(stderr,")\n");
}
#endif
static int
check_arith_arg(GLuint optype, GLuint arg, GLuint argRep)
{
GET_CURRENT_CONTEXT(ctx);
if (((arg < GL_CON_0_ATI) || (arg > GL_CON_7_ATI)) &&
((arg < GL_REG_0_ATI) || (arg > GL_REG_5_ATI)) &&
(arg != GL_ZERO) && (arg != GL_ONE) &&
(arg != GL_PRIMARY_COLOR_ARB) && (arg != GL_SECONDARY_INTERPOLATOR_ATI)) {
_mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(arg)");
return 0;
}
/* The ATI_fragment_shader spec says:
*
* The error INVALID_OPERATION is generated by
* ColorFragmentOp[1..3]ATI if <argN> is SECONDARY_INTERPOLATOR_ATI
* and <argNRep> is ALPHA, or by AlphaFragmentOp[1..3]ATI if <argN>
* is SECONDARY_INTERPOLATOR_ATI and <argNRep> is ALPHA or NONE, ...
*/
if (arg == GL_SECONDARY_INTERPOLATOR_ATI) {
if (optype == ATI_FRAGMENT_SHADER_COLOR_OP && argRep == GL_ALPHA) {
_mesa_error(ctx, GL_INVALID_OPERATION, "CFragmentOpATI(sec_interp)");
return 0;
} else if (optype == ATI_FRAGMENT_SHADER_ALPHA_OP &&
(argRep == GL_ALPHA || argRep == GL_NONE)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(sec_interp)");
return 0;
}
}
return 1;
}
static GLboolean
check_arg_color(GLubyte pass, GLuint arg)
{
if (pass == 1 && (arg == GL_PRIMARY_COLOR_ARB || arg == GL_SECONDARY_INTERPOLATOR_ATI))
return GL_TRUE;
return GL_FALSE;
}
GLuint GLAPIENTRY
_mesa_GenFragmentShadersATI(GLuint range)
{
GLuint first;
GLuint i;
GET_CURRENT_CONTEXT(ctx);
if (range == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenFragmentShadersATI(range)");
return 0;
}
if (ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGenFragmentShadersATI(insideShader)");
return 0;
}
_mesa_HashLockMutex(ctx->Shared->ATIShaders);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
for (i = 0; i < range; i++) {
_mesa_HashInsertLocked(ctx->Shared->ATIShaders, first + i, &DummyShader);
}
_mesa_HashUnlockMutex(ctx->Shared->ATIShaders);
return first;
}
void GLAPIENTRY
_mesa_BindFragmentShaderATI(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
struct ati_fragment_shader *newProg;
if (ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)");
return;
}
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (curProg->Id == id) {
return;
}
/* unbind current */
if (curProg->Id != 0) {
curProg->RefCount--;
if (curProg->RefCount <= 0) {
_mesa_HashRemove(ctx->Shared->ATIShaders, id);
}
}
/* find new shader */
if (id == 0) {
newProg = ctx->Shared->DefaultFragmentShader;
}
else {
newProg = (struct ati_fragment_shader *)
_mesa_HashLookup(ctx->Shared->ATIShaders, id);
if (!newProg || newProg == &DummyShader) {
/* allocate a new program now */
newProg = _mesa_new_ati_fragment_shader(ctx, id);
if (!newProg) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
return;
}
_mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg);
}
}
/* do actual bind */
ctx->ATIFragmentShader.Current = newProg;
assert(ctx->ATIFragmentShader.Current);
if (newProg)
newProg->RefCount++;
}
void GLAPIENTRY
_mesa_DeleteFragmentShaderATI(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteFragmentShaderATI(insideShader)");
return;
}
if (id != 0) {
struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
_mesa_HashLookup(ctx->Shared->ATIShaders, id);
if (prog == &DummyShader) {
_mesa_HashRemove(ctx->Shared->ATIShaders, id);
}
else if (prog) {
if (ctx->ATIFragmentShader.Current &&
ctx->ATIFragmentShader.Current->Id == id) {
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_BindFragmentShaderATI(0);
}
}
/* The ID is immediately available for re-use now */
_mesa_HashRemove(ctx->Shared->ATIShaders, id);
if (prog) {
prog->RefCount--;
if (prog->RefCount <= 0) {
_mesa_delete_ati_fragment_shader(ctx, prog);
}
}
}
}
void GLAPIENTRY
_mesa_BeginFragmentShaderATI(void)
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
if (ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginFragmentShaderATI(insideShader)");
return;
}
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
/* if the shader was already defined free instructions and get new ones
(or, could use the same mem but would need to reinitialize) */
/* no idea if it's allowed to redefine a shader */
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
free(ctx->ATIFragmentShader.Current->Instructions[i]);
free(ctx->ATIFragmentShader.Current->SetupInst[i]);
}
_mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, NULL);
/* malloc the instructions here - not sure if the best place but its
a start */
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
ctx->ATIFragmentShader.Current->Instructions[i] =
calloc(sizeof(struct atifs_instruction),
MAX_NUM_INSTRUCTIONS_PER_PASS_ATI);
ctx->ATIFragmentShader.Current->SetupInst[i] =
calloc(sizeof(struct atifs_setupinst),
MAX_NUM_FRAGMENT_REGISTERS_ATI);
}
/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */
ctx->ATIFragmentShader.Current->LocalConstDef = 0;
ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
ctx->ATIFragmentShader.Current->regsAssigned[1] = 0;
ctx->ATIFragmentShader.Current->NumPasses = 0;
ctx->ATIFragmentShader.Current->cur_pass = 0;
ctx->ATIFragmentShader.Current->last_optype = 0;
ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE;
ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
ctx->ATIFragmentShader.Current->swizzlerq = 0;
ctx->ATIFragmentShader.Compiling = 1;
#if MESA_DEBUG_ATI_FS
_mesa_debug(ctx, "%s %u\n", __func__, ctx->ATIFragmentShader.Current->Id);
#endif
}
void GLAPIENTRY
_mesa_EndFragmentShaderATI(void)
{
GET_CURRENT_CONTEXT(ctx);
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
#if MESA_DEBUG_ATI_FS
GLint i, j;
#endif
if (!ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(outsideShader)");
return;
}
if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(interpinfirstpass)");
/* according to spec, DON'T return here */
}
match_pair_inst(curProg, 0);
ctx->ATIFragmentShader.Compiling = 0;
ctx->ATIFragmentShader.Current->isValid = GL_TRUE;
if ((ctx->ATIFragmentShader.Current->cur_pass == 0) ||
(ctx->ATIFragmentShader.Current->cur_pass == 2)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(noarithinst)");
}
if (ctx->ATIFragmentShader.Current->cur_pass > 1)
ctx->ATIFragmentShader.Current->NumPasses = 2;
else
ctx->ATIFragmentShader.Current->NumPasses = 1;
ctx->ATIFragmentShader.Current->cur_pass = 0;
#if MESA_DEBUG_ATI_FS
for (j = 0; j < MAX_NUM_PASSES_ATI; j++) {
for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) {
GLuint op = curProg->SetupInst[j][i].Opcode;
const char *op_enum = op > 5 ? _mesa_enum_to_string(op) : "0";
GLuint src = curProg->SetupInst[j][i].src;
GLuint swizzle = curProg->SetupInst[j][i].swizzle;
fprintf(stderr, "%2d %04X %s %d %04X\n", i, op, op_enum, src,
swizzle);
}
for (i = 0; i < curProg->numArithInstr[j]; i++) {
GLuint op0 = curProg->Instructions[j][i].Opcode[0];
GLuint op1 = curProg->Instructions[j][i].Opcode[1];
const char *op0_enum = op0 > 5 ? _mesa_enum_to_string(op0) : "0";
const char *op1_enum = op1 > 5 ? _mesa_enum_to_string(op1) : "0";
GLuint count0 = curProg->Instructions[j][i].ArgCount[0];
GLuint count1 = curProg->Instructions[j][i].ArgCount[1];
fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0,
op1, op1_enum, count1);
}
}
#endif
if (ctx->Driver.NewATIfs) {
struct gl_program *prog = ctx->Driver.NewATIfs(ctx,
ctx->ATIFragmentShader.Current);
_mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, prog);
}
if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI,
curProg->Program)) {
ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
/* XXX is this the right error? */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glEndFragmentShaderATI(driver rejected shader)");
}
}
void GLAPIENTRY
_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
{
GET_CURRENT_CONTEXT(ctx);
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
struct atifs_setupinst *curI;
GLubyte new_pass = curProg->cur_pass;
if (!ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(outsideShader)");
return;
}
if (curProg->cur_pass == 1)
new_pass = 2;
if ((new_pass > 2) ||
((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[new_pass >> 1])) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoord(pass)");
return;
}
if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(dst)");
return;
}
if (((coord < GL_REG_0_ATI) || (coord > GL_REG_5_ATI)) &&
((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) ||
((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
_mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(coord)");
return;
}
if ((new_pass == 0) && (coord >= GL_REG_0_ATI)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)");
return;
}
if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)");
return;
}
if ((swizzle & 1) && (coord >= GL_REG_0_ATI)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
return;
}
if (coord <= GL_TEXTURE7_ARB) {
GLuint tmp = coord - GL_TEXTURE0_ARB;
if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
(((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
return;
} else {
curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
}
}
if (curProg->cur_pass == 1)
match_pair_inst(curProg, 0);
curProg->cur_pass = new_pass;
curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
/* add the instructions */
curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP;
curI->src = coord;
curI->swizzle = swizzle;
#if MESA_DEBUG_ATI_FS
_mesa_debug(ctx, "%s(%s, %s, %s)\n", __func__,
_mesa_enum_to_string(dst), _mesa_enum_to_string(coord),
_mesa_enum_to_string(swizzle));
#endif
}
void GLAPIENTRY
_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
{
GET_CURRENT_CONTEXT(ctx);
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
struct atifs_setupinst *curI;
GLubyte new_pass = curProg->cur_pass;
if (!ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(outsideShader)");
return;
}
if (curProg->cur_pass == 1)
new_pass = 2;
if ((new_pass > 2) ||
((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[new_pass >> 1])) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(pass)");
return;
}
if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(dst)");
return;
}
if (((interp < GL_REG_0_ATI) || (interp > GL_REG_5_ATI)) &&
((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) ||
((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
/* is this texture5 or texture7? spec is a bit unclear there */
_mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(interp)");
return;
}
if ((new_pass == 0) && (interp >= GL_REG_0_ATI)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)");
return;
}
if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)");
return;
}
if ((swizzle & 1) && (interp >= GL_REG_0_ATI)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
return;
}
if (interp <= GL_TEXTURE7_ARB) {
GLuint tmp = interp - GL_TEXTURE0_ARB;
if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
(((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
return;
} else {
curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
}
}
if (curProg->cur_pass == 1)
match_pair_inst(curProg, 0);
curProg->cur_pass = new_pass;
curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
/* add the instructions */
curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
curI->Opcode = ATI_FRAGMENT_SHADER_SAMPLE_OP;
curI->src = interp;
curI->swizzle = swizzle;
#if MESA_DEBUG_ATI_FS
_mesa_debug(ctx, "%s(%s, %s, %s)\n", __func__,
_mesa_enum_to_string(dst), _mesa_enum_to_string(interp),
_mesa_enum_to_string(swizzle));
#endif
}
static void
_mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
GLuint dstMask, GLuint dstMod, GLuint arg1,
GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
GLuint arg3Rep, GLuint arg3Mod)
{
GET_CURRENT_CONTEXT(ctx);
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
GLint ci;
struct atifs_instruction *curI;
GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI;
GLubyte new_pass = curProg->cur_pass;
GLubyte numArithInstr;
if (!ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(outsideShader)");
return;
}
if (curProg->cur_pass == 0)
new_pass = 1;
else if (curProg->cur_pass == 2)
new_pass = 3;
numArithInstr = curProg->numArithInstr[new_pass >> 1];
/* Decide whether this is a new instruction or not. All color instructions
* are new, and alpha instructions might also be new if there was no
* preceding color inst. This may also be the first inst of the pass
*/
if (optype == ATI_FRAGMENT_SHADER_COLOR_OP ||
curProg->last_optype == optype ||
curProg->numArithInstr[new_pass >> 1] == 0) {
if (curProg->numArithInstr[new_pass >> 1] > 7) {
_mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(instrCount)");
return;
}
numArithInstr++;
}
ci = numArithInstr - 1;
curI = &curProg->Instructions[new_pass >> 1][ci];
/* error checking */
if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI)) {
_mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dst)");
return;
}
if ((modtemp != GL_NONE) && (modtemp != GL_2X_BIT_ATI) &&
(modtemp != GL_4X_BIT_ATI) && (modtemp != GL_8X_BIT_ATI) &&
(modtemp != GL_HALF_BIT_ATI) && (modtemp != GL_QUARTER_BIT_ATI) &&
(modtemp != GL_EIGHTH_BIT_ATI)) {
_mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dstMod)%x", modtemp);
return;
}
/* op checking? Actually looks like that's missing in the spec but we'll do it anyway */
if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) {
_mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(op)");
return;
}
if (optype == ATI_FRAGMENT_SHADER_ALPHA_OP) {
if (((op == GL_DOT2_ADD_ATI) && (curI->Opcode[0] != GL_DOT2_ADD_ATI)) ||
((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) ||
((op == GL_DOT4_ATI) && (curI->Opcode[0] != GL_DOT4_ATI)) ||
((op != GL_DOT4_ATI) && (curI->Opcode[0] == GL_DOT4_ATI))) {
_mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(op)");
return;
}
}
/* The ATI_fragment_shader spec says:
*
* The error INVALID_OPERATION is generated by... ColorFragmentOp2ATI
* if <op> is DOT4_ATI and <argN> is SECONDARY_INTERPOLATOR_ATI and
* <argNRep> is ALPHA or NONE.
*/
if (optype == ATI_FRAGMENT_SHADER_COLOR_OP && op == GL_DOT4_ATI &&
((arg1 == GL_SECONDARY_INTERPOLATOR_ATI && (arg1Rep == GL_ALPHA || arg1Rep == GL_NONE)) ||
(arg2 == GL_SECONDARY_INTERPOLATOR_ATI && (arg2Rep == GL_ALPHA || arg2Rep == GL_NONE)))) {
_mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interpDOT4)");
return;
}
if (!check_arith_arg(optype, arg1, arg1Rep)) {
return;
}
if (arg2) {
if (!check_arith_arg(optype, arg2, arg2Rep)) {
return;
}
}
if (arg3) {
if (!check_arith_arg(optype, arg3, arg3Rep)) {
return;
}
if ((arg1 >= GL_CON_0_ATI) && (arg1 <= GL_CON_7_ATI) &&
(arg2 >= GL_CON_0_ATI) && (arg2 <= GL_CON_7_ATI) &&
(arg3 >= GL_CON_0_ATI) && (arg3 <= GL_CON_7_ATI) &&
(arg1 != arg2) && (arg1 != arg3) && (arg2 != arg3)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(3Consts)");
return;
}
}
/* all ok - not all fully validated though (e.g. argNMod - spec doesn't say anything) */
curProg->interpinp1 |= check_arg_color(new_pass, arg1);
if (arg2)
curProg->interpinp1 |= check_arg_color(new_pass, arg2);
if (arg3)
curProg->interpinp1 |= check_arg_color(new_pass, arg3);
curProg->numArithInstr[new_pass >> 1] = numArithInstr;
curProg->last_optype = optype;
curProg->cur_pass = new_pass;
curI->Opcode[optype] = op;
curI->SrcReg[optype][0].Index = arg1;
curI->SrcReg[optype][0].argRep = arg1Rep;
curI->SrcReg[optype][0].argMod = arg1Mod;
curI->ArgCount[optype] = arg_count;
if (arg2) {
curI->SrcReg[optype][1].Index = arg2;
curI->SrcReg[optype][1].argRep = arg2Rep;
curI->SrcReg[optype][1].argMod = arg2Mod;
}
if (arg3) {
curI->SrcReg[optype][2].Index = arg3;
curI->SrcReg[optype][2].argRep = arg3Rep;
curI->SrcReg[optype][2].argMod = arg3Mod;
}
curI->DstReg[optype].Index = dst;
curI->DstReg[optype].dstMod = dstMod;
curI->DstReg[optype].dstMask = dstMask;
#if MESA_DEBUG_ATI_FS
debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
#endif
}
void GLAPIENTRY
_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod)
{
_mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask,
dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
}
void GLAPIENTRY
_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod)
{
_mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask,
dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
arg2Mod, 0, 0, 0);
}
void GLAPIENTRY
_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
GLuint arg3Mod)
{
_mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask,
dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
arg2Mod, arg3, arg3Rep, arg3Mod);
}
void GLAPIENTRY
_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
GLuint arg1Rep, GLuint arg1Mod)
{
_mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod,
arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
}
void GLAPIENTRY
_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
GLuint arg2Rep, GLuint arg2Mod)
{
_mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod,
arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0,
0);
}
void GLAPIENTRY
_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
GLuint arg3Rep, GLuint arg3Mod)
{
_mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod,
arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3,
arg3Rep, arg3Mod);
}
void GLAPIENTRY
_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
{
GLuint dstindex;
GET_CURRENT_CONTEXT(ctx);
if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) {
/* spec says nothing about what should happen here but we can't just segfault...*/
_mesa_error(ctx, GL_INVALID_ENUM, "glSetFragmentShaderConstantATI(dst)");
return;
}
dstindex = dst - GL_CON_0_ATI;
if (ctx->ATIFragmentShader.Compiling) {
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
COPY_4V(curProg->Constants[dstindex], value);
curProg->LocalConstDef |= 1 << dstindex;
}
else {
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
}
}